Player Matchup

Mulan
Mulan
Gold V
Condorameous
Mulan
Gold V
Level 43
God Stats
2W - 2L
1,678 SR
Queue Stats
92W - 81L
1,477 MMR
Solo
Ra
Ra
Bronze III
RayyanSilva
Ra
Bronze III
Level 59
God Stats
0W - 1L
1,825 SR
Queue Stats
0W - 6L
1,500 MMR
Solo
Horus
Horus
Gold III
TenshiVibraxus
Horus
Gold III
Level 129
God Stats
0W - 3L
1,334 SR
Queue Stats
92W - 100L
1,484 MMR
Solo
Ah Puch
Ah Puch
Silver II
Toreadasns
Ah Puch
Silver II
Level 107
God Stats
2W - 4L
1,505 SR
Queue Stats
116W - 167L
1,056 MMR
Solo
Thor
Thor
Bronze III
WhyAreWeHere777
Thor
Bronze III
Level 126
God Stats
2W - 6L
1,525 SR
Queue Stats
33W - 32L
1,512 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,574 SR
1,406 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,524 SR
1,499 MMR
Geb
Geb
Bronze I
 
Geb
Bronze I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
DALT11
Chaac
Gold II
Level 146
God Stats
4W - 2L
1,821 SR
Queue Stats
292W - 280L
1,494 MMR
Solo
Thanatos
Thanatos
Silver II
Dinechandela
Thanatos
Silver II
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,470 MMR
Solo
Chronos
Chronos
Gold II
Frostcicle
Chronos
Gold II
Level 165
God Stats
7W - 6L
1,386 SR
Queue Stats
219W - 217L
1,522 MMR
Solo
Jing Wei
Jing Wei
Gold V
Satanic Fiends
Jing Wei
Gold V
Level 120
God Stats
1W - 3L
1,415 SR
Queue Stats
19W - 18L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,421
530
9,332
12,397
9,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 4 / 0
7,417
530
3,434
5,988
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 2
6,908
493
5,048
7,189
5,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Toreadasns
Ah Puch
10
1 / 4 / 0
6,335
453
7,818
9,135
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 2
7,706
550
5,177
13,409
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuAgniAphroditeAo Kuang

VS

Bans
AresKuzenboOdinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 2
6,448
461
4,016
11,589
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
DALT11
Chaac
14
0 / 1 / 4
8,396
600
6,760
12,304
11,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Dinechandela
Thanatos
14
9 / 1 / 1
8,578
613
9,858
12,980
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chronos
Frostcicle
Chronos
15
2 / 0 / 2
8,488
606
7,200
6,875
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
14
1 / 1 / 1
7,500
536
2,274
7,122
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
12
13
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
2
0.5
L
0
2
2
0.5
W
Chaac
DALT11
Chaac
0
1
4
2
W
Thanatos
Dinechandela
Thanatos
9
1
1
9.5
W
Chronos
Frostcicle
Chronos
2
0
2
3
L
1
4
0
0.25
W
Jing Wei
1
1
1
1.5
L
1
0
2
2
L
Ah Puch
Toreadasns
Ah Puch
1
4
0
0.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,809
Damage
30,108
48,118
Taken
50,870
24,043
Mitigated
29,055
17,127
Healing
29,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,016
544
0
1,762
11,589
7,283
321
4,465
6,241
18,354
0
L
9,332
1,427
0
4,573
12,397
9,345
0
48
11,510
7,191
52,507
W
Chaac
DALT11
Chaac
6,760
1,210
0
5,784
12,304
11,330
436
1,385
10,919
0
67,527
W
Thanatos
Dinechandela
Thanatos
9,858
3,218
0
16,455
12,980
5,695
0
1,297
11,549
0
70,786
W
Chronos
Frostcicle
Chronos
7,200
2,116
0
1,282
6,875
2,306
552
1,883
4,665
74,737
966
L
3,434
41
616
993
5,988
1,843
0
2,856
3,132
52,320
402
W
Jing Wei
2,274
1,747
0
4,224
7,122
2,441
782
1,924
4,888
0
57,196
L
5,048
2,018
180
2,590
7,189
5,190
0
1,831
5,358
0
20,225
L
Ah Puch
Toreadasns
Ah Puch
7,818
704
0
2,172
9,135
3,002
0
3,790
5,345
39,449
1,373
L
5,177
1,009
0
6,003
13,409
4,663
0
2,434
10,937
0
63,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,787
Gold Earned
39,410
422
Minions Killed
504
0
Camps Cleared
0
1,365,080
Distance Traveled
1,404,046
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,448
461
30
2
0
274,444
0
L
Mulan
7,421
530
106
8
0
218,981
0
W
Chaac
8,396
600
105
8
0
269,688
1
W
Thanatos
8,578
613
100
7
0
320,356
3
W
Chronos
8,488
606
135
10
0
286,916
3
L
Ra
7,417
530
114
8
0
284,178
4
W
Jing Wei
7,500
536
134
10
0
252,642
5
L
Horus
6,908
493
37
3
0
272,351
4
L
Ah Puch
6,335
453
70
5
0
260,300
0
L
Thor
7,706
550
95
7
0
329,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role