Player Matchup

Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
JFunkhouse
Bacchus
Gold V
Level 88
God Stats
6W - 7L
1,778 SR
Queue Stats
42W - 38L
1,536 MMR
Solo
Bastet
Bastet
Gold IV
Quasmodeus
Bastet
Gold IV
Level 141
God Stats
5W - 1L
1,488 SR
Queue Stats
62W - 61L
1,401 MMR
Party 2
Chaac
Chaac
Gold I
RogaineLebron
Chaac
Gold I
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,611 MMR
Party 2
Mulan
Mulan
Bronze III
chemgirl3963
Mulan
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,553 SR
1,509 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,608 SR
1,507 MMR
Hera
Hera
Bronze III
IACL21
Hera
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 55L
1,500 MMR
Party 1
Hachiman
Hachiman
Silver II
Jacoirr
Hachiman
Silver II
Level 149
God Stats
2W - 2L
1,762 SR
Queue Stats
59W - 61L
1,529 MMR
Solo
Yemoja
Yemoja
Bronze III
Quimera19
Yemoja
Bronze III
Level 86
God Stats
0W - 1L
1,636 SR
Queue Stats
15W - 44L
1,500 MMR
Party 1
Agni
Agni
Gold II
Virage
Agni
Gold II
Level 143
God Stats
1W - 4L
1,643 SR
Queue Stats
144W - 146L
1,516 MMR
Solo
Awilix
Awilix
Gold V
pink_34
Awilix
Gold V
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 66L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 2 / 1
6,329
633
5,045
5,069
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
JFunkhouse
Bacchus
9
3 / 1 / 4
6,295
630
3,969
4,433
3,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Quasmodeus
Bastet
11
2 / 1 / 3
6,140
614
1,767
7,175
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

12
4 / 0 / 1
7,294
729
3,601
7,452
4,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 4
6,347
635
5,660
8,169
6,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
RamaDa JiThothLoki

VS

Bans
Ao KuangErlang ShenBake KujiraFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
IACL21
Hera
8
0 / 5 / 1
4,642
464
925
5,572
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hachiman
Jacoirr
Hachiman
10
2 / 2 / 2
5,456
546
2,978
7,281
2,597
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Quimera19
Yemoja
7
0 / 3 / 3
4,730
473
601
7,750
4,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
Virage
Agni
11
0 / 1 / 0
5,746
575
2,716
4,376
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
pink_34
Awilix
10
3 / 1 / 1
5,440
544
4,860
6,649
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
5
6
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
2
1
1.25
L
Hera
IACL21
Hera
0
5
1
0.1
W
Bacchus
JFunkhouse
Bacchus
3
1
4
5
L
Hachiman
Jacoirr
Hachiman
2
2
2
1.5
W
Bastet
Quasmodeus
Bastet
2
1
3
3.5
L
Yemoja
Quimera19
Yemoja
0
3
3
0.5
W
4
0
1
4.5
L
Agni
Virage
Agni
0
1
0
0
W
1
2
4
1.5
L
Awilix
pink_34
Awilix
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,042
Damage
12,080
32,298
Taken
31,628
18,462
Mitigated
12,889
9,584
Healing
5,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,045
679
0
880
5,069
1,551
0
959
3,884
52,520
1,893
L
Hera
IACL21
Hera
925
414
0
630
5,572
1,594
0
133
5,439
19,290
0
W
Bacchus
JFunkhouse
Bacchus
3,969
312
0
927
4,433
3,675
0
653
3,729
10,963
391
L
Hachiman
Jacoirr
Hachiman
2,978
1,399
0
2,431
7,281
2,597
0
1,335
5,946
0
35,723
W
Bastet
Quasmodeus
Bastet
1,767
496
0
3,690
7,175
2,334
0
843
6,192
0
43,000
L
Yemoja
Quimera19
Yemoja
601
237
91
420
7,750
4,708
0
3,578
4,172
9,654
0
W
3,601
1,147
0
2,677
7,452
4,154
169
1,449
6,003
2,507
54,248
L
Agni
Virage
Agni
2,716
123
0
750
4,376
1,393
0
2,368
2,008
40,159
0
W
5,660
1,147
0
1,410
8,169
6,748
0
445
7,724
0
47,192
L
Awilix
pink_34
Awilix
4,860
1,606
0
914
6,649
2,597
0
1,475
5,174
0
31,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,405
Gold Earned
26,014
344
Minions Killed
250
0
Camps Cleared
0
1,079,068
Distance Traveled
954,752
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,329
633
101
10
0
167,623
4
L
Hera
4,642
464
31
3
0
143,913
0
W
Bacchus
6,295
630
10
1
0
240,142
1
L
Hachiman
5,456
546
52
5
0
174,803
0
W
Bastet
6,140
614
78
8
0
254,563
0
L
Yemoja
4,730
473
17
2
0
193,624
0
W
Chaac
7,294
729
88
9
0
187,017
0
L
Agni
5,746
575
99
10
0
206,274
2
W
Mulan
6,347
635
67
7
0
229,723
0
L
Awilix
5,440
544
51
5
0
236,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role