Player Matchup

Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond II
Frοg
Charon
Diamond II
Level 106
God Stats
6W - 2L
1,951 SR
Queue Stats
153W - 137L
2,190 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Diamond V
LisanAΙGaib
Ah Muzen Cab
Diamond V
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 56L
2,137 MMR
Party 3
Ares
Ares
Diamond II
štorm
Ares
Diamond II
Level 169
God Stats
5W - 4L
1,682 SR
Queue Stats
265W - 243L
2,291 MMR
Party 1
Cerberus
Cerberus
Diamond IV
Λnkh
Cerberus
Diamond IV
Level 184
God Stats
11W - 8L
1,782 SR
Queue Stats
144W - 135L
2,053 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,683 SR
2,034 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,554 SR
2,222 MMR
Terra
Terra
Diamond IV
BacchusToePics
Terra
Diamond IV
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 84L
2,133 MMR
Party 2
Cupid
Cupid
Diamond III
NuWaOnlyFans
Cupid
Diamond III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 97L
2,157 MMR
Party 2
Achilles
Achilles
Diamond II
StrongestWarGod
Achilles
Diamond II
Level 157
God Stats
16W - 9L
1,818 SR
Queue Stats
189W - 160L
2,256 MMR
Party 4
Ix Chel
Ix Chel
Masters
moonjumping
Ix Chel
Masters
Level 177
God Stats
1W - 1L
1,345 SR
Queue Stats
341W - 308L
2,497 MMR
Solo
Da Ji
Da Ji
Diamond III
vMob
Da Ji
Diamond III
Level 159
God Stats
2W - 2L
1,608 SR
Queue Stats
181W - 161L
2,069 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 3 / 0
4,351
483
4,053
6,091
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Frοg
Charon
9
0 / 1 / 2
5,427
603
3,909
6,327
4,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
LisanAΙGaib
Ah Muzen Cab
10
3 / 3 / 1
5,769
641
6,859
7,623
2,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
štorm
Ares
10
2 / 1 / 3
5,370
597
3,730
8,497
4,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Λnkh
Cerberus
11
2 / 1 / 2
6,199
689
6,870
8,888
7,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaOdin

VS

Bans
CthulhuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
5,526
614
5,005
8,920
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 0 / 1
5,718
635
5,143
6,512
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
9
0 / 2 / 2
4,854
539
5,087
8,988
6,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ix Chel
moonjumping
Ix Chel
10
1 / 1 / 2
5,532
615
5,243
5,354
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
vMob
Da Ji
10
3 / 3 / 3
5,336
593
4,157
7,150
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
9
9
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
W
2
1
4
4
L
Charon
Frοg
Charon
0
1
2
1
L
Ah Muzen Cab
LisanAΙGaib
Ah Muzen Cab
3
3
1
1.17
W
3
0
1
3.5
W
Achilles
0
2
2
0.5
W
Ix Chel
moonjumping
Ix Chel
1
1
2
2
W
Da Ji
vMob
Da Ji
3
3
3
1.5
L
Ares
štorm
Ares
2
1
3
3.5
L
Cerberus
Λnkh
Cerberus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,421
Damage
24,635
37,426
Taken
36,924
21,224
Mitigated
19,615
9,431
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,053
2,572
0
1,389
6,091
2,158
0
1,873
4,218
0
31,878
W
5,005
1,198
172
1,459
8,920
6,816
0
2,789
6,079
20,712
1,108
L
Charon
Frοg
Charon
3,909
1,279
0
2,418
6,327
4,613
0
2,406
3,865
15,171
0
L
Ah Muzen Cab
LisanAΙGaib
Ah Muzen Cab
6,859
2,543
0
730
7,623
2,890
0
2,510
4,886
0
45,448
W
5,143
2,776
45
3,466
6,512
2,182
0
1,593
4,919
0
34,225
W
Achilles
5,087
1,900
0
3,091
8,988
6,200
0
4,907
3,247
0
28,288
W
Ix Chel
moonjumping
Ix Chel
5,243
956
457
1,846
5,354
1,887
0
2,019
3,293
37,181
0
W
Da Ji
vMob
Da Ji
4,157
932
0
2,304
7,150
2,530
0
2,041
5,051
0
28,466
L
Ares
štorm
Ares
3,730
702
0
845
8,497
4,408
0
2,757
5,385
38,756
0
L
Cerberus
Λnkh
Cerberus
6,870
526
0
4,049
8,888
7,155
0
111
8,130
33,054
1,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,116
Gold Earned
26,966
299
Minions Killed
264
0
Camps Cleared
0
955,370
Distance Traveled
1,002,015
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,351
483
62
7
0
167,598
0
W
Terra
5,526
614
28
3
0
219,843
2
L
Charon
5,427
603
15
2
0
188,266
6
L
Ah Muzen Cab
5,769
641
80
9
0
188,766
0
W
Cupid
5,718
635
60
7
0
186,534
0
W
Achilles
4,854
539
40
4
0
199,178
0
W
Ix Chel
5,532
615
84
9
0
198,572
0
W
Da Ji
5,336
593
52
6
0
197,888
0
L
Ares
5,370
597
52
6
0
225,352
0
L
Cerberus
6,199
689
90
10
0
185,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role