Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BuddyyLove
Da Ji
Level 155
God Stats
5W - 4L
1,298 SR
Queue Stats
63W - 62L
1,583 Elo+
Party 1
Bacchus
Bacchus
Gríz
Bacchus
Level 154
God Stats
19W - 9L
1,653 SR
Queue Stats
48W - 44L
1,538 Elo+
Party 1
Izanami
Izanami
MrConch
Izanami
Level 154
God Stats
8W - 3L
1,724 SR
Queue Stats
247W - 215L
1,561 Elo+
Solo
Zeus
Zeus
strizzle
Zeus
Level 147
God Stats
1W - 0L
1,711 SR
Queue Stats
37W - 32L
1,563 Elo+
Party 1
Team Averages
Level 154
1,577 SR
1,549 Elo+

VS

Team Averages
Level 107
1,561 SR
1,565 Elo+
Heimdallr
Heimdallr
Aversion1
Heimdallr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,575 Elo+
Party 2
Scylla
Scylla
Ducksmen
Scylla
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,548 Elo+
Party 2
Zeus
Zeus
Zapacore
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,547 Elo+
Party 2
Yemoja
Yemoja
lala12
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,621 Elo+
Solo
Loki
Loki
manyzz
Loki
Level 129
God Stats
11W - 8L
1,805 SR
Queue Stats
208W - 197L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
4 / 0 / 11
7,348
1,470
5,344
9,106
6,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
12
6 / 1 / 12
7,970
1,594
12,096
6,007
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Gríz
Bacchus
12
3 / 0 / 14
7,079
1,416
4,698
5,304
6,672
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
MrConch
Izanami
12
4 / 0 / 12
7,389
1,478
4,990
1,797
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
12
2 / 1 / 11
6,762
1,352
10,736
3,250
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

390

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aversion1
Heimdallr
11
0 / 5 / 1
5,995
1,199
7,245
9,212
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Ducksmen
Scylla
11
1 / 3 / 0
6,337
1,267
4,224
9,525
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
11
1 / 7 / 1
6,201
1,240
5,420
9,616
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
lala12
Yemoja
11
0 / 4 / 2
6,571
1,314
2,376
10,613
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
manyzz
Loki
10
0 / 0 / 0
5,513
1,103
745
854
295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
6
19
Kills
2
2
Deaths
19
60
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
11
9.5
L
Heimdallr
Aversion1
Heimdallr
0
5
1
0.1
W
Da Ji
6
1
12
12
L
Scylla
Ducksmen
Scylla
1
3
0
0.33
W
Bacchus
Gríz
Bacchus
3
0
14
10
W
Izanami
MrConch
Izanami
4
0
12
10
L
Zeus
1
7
1
0.21
L
Yemoja
lala12
Yemoja
0
4
2
0.25
L
Loki
manyzz
Loki
0
0
0
0
W
Zeus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,864
Damage
20,010
25,464
Taken
39,820
18,870
Mitigated
20,466
2,861
Healing
2,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,344
259
0
1,975
9,106
6,017
0
3,659
5,447
0
9,163
L
Heimdallr
Aversion1
Heimdallr
7,245
4,067
0
418
9,212
4,014
0
3,958
5,254
0
18,626
W
Da Ji
12,096
2,817
0
374
6,007
3,635
0
2,849
3,158
0
21,658
L
Scylla
Ducksmen
Scylla
4,224
674
0
44
9,525
3,439
0
3,876
5,649
20,273
346
W
Bacchus
Gríz
Bacchus
4,698
803
0
289
5,304
6,672
0
3,054
2,250
7,938
0
W
Izanami
MrConch
Izanami
4,990
3,244
0
33
1,797
1,314
0
709
1,088
0
21,344
L
Zeus
5,420
448
0
90
9,616
3,493
0
2,678
6,938
9,753
0
L
Yemoja
lala12
Yemoja
2,376
378
863
640
10,613
9,225
0
4,271
6,342
7,071
0
L
Loki
manyzz
Loki
745
173
0
0
854
295
0
651
203
0
1,625
W
Zeus
10,736
1,876
0
190
3,250
1,232
0
1,403
1,847
20,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,548
Gold Earned
30,617
102
Minions Killed
95
7
Camps Cleared
4
642,228
Distance Traveled
429,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,348
1,470
9
2
0
165,692
0
L
Heimdallr
5,995
1,199
21
4
3
99,170
0
W
Da Ji
7,970
1,594
23
5
1
115,646
0
L
Scylla
6,337
1,267
46
9
0
115,764
0
W
Bacchus
7,079
1,416
6
1
2
133,446
0
W
Izanami
7,389
1,478
38
8
1
111,484
0
L
Zeus
6,201
1,240
9
2
1
93,134
0
L
Yemoja
6,571
1,314
13
3
0
95,922
0
L
Loki
5,513
1,103
6
1
0
25,451
0
W
Zeus
6,762
1,352
26
5
3
115,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role