Player Matchup

Medusa
Medusa
Shandrall
Medusa
Level 49
God Stats
71W - 61L
1,590 SR
Queue Stats
221W - 225L
1,541 Elo+
Party 1
Bacchus
Bacchus
Yilixzer
Bacchus
Level 142
God Stats
60W - 28L
1,698 SR
Queue Stats
603W - 593L
1,559 Elo+
Party 1
Agni
Agni
salonofear1
Agni
Level 108
God Stats
19W - 23L
1,509 SR
Queue Stats
411W - 402L
1,550 Elo+
Solo
Team Averages
Level 100
1,599 SR
1,550 Elo+

VS

Team Averages
Level 138
1,561 SR
1,548 Elo+
Charybdis
Charybdis
Mésaventure
Charybdis
Level 154
God Stats
1W - 3L
1,553 SR
Queue Stats
48W - 42L
1,631 Elo+
Solo
Hera
Hera
daggydug
Hera
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 13L
1,535 Elo+
Solo
Cthulhu
Cthulhu
gummiman21
Cthulhu
Level 141
God Stats
2W - 2L
1,629 SR
Queue Stats
59W - 72L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Shandrall
Medusa
10
2 / 1 / 0
6,080
760
4,877
5,219
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Yilixzer
Bacchus
11
1 / 1 / 2
5,998
750
4,864
6,410
5,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 0 / 1
6,094
762
4,666
3,942
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mésaventure
Charybdis
11
1 / 1 / 1
6,372
797
4,498
5,075
1,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
7
0 / 2 / 1
5,151
644
1,702
3,770
1,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
gummiman21
Cthulhu
12
1 / 0 / 1
6,495
812
4,150
7,940
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
2
2
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Mésaventure
Charybdis
1
1
1
1.5
W
Medusa
Shandrall
Medusa
2
1
0
2
W
Bacchus
Yilixzer
Bacchus
1
1
2
2
L
Hera
0
2
1
0.25
L
Cthulhu
gummiman21
Cthulhu
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,407
Damage
10,350
15,571
Taken
16,785
8,651
Mitigated
8,402
3,846
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Mésaventure
Charybdis
4,498
2,051
0
1,584
5,075
1,883
0
2,489
2,341
0
27,857
W
Medusa
Shandrall
Medusa
4,877
1,293
0
884
5,219
2,050
360
2,505
2,679
0
26,981
W
Bacchus
Yilixzer
Bacchus
4,864
842
0
2,212
6,410
5,175
31
1,386
4,847
10,635
1,781
L
Hera
1,702
404
0
230
3,770
1,267
0
1,910
1,666
6,893
0
L
Cthulhu
gummiman21
Cthulhu
4,150
563
0
1,737
7,940
5,252
0
4,045
3,662
19,789
0
W
4,666
476
0
750
3,942
1,426
66
1,777
2,006
25,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,172
Gold Earned
18,018
107
Minions Killed
105
0
Camps Cleared
0
512,017
Distance Traveled
410,021
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,372
797
51
6
0
152,190
0
W
Medusa
6,080
760
43
5
0
166,336
3
W
Bacchus
5,998
750
15
2
0
174,843
6
L
Hera
5,151
644
10
1
0
100,148
0
L
Cthulhu
6,495
812
44
6
0
157,683
0
W
Agni
6,094
762
49
6
0
170,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role