Player Matchup

Odin
Odin
AngeloDeGiule
Odin
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,467 Elo+
Party 2
Sol
Sol
Moldy Bonk
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,678 Elo+
Party 3
Kali
Kali
NUTTCASE5150
Kali
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 16L
1,573 Elo+
Party 3
Athena
Athena
iMissAuto
Athena
Level 138
God Stats
0W - 2L
1,298 SR
Queue Stats
98W - 103L
1,448 Elo+
Party 2
He Bo
He Bo
legoslayer007
He Bo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,722 Elo+
Party 3
Team Averages
Level 121
1,460 SR
1,578 Elo+

VS

Team Averages
Level 137
1,446 SR
1,510 Elo+
Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Janus
Janus
GreenBeast2000
Janus
Level 128
God Stats
2W - 2L
1,405 SR
Queue Stats
56W - 45L
1,577 Elo+
Party 4
Da Ji
Da Ji
Kpkp31
Da Ji
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 306L
1,516 Elo+
Party 1
Charybdis
Charybdis
L0custKiller27
Charybdis
Level 153
God Stats
3W - 0L
1,259 SR
Queue Stats
261W - 275L
1,451 Elo+
Solo
Khepri
Khepri
totesmakotes
Khepri
Level 122
God Stats
7W - 11L
1,567 SR
Queue Stats
278W - 292L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 4
8,268
827
8,945
11,144
12,006
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 3 / 9
7,184
718
6,913
8,139
2,989
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

13
1 / 4 / 9
7,335
734
6,442
11,042
5,560
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
iMissAuto
Athena
14
1 / 3 / 9
7,904
790
3,642
9,954
12,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 5 / 1
8,229
823
4,584
9,308
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
10 / 2 / 9
9,843
984
20,089
12,119
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 1 / 14
8,409
841
6,015
4,226
1,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Kpkp31
Da Ji
12
2 / 5 / 9
7,615
762
6,028
8,325
4,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
L0custKiller27
Charybdis
16
5 / 1 / 9
8,859
886
9,253
6,625
3,496
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
13
3 / 3 / 11
7,622
762
2,734
8,127
9,183
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
73
12
Kills
21
21
Deaths
12
32
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
10
2
9
7.25
L
5
6
4
1.17
W
1
1
14
8
W
Da Ji
Kpkp31
Da Ji
2
5
9
1.3
W
Charybdis
L0custKiller27
Charybdis
5
1
9
9.5
L
1
3
9
1.83
L
1
4
9
1.38
L
Athena
iMissAuto
Athena
1
3
9
1.83
L
4
5
1
0.9
W
Khepri
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
44,119
49,587
Taken
39,422
36,221
Mitigated
28,737
14,199
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
20,089
1,561
3,473
4,010
12,119
9,351
39
5,623
6,116
0
30,812
L
8,945
1,087
592
992
11,144
12,006
0
3,155
7,613
463
21,261
W
6,015
216
605
1,075
4,226
1,897
62
963
3,169
24,706
0
W
Da Ji
Kpkp31
Da Ji
6,028
964
9
77
8,325
4,810
0
3,156
4,855
0
9,866
W
Charybdis
L0custKiller27
Charybdis
9,253
3,643
363
1,392
6,625
3,496
1,936
1,645
4,754
0
19,472
L
6,913
2,482
0
2,781
8,139
2,989
42
745
7,206
14,788
0
L
6,442
2,809
1,592
4,216
11,042
5,560
0
1,369
9,443
0
11,873
L
Athena
iMissAuto
Athena
3,642
464
942
1,867
9,954
12,362
0
1,795
7,981
8,149
0
L
4,584
398
160
1,057
9,308
3,304
0
1,685
7,298
9,024
0
W
Khepri
2,734
348
1,105
648
8,127
9,183
207
3,231
4,391
5,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,920
Gold Earned
42,348
86
Minions Killed
122
0
Camps Cleared
0
911,310
Distance Traveled
904,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,843
984
27
3
0
203,553
0
L
Odin
8,268
827
28
3
0
173,066
0
W
Janus
8,409
841
50
5
0
195,638
0
W
Da Ji
7,615
762
9
1
0
152,197
0
W
Charybdis
8,859
886
33
3
0
181,741
0
L
Sol
7,184
718
17
2
0
181,918
0
L
Kali
7,335
734
19
2
0
202,188
0
L
Athena
7,904
790
12
1
0
194,760
0
L
He Bo
8,229
823
10
1
0
159,378
0
W
Khepri
7,622
762
3
0
0
171,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role