Player Matchup

Bacchus
Bacchus
Gold I
DeathPanther69
Bacchus
Gold I
Level 159
God Stats
30W - 39L
1,539 SR
Queue Stats
408W - 413L
1,653 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
KingRobTheSecond
Gilgamesh
Gold V
Level 66
God Stats
7W - 7L
1,574 SR
Queue Stats
14W - 15L
1,631 MMR
Solo
Kukulkan
Kukulkan
Gold I
SALTA_MUROS69
Kukulkan
Gold I
Level 140
God Stats
12W - 8L
1,671 SR
Queue Stats
411W - 420L
1,684 MMR
Solo
Danzaburou
Danzaburou
Gold II
SiN_Alphaa
Danzaburou
Gold II
Level 147
God Stats
5W - 4L
1,746 SR
Queue Stats
62W - 64L
1,688 MMR
Solo
Fenrir
Fenrir
Platinum V
vBPandemonioBv
Fenrir
Platinum V
Level 192
God Stats
18W - 20L
1,466 SR
Queue Stats
115W - 115L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,599 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,645 SR
1,661 MMR
Xbalanque
Xbalanque
Gold I
Dawpler
Xbalanque
Gold I
Level 119
God Stats
2W - 1L
1,486 SR
Queue Stats
128W - 131L
1,684 MMR
Solo
Janus
Janus
Platinum III
DoansaI
Janus
Platinum III
Level 139
God Stats
10W - 12L
1,625 SR
Queue Stats
141W - 126L
1,678 MMR
Solo
Hel
Hel
Platinum V
IAzurl
Hel
Platinum V
Level 159
God Stats
5W - 1L
1,975 SR
Queue Stats
171W - 162L
1,679 MMR
Solo
Bakasura
Bakasura
Gold III
IamPers0n
Bakasura
Gold III
Level 107
God Stats
12W - 16L
1,605 SR
Queue Stats
87W - 89L
1,631 MMR
Solo
Chaac
Chaac
Gold II
Paquito3D
Chaac
Gold II
Level 85
God Stats
8W - 8L
1,537 SR
Queue Stats
602W - 613L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,916
446
8,816
17,532
17,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
16
0 / 6 / 2
9,895
495
11,969
25,013
27,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SALTA_MUROS69
Kukulkan
18
0 / 3 / 1
10,855
543
3,436
10,797
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SiN_Alphaa
Danzaburou
20
3 / 4 / 1
13,532
677
13,445
17,417
8,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 5 / 0
10,012
501
7,534
19,835
8,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ThanatosOdinArachneThor

VS

Bans
AresAwilixNutIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dawpler
Xbalanque
20
7 / 3 / 2
12,071
604
13,246
18,662
8,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
DoansaI
Janus
18
1 / 0 / 10
11,288
564
11,687
6,790
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
IAzurl
Hel
18
2 / 1 / 12
11,553
578
10,201
18,722
17,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bakasura
IamPers0n
Bakasura
18
10 / 3 / 6
11,111
556
18,107
18,580
11,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
Paquito3D
Chaac
18
2 / 1 / 8
11,804
590
14,960
19,789
23,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
8
Kills
22
22
Deaths
8
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Dawpler
Xbalanque
7
3
2
2.67
L
0
4
1
0.13
W
Janus
DoansaI
Janus
1
0
10
6
W
Hel
IAzurl
Hel
2
1
12
8
W
Bakasura
IamPers0n
Bakasura
10
3
6
4.33
L
Gilgamesh
0
6
2
0.17
W
Chaac
Paquito3D
Chaac
2
1
8
6
L
Kukulkan
SALTA_MUROS69
Kukulkan
0
3
1
0.17
L
Danzaburou
SiN_Alphaa
Danzaburou
3
4
1
0.88
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,200
Damage
68,201
90,594
Taken
82,543
67,136
Mitigated
64,345
27,311
Healing
44,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Dawpler
Xbalanque
13,246
6,693
0
7,463
18,662
8,675
740
2,257
16,405
0
122,525
L
8,816
454
0
5,859
17,532
17,689
0
5,037
10,723
33,583
723
W
Janus
DoansaI
Janus
11,687
654
0
2,333
6,790
3,137
0
1,513
5,277
111,490
838
W
Hel
IAzurl
Hel
10,201
1,422
7,314
12,895
18,722
17,954
32
6,879
11,603
47,923
0
W
Bakasura
IamPers0n
Bakasura
18,107
11,718
0
6,696
18,580
11,076
0
2,579
15,861
0
75,579
L
Gilgamesh
11,969
2,406
0
3,723
25,013
27,177
0
3,969
18,316
7,314
59,418
W
Chaac
Paquito3D
Chaac
14,960
2,748
0
7,688
19,789
23,503
0
2,657
15,996
0
90,899
L
Kukulkan
SALTA_MUROS69
Kukulkan
3,436
542
0
3,084
10,797
4,602
0
4,690
5,529
96,783
530
L
Danzaburou
SiN_Alphaa
Danzaburou
13,445
5,864
0
7,585
17,417
8,800
2,817
2,974
14,290
0
134,554
L
7,534
2,388
0
7,060
19,835
8,868
0
4,338
14,254
0
74,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,210
Gold Earned
57,827
659
Minions Killed
675
0
Camps Cleared
0
1,879,553
Distance Traveled
2,138,414
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,071
604
174
9
0
352,351
4
L
Bacchus
8,916
446
36
2
0
423,159
3
W
Janus
11,288
564
196
10
0
479,451
2
W
Hel
11,553
578
37
2
0
405,095
0
W
Bakasura
11,111
556
107
5
0
499,623
5
L
Gilgamesh
9,895
495
123
6
0
344,680
3
W
Chaac
11,804
590
161
8
0
401,894
3
L
Kukulkan
10,855
543
188
9
0
390,234
6
L
Danzaburou
13,532
677
207
10
0
347,239
0
L
Fenrir
10,012
501
105
5
0
374,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role