Player Matchup

Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Diamond V
ChichoG
He Bo
Diamond V
Level 179
God Stats
3W - 4L
1,388 SR
Queue Stats
95W - 84L
2,002 MMR
Solo
Hachiman
Hachiman
Platinum I
Gkjaw
Hachiman
Platinum I
Level 86
God Stats
6W - 4L
1,653 SR
Queue Stats
72W - 62L
1,977 MMR
Party 1
Athena
Athena
Gold I
Kakazaorf
Athena
Gold I
Level 147
God Stats
4W - 6L
1,530 SR
Queue Stats
83W - 83L
1,594 MMR
Solo
Surtr
Surtr
Diamond V
Kuroiōkami
Surtr
Diamond V
Level 153
God Stats
1W - 2L
1,302 SR
Queue Stats
198W - 189L
1,858 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,475 SR
1,786 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,586 SR
1,631 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
HinataAkiko
Geb
Gold II
Level 137
God Stats
13W - 12L
1,535 SR
Queue Stats
143W - 139L
1,679 MMR
Solo
Medusa
Medusa
Diamond V
HomemPelado
Medusa
Diamond V
Level 158
God Stats
8W - 10L
1,559 SR
Queue Stats
243W - 226L
1,980 MMR
Solo
King Arthur
King Arthur
Gold II
gabigooool
King Arthur
Gold II
Level 76
God Stats
1W - 2L
1,693 SR
Queue Stats
183W - 184L
1,493 MMR
Party 2
Susano
Susano
Platinum V
ρedrσ
Susano
Platinum V
Level 158
God Stats
74W - 57L
1,641 SR
Queue Stats
380W - 384L
1,503 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 7 / 2
4,691
469
1,854
10,687
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
ChichoG
He Bo
10
1 / 5 / 0
5,382
538
3,575
8,461
2,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
Gkjaw
Hachiman
10
2 / 4 / 2
5,887
589
6,050
9,523
3,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Kakazaorf
Athena
8
1 / 1 / 3
5,375
538
1,739
9,052
6,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
6,176
618
8,602
11,234
9,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bans
ThorBake KujiraAo Kuang

VS

Bans
Ah Muzen CabKuzenboOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
6 / 1 / 4
7,101
710
8,612
5,256
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 5
5,181
518
1,787
5,396
3,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
4 / 2 / 1
6,401
640
7,450
6,780
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
gabigooool
King Arthur
10
0 / 1 / 1
5,773
577
6,987
12,689
10,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
ρedrσ
Susano
12
9 / 0 / 3
6,892
689
5,372
5,639
2,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
19
19
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
2
0.29
W
Thoth
 
Thoth
6
1
4
8
L
He Bo
ChichoG
He Bo
1
5
0
0.2
L
Hachiman
Gkjaw
Hachiman
2
4
2
0.75
W
0
2
5
1.25
W
Medusa
4
2
1
2.25
L
Athena
Kakazaorf
Athena
1
1
3
2.5
L
1
2
0
0.5
W
King Arthur
gabigooool
King Arthur
0
1
1
0.5
W
Susano
ρedrσ
Susano
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,820
Damage
30,208
48,957
Taken
35,760
24,564
Mitigated
20,604
12,517
Healing
10,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,854
1,047
0
948
10,687
3,290
0
2,577
8,110
0
21,077
W
Thoth
 
Thoth
8,612
399
0
1,194
5,256
1,995
0
3,680
1,576
56,014
353
L
He Bo
ChichoG
He Bo
3,575
247
0
1,590
8,461
2,073
0
3,298
5,163
38,332
0
L
Hachiman
Gkjaw
Hachiman
6,050
3,591
0
3,088
9,523
3,162
0
942
8,581
0
46,065
W
1,787
134
0
1,343
5,396
3,641
0
390
5,006
11,797
0
W
Medusa
7,450
2,881
0
1,542
6,780
2,533
0
258
6,522
0
56,244
L
Athena
Kakazaorf
Athena
1,739
702
0
1,554
9,052
6,523
0
3,582
5,470
15,632
0
L
8,602
3,107
0
5,337
11,234
9,516
0
0
11,234
7,595
46,299
W
King Arthur
gabigooool
King Arthur
6,987
1,270
0
3,222
12,689
10,270
0
1,677
10,099
0
55,345
W
Susano
ρedrσ
Susano
5,372
968
0
3,618
5,639
2,165
0
1,030
4,570
0
43,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,511
Gold Earned
31,348
299
Minions Killed
381
0
Camps Cleared
0
1,004,744
Distance Traveled
1,109,669
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,691
469
34
3
0
214,048
1
W
Thoth
7,101
710
98
10
0
207,584
1
L
He Bo
5,382
538
68
7
0
203,440
0
L
Hachiman
5,887
589
82
8
0
178,388
3
W
Geb
5,181
518
11
1
0
213,769
4
W
Medusa
6,401
640
90
9
0
193,466
0
L
Athena
5,375
538
18
2
0
204,621
3
L
Surtr
6,176
618
97
10
0
204,247
2
W
King Arthur
5,773
577
101
10
0
217,156
0
W
Susano
6,892
689
81
8
0
277,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role