Player Matchup

Agni
Agni
Gold V
 
Agni
Gold V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
AndresMetal
Cthulhu
Platinum IV
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,500 MMR
Solo
Medusa
Medusa
Gold V
Juvals
Medusa
Gold V
Level 183
God Stats
6W - 4L
1,547 SR
Queue Stats
63W - 50L
1,457 MMR
Party 1
Ganesha
Ganesha
Gold I
barringer27
Ganesha
Gold I
Level 156
God Stats
4W - 6L
1,628 SR
Queue Stats
108W - 99L
1,622 MMR
Solo
Fenrir
Fenrir
Platinum I
pandabearexe
Fenrir
Platinum I
Level 200
God Stats
2W - 0L
1,652 SR
Queue Stats
81W - 67L
1,804 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 183
1,565 SR
1,576 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,609 SR
1,628 MMR
Bastet
Bastet
Gold V
DaddyyPhantom
Bastet
Gold V
Level 111
God Stats
3W - 3L
1,599 SR
Queue Stats
57W - 47L
1,622 MMR
Solo
Rama
Rama
Gold V
GinGGy1
Rama
Gold V
Level 123
God Stats
0W - 1L
1,703 SR
Queue Stats
6W - 3L
1,632 MMR
Solo
Janus
Janus
Gold II
kebaps
Janus
Gold II
Level 123
God Stats
8W - 11L
1,480 SR
Queue Stats
89W - 89L
1,638 MMR
Solo
Odin
Odin
Gold II
nickbean81
Odin
Gold II
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 109L
1,621 MMR
Solo
Charon
Charon
Silver I
xXSWORDSLAY3R0Xx
Charon
Silver I
Level 126
God Stats
0W - 1L
1,763 SR
Queue Stats
16W - 17L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 1 / 0
4,502
750
1,747
2,518
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
AndresMetal
Cthulhu
9
0 / 0 / 1
4,747
791
2,329
4,079
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Juvals
Medusa
7
1 / 0 / 0
3,984
664
3,757
4,089
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
barringer27
Ganesha
7
0 / 1 / 2
4,452
742
1,436
5,367
2,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
2 / 1 / 0
3,983
664
1,534
5,942
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ao KuangBake KujiraThorAwilix

VS

Bans
AnhurThanatosHachimanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 0
4,227
705
2,544
5,193
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rama
GinGGy1
Rama
5
0 / 1 / 0
3,327
555
1,385
2,641
817
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
kebaps
Janus
8
0 / 2 / 1
4,120
687
1,941
3,287
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 0 / 0
3,771
629
1,563
4,320
2,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

7
0 / 1 / 2
4,218
703
2,904
4,984
3,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
0
1
W
Cthulhu
AndresMetal
Cthulhu
0
0
1
0.5
L
3
0
0
3
L
Rama
GinGGy1
Rama
0
1
0
0
W
Medusa
Juvals
Medusa
1
0
0
1
W
Ganesha
barringer27
Ganesha
0
1
2
1
L
Janus
kebaps
Janus
0
2
1
0.25
L
0
0
0
0
W
Fenrir
2
1
0
2
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,803
Damage
10,337
21,995
Taken
20,425
10,598
Mitigated
9,414
7,916
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
1,747
209
0
500
2,518
768
0
870
1,648
24,830
811
W
Cthulhu
AndresMetal
Cthulhu
2,329
196
0
1,700
4,079
2,932
0
308
3,505
27,421
482
L
2,544
959
0
1,460
5,193
1,946
0
390
4,803
0
23,550
L
Rama
GinGGy1
Rama
1,385
1,228
0
1,173
2,641
817
0
218
2,423
0
20,006
W
Medusa
Juvals
Medusa
3,757
1,322
0
1,491
4,089
1,447
72
1,450
2,639
0
24,832
W
Ganesha
barringer27
Ganesha
1,436
159
0
2,173
5,367
2,987
0
1,226
4,141
12,182
2,287
L
Janus
kebaps
Janus
1,941
303
0
880
3,287
1,078
0
1,881
1,358
25,063
0
L
1,563
354
0
2,026
4,320
2,473
0
1,477
2,521
0
18,460
W
Fenrir
1,534
671
0
2,052
5,942
2,464
0
991
4,951
0
23,400
L
2,904
588
0
1,638
4,984
3,100
0
1,042
3,942
15,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,668
Gold Earned
19,663
214
Minions Killed
185
0
Camps Cleared
0
655,687
Distance Traveled
608,366
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,502
750
53
9
0
143,055
1
W
Cthulhu
4,747
791
62
10
0
129,977
0
L
Bastet
4,227
705
39
7
0
154,919
0
L
Rama
3,327
555
33
6
0
76,924
0
W
Medusa
3,984
664
61
10
0
126,279
0
W
Ganesha
4,452
742
0
0
0
113,762
0
L
Janus
4,120
687
54
9
0
123,454
1
L
Odin
3,771
629
41
7
0
114,434
0
W
Fenrir
3,983
664
38
6
0
142,614
2
L
Charon
4,218
703
18
3
0
138,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role