Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ARESANDRES
Hun Batz
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 36L
1,704 Elo+
Solo
Hel
Hel
RainbowPixel
Hel
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 123L
1,549 Elo+
Solo
Ganesha
Ganesha
shalalag
Ganesha
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
746W - 748L
1,468 Elo+
Solo
Xbalanque
Xbalanque
梵恩哒哒哒
Xbalanque
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
171W - 186L
1,486 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,541 Elo+

VS

Team Averages
Level 130
1,368 SR
1,511 Elo+
Nox
Nox
 
Nox
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Apoca_lixis
Thor
Level 133
God Stats
3W - 4L
1,098 SR
Queue Stats
396W - 438L
1,512 Elo+
Solo
Hel
Hel
Hilmar200
Hel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,460 Elo+
Solo
Cthulhu
Cthulhu
xenonphilpot
Cthulhu
Level 154
God Stats
0W - 2L
1,243 SR
Queue Stats
20W - 16L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 0 / 5
8,451
939
3,224
4,581
5,447
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
ARESANDRES
Hun Batz
14
3 / 2 / 4
7,755
862
6,419
8,577
5,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 7
7,266
807
7,031
6,995
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
shalalag
Ganesha
13
0 / 1 / 7
6,950
772
6,414
9,290
9,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
梵恩哒哒哒
Xbalanque
13
1 / 1 / 6
7,202
800
12,912
7,287
4,080
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
0 / 2 / 3
7,193
799
5,694
9,609
5,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
 
Ah Muzen Cab
1
0 / 0 / 0
2,320
258
0
0
0
12
1 / 3 / 3
6,766
752
5,266
10,513
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 3
7,191
799
6,186
7,795
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
xenonphilpot
Cthulhu
14
2 / 2 / 1
7,692
855
10,176
9,773
11,125
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
8
Kills
4
4
Deaths
8
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
5
5.5
L
Nox
 
Nox
0
2
3
0.75
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
W
Hun Batz
ARESANDRES
Hun Batz
3
2
4
2.5
L
1
3
3
0.83
L
1
1
3
2.5
W
1
0
7
4.5
W
Ganesha
shalalag
Ganesha
0
1
7
3.5
L
Cthulhu
xenonphilpot
Cthulhu
2
2
1
1.25
W
Xbalanque
梵恩哒哒哒
Xbalanque
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,000
Damage
27,322
36,730
Taken
37,690
28,511
Mitigated
25,854
21,152
Healing
18,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,224
477
1,155
1,005
4,581
5,447
0
2,649
1,932
0
6,102
L
Nox
 
Nox
5,694
301
502
740
9,609
5,335
0
3,588
5,897
19,004
626
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
ARESANDRES
Hun Batz
6,419
934
129
70
8,577
5,137
84
4,745
3,832
0
16,539
L
5,266
308
673
1,006
10,513
5,329
0
3,788
6,725
0
9,146
L
6,186
236
7,851
5,350
7,795
4,065
0
3,568
4,227
18,119
0
W
7,031
292
10,723
4,804
6,995
4,325
99
5,124
1,871
14,731
426
W
Ganesha
shalalag
Ganesha
6,414
331
1,168
1,043
9,290
9,522
0
4,846
4,444
13,249
0
L
Cthulhu
xenonphilpot
Cthulhu
10,176
385
907
1,692
9,773
11,125
0
2,244
7,400
19,821
0
W
Xbalanque
梵恩哒哒哒
Xbalanque
12,912
4,075
681
374
7,287
4,080
655
4,403
2,884
0
29,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
31,162
104
Minions Killed
95
0
Camps Cleared
0
902,959
Distance Traveled
695,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,451
939
14
2
0
202,779
0
L
Nox
7,193
799
50
6
0
164,652
0
L
Ah Muzen Cab
2,320
258
0
0
0
0
0
W
Hun Batz
7,755
862
29
3
0
169,603
0
L
Thor
6,766
752
6
1
0
184,799
0
L
Hel
7,191
799
23
3
0
176,803
0
W
Hel
7,266
807
15
2
0
204,387
0
W
Ganesha
6,950
772
1
0
0
166,821
0
L
Cthulhu
7,692
855
16
2
0
168,807
0
W
Xbalanque
7,202
800
45
5
0
159,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role