Player Matchup

Danzaburou
Danzaburou
VinnieLovesCooch
Danzaburou
Level 26
God Stats
6W - 7L
1,216 SR
Queue Stats
18W - 20L
1,476 Elo+
Party 2
Neith
Neith
honestgabe01
Neith
Level 75
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 20L
1,514 Elo+
Party 2
Ao Kuang
Ao Kuang
itsonlymemarvin
Ao Kuang
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 21L
1,489 Elo+
Party 2
Team Averages
Level 63
1,405 SR
1,493 Elo+

VS

Team Averages
Level 101
1,500 SR
1,514 Elo+
Guan Yu
Guan Yu
BigRanders
Guan Yu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,512 Elo+
Party 1
Vulcan
Vulcan
ElectroScorpion
Vulcan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 71L
1,448 Elo+
Solo
Ullr
Ullr
LegacyUnleashed
Ullr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
VinnieLovesCooch
Danzaburou
15
6 / 5 / 10
11,039
849
12,420
12,430
4,500
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 15
10,894
838
11,736
11,594
4,424
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
18
13 / 6 / 5
12,400
954
13,347
14,997
6,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigRanders
Guan Yu
14
0 / 6 / 11
9,252
712
5,251
18,192
15,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 9 / 3
10,807
831
12,714
12,786
6,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
8 / 7 / 3
11,111
855
10,526
17,670
8,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
22
Kills
15
15
Deaths
22
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BigRanders
Guan Yu
0
6
11
0.92
L
7
9
3
0.94
L
8
7
3
1.36
W
Danzaburou
VinnieLovesCooch
Danzaburou
6
5
10
2.2
W
3
4
15
2.63
W
Ao Kuang
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,503
Damage
28,491
39,021
Taken
48,648
15,212
Mitigated
30,113
8,358
Healing
5,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BigRanders
Guan Yu
5,251
1,768
683
2,818
18,192
15,825
855
3,604
14,249
0
18,716
L
12,714
3,767
0
250
12,786
6,140
56
3,798
8,931
34,286
0
L
10,526
4,253
0
1,335
17,670
8,148
275
5,487
12,088
0
28,795
W
Danzaburou
VinnieLovesCooch
Danzaburou
12,420
5,911
0
2,449
12,430
4,500
415
4,601
7,809
0
38,758
W
11,736
6,399
0
1,526
11,594
4,424
1,612
3,565
7,999
0
45,403
W
Ao Kuang
13,347
3,902
0
4,383
14,997
6,288
409
4,582
10,405
36,242
5,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,333
Gold Earned
31,170
178
Minions Killed
100
0
Camps Cleared
0
645,708
Distance Traveled
607,808
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,252
712
27
2
0
228,366
0
L
Vulcan
10,807
831
49
4
0
182,433
3
L
Ullr
11,111
855
24
2
0
197,009
0
W
Danzaburou
11,039
849
54
4
0
208,766
0
W
Neith
10,894
838
66
5
0
211,618
2
W
Ao Kuang
12,400
954
58
4
0
225,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role