Player Matchup

Shiva
Shiva
Based-Jay69
Shiva
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 193L
1,503 Elo+
Party 2
Arachne
Arachne
Based-Lloyd69
Arachne
Level 88
God Stats
36W - 47L
1,541 SR
Queue Stats
102W - 136L
1,497 Elo+
Party 2
Martichoras
Martichoras
GETSUGA-JEDI
Martichoras
Level 144
God Stats
6W - 3L
1,593 SR
Queue Stats
42W - 46L
1,503 Elo+
Party 2
Yemoja
Yemoja
Kit-Kat2905
Yemoja
Level 8
God Stats
0W - 2L
1,334 SR
Queue Stats
7W - 19L
1,432 Elo+
Party 2
Anubis
Anubis
THElibris
Anubis
Level 107
God Stats
131W - 107L
1,554 SR
Queue Stats
223W - 216L
1,456 Elo+
Solo
Team Averages
Level 93
1,504 SR
1,478 Elo+

VS

Team Averages
Level 142
1,523 SR
1,532 Elo+
Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Disgrac3
Ne Zha
Level 147
God Stats
2W - 3L
1,376 SR
Queue Stats
79W - 66L
1,572 Elo+
Party 1
Medusa
Medusa
Heavi26
Medusa
Level 156
God Stats
26W - 30L
1,475 SR
Queue Stats
135W - 126L
1,462 Elo+
Solo
Yu Huang
Yu Huang
McMalesh
Yu Huang
Level 159
God Stats
8W - 6L
1,617 SR
Queue Stats
135W - 144L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
countrycookin
Cthulhu
Level 158
God Stats
9W - 4L
1,648 SR
Queue Stats
62W - 69L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,335
534
4,806
10,603
6,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
10
2 / 1 / 1
5,191
519
1,500
7,904
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
GETSUGA-JEDI
Martichoras
9
1 / 2 / 1
5,206
521
5,826
8,534
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
9
0 / 0 / 1
4,830
483
507
4,032
2,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
THElibris
Anubis
10
1 / 6 / 0
5,269
527
3,046
8,600
3,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 1 / 1
5,261
526
3,413
6,286
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Disgrac3
Ne Zha
11
1 / 2 / 5
5,781
578
3,880
9,881
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Heavi26
Medusa
9
1 / 1 / 0
5,240
524
5,056
5,759
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
McMalesh
Yu Huang
13
6 / 0 / 1
7,401
740
6,002
2,873
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
12
3 / 0 / 0
6,877
688
5,488
7,213
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
12
12
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
1
1.5
L
0
3
0
0
L
Arachne
2
1
1
2.5
W
Ne Zha
Disgrac3
Ne Zha
1
2
5
1.75
L
Martichoras
GETSUGA-JEDI
Martichoras
1
2
1
0.75
W
Medusa
Heavi26
Medusa
1
1
0
1
L
Yemoja
0
0
1
0.5
W
Yu Huang
McMalesh
Yu Huang
6
0
1
6.5
L
Anubis
THElibris
Anubis
1
6
0
0.17
W
Cthulhu
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,685
Damage
23,839
39,673
Taken
32,012
18,744
Mitigated
15,639
14,673
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,413
1,260
0
1,230
6,286
5,220
0
317
5,969
20,862
571
L
4,806
604
0
4,157
10,603
6,415
0
4,571
5,221
0
43,173
L
Arachne
1,500
835
0
4,368
7,904
2,636
0
1,557
6,203
0
36,437
W
Ne Zha
Disgrac3
Ne Zha
3,880
643
0
4,599
9,881
3,309
0
2,190
7,691
0
41,119
L
Martichoras
GETSUGA-JEDI
Martichoras
5,826
1,678
0
1,380
8,534
3,460
0
2,492
6,042
0
44,049
W
Medusa
Heavi26
Medusa
5,056
2,452
0
1,523
5,759
1,868
0
190
5,569
0
40,033
L
Yemoja
507
220
2,009
599
4,032
2,613
0
605
3,427
8,555
0
W
Yu Huang
McMalesh
Yu Huang
6,002
327
0
371
2,873
1,016
0
856
2,017
47,867
1,348
L
Anubis
THElibris
Anubis
3,046
50
0
2,160
8,600
3,620
0
3,901
4,223
41,620
0
W
Cthulhu
5,488
488
0
2,786
7,213
4,226
0
0
7,213
38,734
1,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
30,560
296
Minions Killed
378
0
Camps Cleared
0
934,555
Distance Traveled
934,607
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,261
526
36
4
0
187,625
4
L
Shiva
5,335
534
68
7
0
181,550
0
L
Arachne
5,191
519
69
7
0
227,497
0
W
Ne Zha
5,781
578
65
7
0
213,295
0
L
Martichoras
5,206
521
78
8
0
183,326
0
W
Medusa
5,240
524
60
6
0
178,252
4
L
Yemoja
4,830
483
14
1
0
184,101
0
W
Yu Huang
7,401
740
112
11
0
187,563
0
L
Anubis
5,269
527
67
7
0
158,081
0
W
Cthulhu
6,877
688
105
11
0
167,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role