Player Matchup

Mulan
Mulan
Dannysore
Mulan
Level 29
God Stats
47W - 27L
1,607 SR
Queue Stats
438W - 267L
1,751 Elo+
Party 2
Horus
Horus
Lil_Bristian
Horus
Level 167
God Stats
20W - 10L
1,759 SR
Queue Stats
984W - 599L
1,730 Elo+
Party 2
Discordia
Discordia
dorksplayn
Discordia
Level 145
God Stats
17W - 10L
1,768 SR
Queue Stats
493W - 268L
1,733 Elo+
Party 2
Team Averages
Level 114
1,712 SR
1,738 Elo+

VS

Team Averages
Level 78
1,505 SR
1,438 Elo+
Charon
Charon
Killz4Thrills
Charon
Level 27
God Stats
59W - 55L
1,568 SR
Queue Stats
59W - 58L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
R3icjn
Zhong Kui
Level 126
God Stats
1W - 2L
1,448 SR
Queue Stats
71W - 69L
1,550 Elo+
Party 1
Chaac
Chaac
ShikaRah
Chaac
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dannysore
Mulan
12
2 / 1 / 6
7,054
705
6,889
10,191
8,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 7
7,523
752
6,115
11,342
10,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
dorksplayn
Discordia
13
5 / 0 / 4
8,033
803
9,879
4,428
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,996
600
6,559
8,887
7,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
R3icjn
Zhong Kui
11
1 / 3 / 0
6,573
657
7,290
8,297
7,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chaac
ShikaRah
Chaac
10
0 / 5 / 1
6,078
608
3,790
8,548
6,614
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
Dannysore
Mulan
2
1
6
5
L
0
1
1
0.5
W
2
0
7
5.5
L
Zhong Kui
R3icjn
Zhong Kui
1
3
0
0.33
L
Chaac
ShikaRah
Chaac
0
5
1
0.1
W
Discordia
dorksplayn
Discordia
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
17,639
25,961
Taken
25,732
21,432
Mitigated
20,924
8,401
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Dannysore
Mulan
6,889
426
0
2,556
10,191
8,806
176
5,333
4,128
0
21,219
L
6,559
875
207
1,024
8,887
7,246
0
3,661
4,869
10,918
0
W
6,115
2,564
1,018
4,170
11,342
10,708
0
5,481
5,036
0
17,699
L
Zhong Kui
R3icjn
Zhong Kui
7,290
471
0
2,058
8,297
7,064
0
2,113
5,737
23,733
0
L
Chaac
ShikaRah
Chaac
3,790
260
0
870
8,548
6,614
0
3,711
4,397
0
18,644
W
Discordia
dorksplayn
Discordia
9,879
637
0
657
4,428
1,918
50
1,311
2,902
39,877
133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,610
Gold Earned
18,647
127
Minions Killed
95
0
Camps Cleared
0
579,194
Distance Traveled
495,052
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,054
705
28
3
0
201,690
0
L
Charon
5,996
600
6
1
0
172,759
0
W
Horus
7,523
752
32
3
0
194,191
0
L
Zhong Kui
6,573
657
55
6
0
168,502
0
L
Chaac
6,078
608
34
3
0
153,791
0
W
Discordia
8,033
803
67
7
0
183,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role