Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
LobosDenGaming
Raijin
Level 124
God Stats
1W - 1L
1,099 SR
Queue Stats
259W - 289L
1,371 Elo+
Solo
Susano
Susano
elhcas
Susano
Level 123
God Stats
33W - 44L
1,451 SR
Queue Stats
206W - 246L
1,372 Elo+
Party 1
Team Averages
Level 136
1,350 SR
1,414 Elo+

VS

Team Averages
Level 125
1,609 SR
1,447 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Cha-da-paz
Ah Puch
Level 226
God Stats
36W - 17L
1,676 SR
Queue Stats
159W - 180L
1,541 Elo+
Solo
Terra
Terra
art_neck62
Terra
Level 44
God Stats
1W - 4L
1,650 SR
Queue Stats
44W - 88L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 0 / 3
7,993
666
4,721
5,379
4,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 0 / 1
9,086
757
7,595
7,518
3,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Susano
elhcas
Susano
15
1 / 0 / 3
9,023
752
4,184
6,061
2,898
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
0 / 0 / 0
6,444
537
840
1,864
600
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ah Puch
Cha-da-paz
Ah Puch
12
0 / 1 / 0
7,107
592
5,455
5,304
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
12
0 / 3 / 0
7,536
628
2,678
14,218
12,729
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
3
1.5
L
Xbalanque
 
Xbalanque
0
0
0
0
L
Ah Puch
Cha-da-paz
Ah Puch
0
1
0
0
W
3
0
1
3.5
L
Terra
0
3
0
0
W
Susano
elhcas
Susano
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,500
Damage
8,973
18,958
Taken
21,386
10,260
Mitigated
15,535
5,673
Healing
1,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,721
557
287
1,655
5,379
4,180
348
1,991
3,388
19,368
2,287
L
Xbalanque
 
Xbalanque
840
319
0
460
1,864
600
0
971
893
0
3,214
L
Ah Puch
Cha-da-paz
Ah Puch
5,455
260
0
234
5,304
2,206
0
3,689
1,615
24,124
489
W
7,595
1,027
0
2,978
7,518
3,182
575
4,156
3,362
32,143
5,450
L
Terra
2,678
546
10
339
14,218
12,729
88
7,056
7,123
17,827
355
W
Susano
elhcas
Susano
4,184
501
0
753
6,061
2,898
737
1,639
4,422
0
34,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,102
Gold Earned
21,087
167
Minions Killed
71
0
Camps Cleared
0
728,300
Distance Traveled
463,618
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,993
666
30
3
0
230,618
0
L
Xbalanque
6,444
537
6
1
0
36,320
0
L
Ah Puch
7,107
592
42
4
0
220,676
1
W
Raijin
9,086
757
73
6
0
226,493
0
L
Terra
7,536
628
23
2
0
206,622
0
W
Susano
9,023
752
64
5
0
271,189
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role