Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
oFlustered
Danzaburou
Diamond V
Level 153
God Stats
29W - 9L
1,839 SR
Queue Stats
178W - 89L
1,986 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
xxGeneralRedxx
Baron Samedi
Diamond IV
Level 170
God Stats
36W - 33L
1,793 SR
Queue Stats
494W - 411L
2,098 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,711 SR
1,861 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 119
1,526 SR
1,196 MMR
Cernunnos
Cernunnos
Bronze IV
ImFatherDoug300
Cernunnos
Bronze IV
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 10L
1,265 MMR
Party 2
Mulan
Mulan
Bronze V
iKingSpawn
Mulan
Bronze V
Level 100
God Stats
0W - 1L
1,596 SR
Queue Stats
2W - 13L
1,162 MMR
Party 2
Chronos
Chronos
Bronze V
vGLUxJOKER
Chronos
Bronze V
Level 128
God Stats
0W - 1L
1,699 SR
Queue Stats
2W - 13L
1,162 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
4 / 1 / 13
10,588
756
8,775
14,927
19,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
oFlustered
Danzaburou
16
3 / 1 / 11
10,864
776
19,187
19,567
16,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Baron Samedi
xxGeneralRedxx
Baron Samedi
17
11 / 1 / 5
11,968
855
18,914
11,249
11,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Ne ZhaHeraCharonThothKuzenbo

VS

Bans
ScyllaMorgan Le FayAwilixPersephoneMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ImFatherDoug300
Cernunnos
15
3 / 1 / 0
9,753
697
12,682
12,862
4,876
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mulan
11
0 / 12 / 2
8,117
580
5,710
22,037
20,252
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
vGLUxJOKER
Chronos
15
0 / 5 / 2
9,194
657
9,951
16,924
6,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
3
3
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
13
10.5
L
Cernunnos
ImFatherDoug300
Cernunnos
3
1
0
3
L
Mulan
0
12
2
0.08
W
Danzaburou
oFlustered
Danzaburou
3
1
11
8.5
L
Chronos
vGLUxJOKER
Chronos
0
5
2
0.2
W
Baron Samedi
xxGeneralRedxx
Baron Samedi
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,876
Damage
28,343
45,743
Taken
51,823
47,132
Mitigated
31,526
19,948
Healing
2,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,775
1,153
0
3,619
14,927
19,424
302
3,369
11,171
27,798
1,921
L
Cernunnos
ImFatherDoug300
Cernunnos
12,682
5,459
0
547
12,862
4,876
0
5,748
6,143
0
33,310
L
Mulan
5,710
1,194
0
465
22,037
20,252
0
10,948
9,535
0
16,461
W
Danzaburou
oFlustered
Danzaburou
19,187
4,754
0
7,650
19,567
16,699
799
3,512
15,670
0
63,204
L
Chronos
vGLUxJOKER
Chronos
9,951
2,725
0
1,415
16,924
6,398
0
7,557
8,253
35,172
412
W
Baron Samedi
xxGeneralRedxx
Baron Samedi
18,914
1,141
2,550
6,129
11,249
11,009
813
2,175
8,852
49,328
3,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,420
Gold Earned
27,064
169
Minions Killed
147
0
Camps Cleared
0
779,376
Distance Traveled
703,381
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,588
756
26
2
0
268,162
0
L
Cernunnos
9,753
697
57
4
0
261,778
3
L
Mulan
8,117
580
19
1
0
201,634
0
W
Danzaburou
10,864
776
66
5
0
258,301
0
L
Chronos
9,194
657
71
5
0
239,969
0
W
Baron Samedi
11,968
855
77
6
0
252,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role