Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
 
Neith
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Diamond II
Fεli
Xing Tian
Diamond II
Level 121
God Stats
13W - 4L
1,682 SR
Queue Stats
555W - 518L
2,327 MMR
Solo
Sylvanus
Sylvanus
Diamond III
Xenga
Sylvanus
Diamond III
Level 197
God Stats
3W - 3L
1,538 SR
Queue Stats
144W - 129L
2,031 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
nexpure
Morgan Le Fay
Diamond V
Level 167
God Stats
1W - 2L
1,276 SR
Queue Stats
323W - 325L
1,897 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,499 SR
1,851 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,616 SR
1,938 MMR
Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond II
 
Ares
Diamond II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond II
Aisart
Medusa
Diamond II
Level 176
God Stats
1W - 1L
1,736 SR
Queue Stats
120W - 98L
2,272 MMR
Solo
Merlin
Merlin
Masters
Angry
Merlin
Masters
Level 181
God Stats
8W - 13L
1,545 SR
Queue Stats
354W - 281L
2,616 MMR
Solo
Hercules
Hercules
Gold III
SnakD
Hercules
Gold III
Level 158
God Stats
1W - 1L
1,796 SR
Queue Stats
29W - 22L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
10 / 0 / 2
9,349
623
9,210
12,525
6,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Neith
 
Neith
17
1 / 0 / 3
9,152
610
7,733
6,635
2,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Xing Tian
Fεli
Xing Tian
16
3 / 0 / 3
9,790
653
12,748
14,522
9,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
Xenga
Sylvanus
12
0 / 0 / 5
7,343
490
3,898
10,295
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
nexpure
Morgan Le Fay
15
1 / 3 / 2
8,132
542
7,780
11,767
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AwilixNe ZhaAh Muzen CabAthena

VS

Bans
OdinCharonGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 2 / 2
7,240
483
7,361
13,821
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
 
Ares
8
0 / 3 / 0
5,988
399
2,561
12,413
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Aisart
Medusa
13
0 / 3 / 0
7,119
475
6,667
10,651
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Angry
Merlin
15
2 / 1 / 1
8,343
556
9,208
9,210
3,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hercules
SnakD
Hercules
12
0 / 6 / 0
6,784
452
4,905
17,315
16,111
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
3
3
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
10
0
2
11
W
Neith
 
Neith
1
0
3
2.5
L
Hun Batz
 
Hun Batz
1
2
2
1
L
Ares
 
Ares
0
3
0
0
L
Medusa
Aisart
Medusa
0
3
0
0
L
Merlin
Angry
Merlin
2
1
1
2.5
W
Xing Tian
Fεli
Xing Tian
3
0
3
4.5
L
Hercules
SnakD
Hercules
0
6
0
0
W
Sylvanus
Xenga
Sylvanus
0
0
5
2.5
W
Morgan Le Fay
nexpure
Morgan Le Fay
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,369
Damage
30,702
55,744
Taken
63,410
33,147
Mitigated
37,661
23,722
Healing
16,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,210
3,548
540
7,588
12,525
6,823
70
1,264
11,114
0
67,289
W
Neith
 
Neith
7,733
3,676
0
2,425
6,635
2,783
0
494
6,141
0
99,608
L
Hun Batz
 
Hun Batz
7,361
1,632
0
4,557
13,821
4,948
0
2,196
11,437
0
70,498
L
Ares
 
Ares
2,561
455
0
2,340
12,413
9,409
0
3,634
8,643
17,076
0
L
Medusa
Aisart
Medusa
6,667
2,561
0
870
10,651
4,018
0
784
9,867
0
74,250
L
Merlin
Angry
Merlin
9,208
579
0
2,888
9,210
3,175
0
5,295
3,405
63,699
2,046
W
Xing Tian
Fεli
Xing Tian
12,748
1,362
0
3,760
14,522
9,156
0
0
14,522
71,528
2,906
L
Hercules
SnakD
Hercules
4,905
1,970
0
5,685
17,315
16,111
0
10,213
5,887
0
46,004
W
Sylvanus
Xenga
Sylvanus
3,898
1,058
2,368
4,801
10,295
9,231
99
2,529
7,301
22,405
1,196
W
Morgan Le Fay
nexpure
Morgan Le Fay
7,780
517
0
2,240
11,767
5,154
292
5,363
5,331
67,401
1,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,766
Gold Earned
35,474
578
Minions Killed
484
0
Camps Cleared
0
1,521,189
Distance Traveled
1,464,911
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,349
623
97
6
0
346,860
0
W
Neith
9,152
610
189
13
0
271,492
4
L
Hun Batz
7,240
483
118
8
0
324,398
1
L
Ares
5,988
399
19
1
0
322,557
2
L
Medusa
7,119
475
139
9
0
267,930
2
L
Merlin
8,343
556
129
9
0
288,410
0
W
Xing Tian
9,790
653
142
9
0
306,205
2
L
Hercules
6,784
452
79
5
0
261,616
3
W
Sylvanus
7,343
490
19
1
0
301,907
2
W
Morgan Le Fay
8,132
542
131
9
0
294,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role