Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AechVII
Rama
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 41L
1,528 Elo+
Party 2
Da Ji
Da Ji
GoldisBronze
Da Ji
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 61L
1,517 Elo+
Party 2
Thanatos
Thanatos
JuicedAaikom
Thanatos
Level 115
God Stats
1W - 1L
1,220 SR
Queue Stats
34W - 29L
1,502 Elo+
Solo
Ra
Ra
thewhitemex
Ra
Level 148
God Stats
3W - 2L
1,501 SR
Queue Stats
134W - 129L
1,539 Elo+
Party 2
Team Averages
Level 125
1,444 SR
1,517 Elo+

VS

Team Averages
Level 114
1,551 SR
1,503 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
ChucklingBeef67
Susano
Level 156
God Stats
1W - 2L
1,713 SR
Queue Stats
35W - 27L
1,680 Elo+
Solo
Khepri
Khepri
GiftedWord7772
Khepri
Level 114
God Stats
1W - 1L
1,715 SR
Queue Stats
58W - 66L
1,498 Elo+
Party 1
Izanami
Izanami
JotaStark
Izanami
Level 149
God Stats
3W - 6L
1,540 SR
Queue Stats
563W - 556L
1,464 Elo+
Solo
Ix Chel
Ix Chel
Khan_of_Khans83
Ix Chel
Level 23
God Stats
0W - 2L
1,286 SR
Queue Stats
5W - 8L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 1 / 7
9,234
839
8,794
13,387
20,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
AechVII
Rama
13
3 / 1 / 7
8,133
739
6,703
7,567
3,767
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 8
8,219
747
6,518
9,662
10,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thanatos
JuicedAaikom
Thanatos
16
6 / 1 / 7
9,001
818
10,141
10,385
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 1 / 11
8,059
733
9,336
11,163
9,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
1 / 2 / 1
7,752
705
14,918
6,534
3,906
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
2 / 4 / 0
6,967
633
7,976
8,819
5,573
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 3 / 2
7,621
693
4,134
13,463
13,766
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
JotaStark
Izanami
14
0 / 1 / 1
7,759
705
4,975
7,690
3,653
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 6 / 1
6,706
610
5,082
8,881
4,109
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
15
Kills
3
4
Deaths
16
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
7
7.5
L
Kukulkan
 
Kukulkan
1
2
1
0.75
W
Rama
AechVII
Rama
3
1
7
6.5
L
2
4
0
0.5
L
0
3
2
0.33
W
2
0
8
6
L
Izanami
JotaStark
Izanami
0
1
1
0.5
W
Thanatos
JuicedAaikom
Thanatos
6
1
7
9.5
L
0
6
1
0.08
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,492
Damage
37,085
52,164
Taken
45,387
50,065
Mitigated
31,007
35,466
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,794
508
0
2,088
13,387
20,626
0
6,184
7,072
13,074
0
L
Kukulkan
 
Kukulkan
14,918
853
695
1,056
6,534
3,906
0
3,039
3,234
31,810
0
W
Rama
AechVII
Rama
6,703
3,430
1,062
1,393
7,567
3,767
50
3,997
3,526
0
16,424
L
7,976
1,104
412
1,935
8,819
5,573
0
2,419
6,245
0
13,156
L
4,134
515
1,597
1,320
13,463
13,766
42
5,773
7,026
8,632
0
W
6,518
718
3,223
1,919
9,662
10,908
568
5,087
4,490
0
8,355
L
Izanami
JotaStark
Izanami
4,975
2,823
1,351
1,966
7,690
3,653
0
2,265
5,249
0
15,443
W
Thanatos
JuicedAaikom
Thanatos
10,141
882
529
4,697
10,385
5,612
0
4,584
5,618
0
18,529
L
5,082
827
2,651
860
8,881
4,109
86
3,639
4,923
11,075
199
W
9,336
947
13,863
6,692
11,163
9,152
955
4,261
6,813
28,210
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,646
Gold Earned
36,805
105
Minions Killed
93
0
Camps Cleared
0
1,056,267
Distance Traveled
938,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,234
839
9
1
0
224,311
0
L
Kukulkan
7,752
705
48
4
0
202,121
0
W
Rama
8,133
739
26
2
0
180,684
0
L
Susano
6,967
633
8
1
0
175,052
0
L
Khepri
7,621
693
12
1
0
179,914
0
W
Da Ji
8,219
747
8
1
0
219,913
0
L
Izanami
7,759
705
18
2
0
211,160
0
W
Thanatos
9,001
818
9
1
0
222,740
0
L
Ix Chel
6,706
610
7
1
0
170,306
0
W
Ra
8,059
733
53
5
0
208,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role