Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
CisnerosE10
Skadi
Bronze III
Level 104
God Stats
0W - 1L
1,556 SR
Queue Stats
1W - 3L
1,554 MMR
Solo
Ne Zha
Ne Zha
Gold II
SaltyBradly
Ne Zha
Gold II
Level 175
God Stats
2W - 2L
1,662 SR
Queue Stats
37W - 30L
1,520 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Shadyeli
Morgan Le Fay
Gold IV
Level 89
God Stats
0W - 2L
1,201 SR
Queue Stats
173W - 168L
1,563 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
WheelsRolling13
Kuzenbo
Gold III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 173L
1,520 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,484 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,573 SR
1,533 MMR
Bakasura
Bakasura
Bronze III
 
Bakasura
Bronze III
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
EveritttheGreat
Neith
Gold III
Level 147
God Stats
1W - 3L
1,335 SR
Queue Stats
122W - 129L
1,505 MMR
Solo
Charon
Charon
Platinum V
SicDireWolf
Charon
Platinum V
Level 171
God Stats
2W - 2L
1,534 SR
Queue Stats
175W - 173L
1,535 MMR
Solo
Ra
Ra
Platinum IV
Xooter
Ra
Platinum IV
Level 153
God Stats
76W - 63L
1,649 SR
Queue Stats
397W - 386L
1,538 MMR
Solo
Bellona
Bellona
Gold V
rjjon10
Bellona
Gold V
Level 109
God Stats
8W - 1L
1,849 SR
Queue Stats
11W - 7L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 0 / 1
4,524
646
1,611
6,777
3,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,638
520
1,882
3,506
1,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
8
1 / 1 / 0
4,271
610
2,977
4,640
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Shadyeli
Morgan Le Fay
9
0 / 0 / 0
4,289
613
172
2,753
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 0
3,644
521
1,406
3,784
2,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThorPeleThanatosBake Kujira

VS

Bans
AresArtemisAo KuangNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 0 / 0
4,392
627
1,098
5,674
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 1
4,404
629
3,187
4,860
1,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
7
1 / 0 / 0
4,487
641
2,355
2,320
1,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
10
0 / 0 / 0
5,077
725
607
1,735
667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
rjjon10
Bellona
8
0 / 1 / 0
4,812
687
3,818
5,025
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
1
0.5
W
Bakasura
 
Bakasura
1
0
0
1
L
0
1
0
0
W
0
0
1
0.5
L
Ne Zha
1
1
0
1
L
Morgan Le Fay
Shadyeli
Morgan Le Fay
0
0
0
0
W
Charon
1
0
0
1
L
0
0
0
0
W
Ra
0
0
0
0
W
Bellona
rjjon10
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,048
Damage
11,065
21,460
Taken
19,614
9,377
Mitigated
9,876
9,394
Healing
7,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,611
85
0
3,434
6,777
3,553
0
0
6,216
25,446
630
W
Bakasura
 
Bakasura
1,098
931
0
2,873
5,674
2,185
505
550
5,084
0
14,657
L
1,882
740
0
853
3,506
1,101
0
1,115
2,391
0
19,318
W
3,187
983
0
1,370
4,860
1,553
270
819
4,041
0
36,666
L
Ne Zha
2,977
652
0
1,850
4,640
1,529
0
380
4,146
0
22,229
L
Morgan Le Fay
Shadyeli
Morgan Le Fay
172
0
0
930
2,753
1,043
0
193
2,460
26,952
0
W
Charon
2,355
505
0
1,203
2,320
1,310
0
97
2,223
10,118
0
L
1,406
782
628
1,699
3,784
2,151
0
1,077
2,619
5,736
0
W
Ra
607
0
312
939
1,735
667
0
72
1,663
40,507
678
W
Bellona
rjjon10
Bellona
3,818
750
0
1,272
5,025
4,161
0
1,599
3,426
0
28,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,366
Gold Earned
23,172
236
Minions Killed
269
0
Camps Cleared
0
635,040
Distance Traveled
721,673
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,524
646
80
11
0
133,544
0
W
Bakasura
4,392
627
47
7
0
152,586
0
L
Skadi
3,638
520
38
5
0
113,853
0
W
Neith
4,404
629
62
9
0
111,809
0
L
Ne Zha
4,271
610
38
5
0
152,516
0
L
Morgan Le Fay
4,289
613
72
10
0
151,310
0
W
Charon
4,487
641
18
3
0
146,148
0
L
Kuzenbo
3,644
521
8
1
0
83,817
2
W
Ra
5,077
725
86
12
0
157,796
0
W
Bellona
4,812
687
56
8
0
153,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role