Player Matchup

Sobek
Sobek
Bronze III
DerKinderlumper
Sobek
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Set
Set
Gold IV
JohanPro7
Set
Gold IV
Level 153
God Stats
4W - 2L
1,692 SR
Queue Stats
26W - 22L
1,513 MMR
Party 2
Hercules
Hercules
Gold IV
My0hMy
Hercules
Gold IV
Level 125
God Stats
1W - 1L
1,269 SR
Queue Stats
48W - 44L
1,460 MMR
Party 1
Hachiman
Hachiman
Gold IV
SrDanteMa
Hachiman
Gold IV
Level 156
God Stats
6W - 0L
1,903 SR
Queue Stats
26W - 22L
1,513 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
benzzboi
Ix Chel
Gold IV
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 109L
1,490 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,573 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,538 SR
1,500 MMR
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Barbastion
Kukulkan
Gold IV
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
159W - 159L
1,514 MMR
Solo
Jing Wei
Jing Wei
Gold V
Howhippie
Jing Wei
Gold V
Level 155
God Stats
3W - 3L
1,764 SR
Queue Stats
36W - 42L
1,523 MMR
Solo
Bacchus
Bacchus
Gold IV
StonedRN4430
Bacchus
Gold IV
Level 103
God Stats
2W - 2L
1,425 SR
Queue Stats
70W - 64L
1,486 MMR
Solo
Loki
Loki
Silver III
blaze12338
Loki
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,132
557
4,094
9,300
7,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 3
6,187
562
4,093
9,094
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
My0hMy
Hercules
10
1 / 2 / 4
5,752
523
2,662
5,785
3,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
SrDanteMa
Hachiman
12
7 / 1 / 3
7,007
637
8,895
7,669
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
benzzboi
Ix Chel
13
2 / 0 / 1
7,011
637
2,962
2,975
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AgniSurtrCharon

VS

Bans
AthenaThorMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 0 / 0
7,242
658
6,065
8,564
5,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Barbastion
Kukulkan
12
0 / 2 / 0
6,209
564
920
4,305
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Howhippie
Jing Wei
9
3 / 4 / 1
5,679
516
4,950
8,115
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
StonedRN4430
Bacchus
9
1 / 4 / 2
5,874
534
3,602
9,477
9,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 2
5,480
498
2,505
8,908
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
6
6
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
0
0
1
L
Kukulkan
Barbastion
Kukulkan
0
2
0
0
W
1
2
0
0.5
L
Jing Wei
Howhippie
Jing Wei
3
4
1
0.88
W
3
1
3
4.5
W
Hercules
My0hMy
Hercules
1
2
4
1.5
W
Hachiman
SrDanteMa
Hachiman
7
1
3
8.5
L
Bacchus
StonedRN4430
Bacchus
1
4
2
0.5
W
Ix Chel
benzzboi
Ix Chel
2
0
1
2.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
18,042
34,823
Taken
39,369
20,055
Mitigated
21,788
12,009
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,065
658
0
2,345
8,564
5,555
0
2,491
5,446
0
60,517
L
Kukulkan
Barbastion
Kukulkan
920
125
0
500
4,305
1,532
0
2,378
1,927
54,760
0
W
4,094
232
0
3,507
9,300
7,803
0
49
9,251
34,875
248
L
Jing Wei
Howhippie
Jing Wei
4,950
3,847
0
2,365
8,115
2,749
0
0
8,115
0
39,458
W
4,093
1,863
0
2,826
9,094
4,559
0
922
8,172
0
51,178
W
Hercules
My0hMy
Hercules
2,662
865
0
1,671
5,785
3,728
0
1,079
4,706
0
12,806
W
Hachiman
SrDanteMa
Hachiman
8,895
6,135
0
2,716
7,669
2,863
638
1,555
6,114
0
51,622
L
Bacchus
StonedRN4430
Bacchus
3,602
277
0
1,741
9,477
9,099
0
445
8,981
17,368
1,716
W
Ix Chel
benzzboi
Ix Chel
2,962
307
150
1,139
2,975
1,102
350
731
2,244
54,406
601
L
2,505
474
0
3,245
8,908
2,853
0
779
8,100
0
31,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,089
Gold Earned
30,484
400
Minions Killed
366
0
Camps Cleared
0
1,141,718
Distance Traveled
1,126,614
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,242
658
108
10
0
228,025
1
L
Kukulkan
6,209
564
109
10
0
204,214
1
W
Sobek
6,132
557
98
9
0
208,806
4
L
Jing Wei
5,679
516
58
5
0
221,062
0
W
Set
6,187
562
75
7
0
246,490
1
W
Hercules
5,752
523
20
2
0
239,187
2
W
Hachiman
7,007
637
84
8
0
225,664
1
L
Bacchus
5,874
534
39
4
0
235,831
2
W
Ix Chel
7,011
637
123
11
0
221,571
3
L
Loki
5,480
498
52
5
0
237,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role