Player Matchup

Ymir
Ymir
WiredKydd88
Ymir
Level 86
God Stats
1W - 12L
1,184 SR
Queue Stats
1W - 12L
1,139 Elo+
Party 2
Vamana
Vamana
blakevapes209
Vamana
Level 18
God Stats
0W - 4L
1,140 SR
Queue Stats
5W - 19L
1,317 Elo+
Party 2
Bacchus
Bacchus
tigerstripe60
Bacchus
Level 129
God Stats
14W - 8L
1,711 SR
Queue Stats
217W - 108L
1,895 Elo+
Solo
Team Averages
Level 78
1,345 SR
1,450 Elo+

VS

Team Averages
Level 106
1,508 SR
1,527 Elo+
Jormungandr
Jormungandr
Verridia74
Jormungandr
Level 158
God Stats
5W - 1L
1,591 SR
Queue Stats
138W - 74L
1,526 Elo+
Party 1
Mulan
Mulan
aToooom
Mulan
Level 23
God Stats
15W - 4L
1,669 SR
Queue Stats
53W - 28L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
drippyhippy42
Nu Wa
Level 136
God Stats
21W - 13L
1,263 SR
Queue Stats
412W - 440L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
8,145
582
2,134
16,146
16,935
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
4 / 3 / 0
9,098
650
10,177
11,771
6,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
16
1 / 0 / 3
10,220
730
9,194
16,948
20,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Verridia74
Jormungandr
17
1 / 0 / 4
10,471
748
16,903
11,233
13,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
aToooom
Mulan
13
3 / 2 / 2
9,706
693
7,254
9,076
9,397
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

16
1 / 3 / 4
10,128
723
13,683
6,618
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
5
Kills
5
5
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Verridia74
Jormungandr
1
0
4
3
L
0
2
2
0.5
W
Mulan
aToooom
Mulan
3
2
2
2
L
4
3
0
1.33
W
1
3
4
1
L
Bacchus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,505
Damage
37,840
44,865
Taken
26,927
43,212
Mitigated
25,592
7,694
Healing
1,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Verridia74
Jormungandr
16,903
4,000
0
1,233
11,233
13,558
482
4,885
6,346
43,141
5,463
L
2,134
571
134
2,064
16,146
16,935
0
8,913
5,950
11,883
2,319
W
Mulan
aToooom
Mulan
7,254
985
0
394
9,076
9,397
324
3,431
5,645
3,228
21,518
L
10,177
3,745
0
2,318
11,771
6,149
0
6,120
4,730
0
34,746
W
13,683
3,187
0
250
6,618
2,637
1,198
2,502
4,116
50,671
0
L
Bacchus
9,194
1,288
0
3,178
16,948
20,128
0
10,631
5,069
47,173
303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,463
Gold Earned
30,305
146
Minions Killed
189
0
Camps Cleared
0
691,632
Distance Traveled
759,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,471
748
72
5
0
265,134
0
L
Ymir
8,145
582
19
1
0
211,153
0
W
Mulan
9,706
693
29
2
0
238,104
0
L
Vamana
9,098
650
48
3
0
202,769
0
W
Nu Wa
10,128
723
88
6
0
256,311
0
L
Bacchus
10,220
730
79
6
0
277,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role