Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Silver V
 
Ravana
Silver V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Silver V
ConstantFawn336
King Arthur
Silver V
Level 82
God Stats
4W - 6L
1,500 SR
Queue Stats
288W - 307L
1,185 MMR
Party 3
Apollo
Apollo
Silver I
SeN5aTioNz
Apollo
Silver I
Level 149
God Stats
8W - 7L
1,736 SR
Queue Stats
90W - 96L
1,197 MMR
Party 2
Agni
Agni
Silver II
acid Bloodz
Agni
Silver II
Level 126
God Stats
6W - 6L
1,599 SR
Queue Stats
25W - 32L
1,184 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,567 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,371 SR
1,193 MMR
Thor
Thor
Silver I
Gabriel2473
Thor
Silver I
Level 149
God Stats
8W - 9L
1,480 SR
Queue Stats
101W - 101L
1,183 MMR
Solo
Skadi
Skadi
Gold V
GoD Smouk
Skadi
Gold V
Level 157
God Stats
2W - 5L
1,269 SR
Queue Stats
130W - 132L
1,200 MMR
Solo
Scylla
Scylla
Silver I
MidniteWarrior
Scylla
Silver I
Level 109
God Stats
5W - 2L
1,294 SR
Queue Stats
52W - 53L
1,251 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
RatzzelJR
Cthulhu
Silver IV
Level 88
God Stats
2W - 0L
1,294 SR
Queue Stats
22W - 38L
1,183 MMR
Solo
Odin
Odin
Silver I
The4thHaze
Odin
Silver I
Level 107
God Stats
1W - 1L
1,521 SR
Queue Stats
55W - 64L
1,147 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 2 / 1
6,013
463
4,254
10,495
8,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
 
Ravana
9
0 / 5 / 0
5,764
443
5,225
11,873
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ConstantFawn336
King Arthur
12
1 / 4 / 0
6,877
529
5,722
16,050
14,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Apollo
SeN5aTioNz
Apollo
12
0 / 2 / 0
6,442
496
2,833
7,299
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,501
500
3,727
7,060
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
LokiBake KujiraThanatosAo Kuang

VS

Bans
JanusMaman BrigitteSusanoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
8,168
628
6,243
12,325
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
GoD Smouk
Skadi
13
4 / 0 / 5
7,802
600
8,459
5,519
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 0 / 3
6,625
510
5,639
5,680
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RatzzelJR
Cthulhu
10
1 / 1 / 6
6,816
524
6,539
10,115
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 0 / 2
7,875
606
10,675
9,029
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
16
16
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
1
0.25
L
Ravana
 
Ravana
0
5
0
0
L
King Arthur
ConstantFawn336
King Arthur
1
4
0
0.25
W
6
0
2
7
W
Skadi
GoD Smouk
Skadi
4
0
5
6.5
W
2
0
3
3.5
W
Cthulhu
RatzzelJR
Cthulhu
1
1
6
4
L
Apollo
SeN5aTioNz
Apollo
0
2
0
0
W
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,761
Damage
37,555
52,777
Taken
42,668
33,260
Mitigated
25,953
12,735
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,254
735
0
3,545
10,495
8,213
0
4,486
5,849
17,956
0
L
Ravana
 
Ravana
5,225
1,720
0
2,110
11,873
5,343
0
1,562
10,175
0
40,777
L
King Arthur
ConstantFawn336
King Arthur
5,722
831
0
2,340
16,050
14,401
0
744
14,406
0
45,631
W
6,243
2,107
0
8,946
12,325
5,375
0
1,216
10,879
0
77,436
W
Skadi
GoD Smouk
Skadi
8,459
3,458
0
1,770
5,519
2,142
799
1,207
4,284
0
67,132
W
5,639
460
0
835
5,680
1,548
55
1,834
3,616
33,803
0
W
Cthulhu
RatzzelJR
Cthulhu
6,539
997
0
2,491
10,115
9,810
20
2,891
7,136
25,222
0
L
Apollo
SeN5aTioNz
Apollo
2,833
1,628
0
3,823
7,299
2,725
0
1,840
5,419
0
51,035
W
10,675
3,827
0
2,202
9,029
7,078
0
0
9,029
0
52,210
L
3,727
131
0
917
7,060
2,578
0
2,924
3,850
40,248
830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,597
Gold Earned
37,286
361
Minions Killed
423
0
Camps Cleared
0
1,320,960
Distance Traveled
1,403,285
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,013
463
17
1
0
293,054
0
L
Ravana
5,764
443
58
4
0
290,879
0
L
King Arthur
6,877
529
79
6
0
237,930
1
W
Thor
8,168
628
132
10
0
297,027
0
W
Skadi
7,802
600
102
8
0
254,956
0
W
Scylla
6,625
510
69
5
0
285,627
4
W
Cthulhu
6,816
524
36
3
0
298,224
2
L
Apollo
6,442
496
107
8
0
241,347
4
W
Odin
7,875
606
84
6
0
267,451
0
L
Agni
6,501
500
100
8
0
257,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role