Player Matchup

Lancelot
Lancelot
DANTE0077
Lancelot
Level 190
God Stats
4W - 5L
1,312 SR
Queue Stats
422W - 416L
1,517 Elo+
Party 1
Rama
Rama
DevilKingloc
Rama
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,453 Elo+
Solo
Bellona
Bellona
Dewking
Bellona
Level 139
God Stats
3W - 4L
1,491 SR
Queue Stats
36W - 28L
1,560 Elo+
Solo
Susano
Susano
Emdolomite
Susano
Level 164
God Stats
3W - 10L
1,162 SR
Queue Stats
106W - 102L
1,522 Elo+
Party 1
Scylla
Scylla
Mustasurma
Scylla
Level 158
God Stats
8W - 12L
1,401 SR
Queue Stats
605W - 575L
1,570 Elo+
Solo
Team Averages
Level 137
1,373 SR
1,524 Elo+

VS

Team Averages
Level 124
1,628 SR
1,559 Elo+
Agni
Agni
ChIsPoLaS
Agni
Level 157
God Stats
14W - 7L
1,781 SR
Queue Stats
241W - 220L
1,593 Elo+
Solo
Bacchus
Bacchus
Davedav
Bacchus
Level 105
God Stats
16W - 8L
1,541 SR
Queue Stats
350W - 340L
1,508 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Epekőszilánk
Ah Muzen Cab
Level 129
God Stats
4W - 0L
1,683 SR
Queue Stats
279W - 261L
1,491 Elo+
Party 2
Ymir
Ymir
Marshy_0911
Ymir
Level 139
God Stats
19W - 9L
1,655 SR
Queue Stats
143W - 137L
1,576 Elo+
Solo
Mulan
Mulan
djyoum
Mulan
Level 92
God Stats
11W - 12L
1,480 SR
Queue Stats
92W - 71L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DANTE0077
Lancelot
13
3 / 2 / 0
7,010
539
6,308
10,929
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 1
6,900
531
1,541
4,369
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Dewking
Bellona
13
0 / 2 / 3
7,360
566
3,629
13,301
12,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Emdolomite
Susano
12
0 / 0 / 1
5,720
440
2,552
9,631
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Scylla
Mustasurma
Scylla
12
1 / 3 / 0
6,775
521
2,710
7,991
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 0 / 3
8,529
656
8,135
5,124
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Davedav
Bacchus
11
0 / 0 / 1
6,827
525
3,434
5,410
4,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Epekőszilánk
Ah Muzen Cab
14
0 / 1 / 0
7,869
605
2,174
6,752
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 3
7,583
583
4,786
11,202
6,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
djyoum
Mulan
15
3 / 2 / 1
9,105
700
11,127
10,928
6,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
7
7
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Agni
3
0
3
4.5
L
Lancelot
DANTE0077
Lancelot
3
2
0
1.5
W
Bacchus
Davedav
Bacchus
0
0
1
0.5
L
0
0
1
0.5
L
Bellona
Dewking
Bellona
0
2
3
0.75
L
Susano
Emdolomite
Susano
0
0
1
0.5
W
Ah Muzen Cab
Epekőszilánk
Ah Muzen Cab
0
1
0
0
W
1
1
3
2.5
L
Scylla
Mustasurma
Scylla
1
3
0
0.33
W
Mulan
djyoum
Mulan
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,740
Damage
29,656
46,221
Taken
39,416
28,217
Mitigated
22,390
15,936
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,135
532
0
1,227
5,124
2,028
0
1,254
3,870
63,373
2,968
L
Lancelot
DANTE0077
Lancelot
6,308
1,863
0
3,649
10,929
5,134
0
3,798
7,046
0
63,437
W
Bacchus
Davedav
Bacchus
3,434
199
0
2,136
5,410
4,289
0
696
4,714
14,468
0
L
1,541
892
0
2,114
4,369
1,724
0
1,393
2,925
0
60,812
L
Bellona
Dewking
Bellona
3,629
1,802
0
3,869
13,301
12,470
0
1,851
11,439
0
50,868
L
Susano
Emdolomite
Susano
2,552
199
0
4,948
9,631
5,933
0
3,341
6,087
0
29,320
W
Ah Muzen Cab
Epekőszilánk
Ah Muzen Cab
2,174
1,095
0
1,709
6,752
2,889
389
0
6,752
0
78,220
W
4,786
679
0
2,331
11,202
6,527
0
760
10,442
71,246
0
L
Scylla
Mustasurma
Scylla
2,710
204
0
1,356
7,991
2,956
0
5,398
2,178
51,641
0
W
Mulan
djyoum
Mulan
11,127
2,731
0
5,732
10,928
6,657
33
0
10,928
2,808
73,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
39,913
488
Minions Killed
531
0
Camps Cleared
0
1,421,322
Distance Traveled
1,378,573
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,529
656
126
10
0
282,974
2
L
Lancelot
7,010
539
92
7
0
323,135
1
W
Bacchus
6,827
525
17
1
0
276,414
4
L
Rama
6,900
531
138
11
0
266,335
0
L
Bellona
7,360
566
104
8
0
269,250
2
L
Susano
5,720
440
60
5
0
301,029
1
W
Ah Muzen Cab
7,869
605
154
12
0
273,519
2
W
Ymir
7,583
583
114
9
0
292,279
3
L
Scylla
6,775
521
94
7
0
261,573
2
W
Mulan
9,105
700
120
9
0
253,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role