Player Matchup

Anhur
Anhur
InstantLockLoki
Anhur
Level 28
God Stats
8W - 6L
1,601 SR
Queue Stats
45W - 34L
1,625 Elo+
Party 3
Yemoja
Yemoja
JediSkyy
Yemoja
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 156L
1,562 Elo+
Party 3
Anubis
Anubis
MidLaneMonkey
Anubis
Level 25
God Stats
2W - 5L
1,542 SR
Queue Stats
26W - 32L
1,495 Elo+
Party 3
Nemesis
Nemesis
Rudolphthecow
Nemesis
Level 28
God Stats
7W - 9L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 4
Sun Wukong
Sun Wukong
SeverusWar
Sun Wukong
Level 129
God Stats
4W - 4L
1,254 SR
Queue Stats
124W - 103L
1,361 Elo+
Party 4
Team Averages
Level 55
1,480 SR
1,509 Elo+

VS

Team Averages
Level 48
1,572 SR
1,473 Elo+
Yemoja
Yemoja
DEADBEATMOM
Yemoja
Level 9
God Stats
8W - 2L
1,741 SR
Queue Stats
14W - 8L
1,456 Elo+
Party 2
Thanatos
Thanatos
GetSomeHoes
Thanatos
Level 18
God Stats
1W - 2L
1,339 SR
Queue Stats
23W - 23L
1,457 Elo+
Party 1
Agni
Agni
Hydroswagni
Agni
Level 18
God Stats
11W - 10L
1,568 SR
Queue Stats
16W - 11L
1,574 Elo+
Party 1
Chernobog
Chernobog
KuzyTV
Chernobog
Level 47
God Stats
1W - 0L
1,713 SR
Queue Stats
35W - 37L
1,427 Elo+
Party 2
Sun Wukong
Sun Wukong
spanqx
Sun Wukong
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,721
572
3,152
2,616
894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
JediSkyy
Yemoja
7
0 / 2 / 1
5,023
502
2,859
6,283
4,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 4 / 0
6,004
600
2,853
7,038
3,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
8
0 / 3 / 0
4,536
454
237
6,278
2,256
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Sun Wukong
SeverusWar
Sun Wukong
9
1 / 6 / 0
5,150
515
4,112
9,257
5,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 0 / 3
4,953
495
729
1,968
1,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
GetSomeHoes
Thanatos
11
7 / 1 / 3
6,229
623
6,993
8,620
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 5
5,598
560
5,268
5,401
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
KuzyTV
Chernobog
9
0 / 0 / 2
4,841
484
1,445
5,466
1,043
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
spanqx
Sun Wukong
11
6 / 1 / 1
7,289
729
5,985
7,581
5,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
15
15
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
3
1.5
W
Thanatos
GetSomeHoes
Thanatos
7
1
3
8.5
W
2
0
5
4.5
L
0
0
0
0
L
Yemoja
JediSkyy
Yemoja
0
2
1
0.25
W
Chernobog
KuzyTV
Chernobog
0
0
2
1
L
1
4
0
0.25
L
Nemesis
0
3
0
0
L
Sun Wukong
SeverusWar
Sun Wukong
1
6
0
0.17
W
Sun Wukong
spanqx
Sun Wukong
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,213
Damage
20,420
31,472
Taken
29,036
16,029
Mitigated
12,673
5,895
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
729
233
2,328
739
1,968
1,042
0
674
1,294
7,393
0
W
Thanatos
GetSomeHoes
Thanatos
6,993
1,635
0
7,655
8,620
3,421
0
1,778
6,842
0
42,344
W
5,268
381
0
2,409
5,401
1,465
0
2,258
3,143
29,375
0
L
3,152
1,739
0
1,682
2,616
894
292
69
2,547
0
48,556
L
Yemoja
JediSkyy
Yemoja
2,859
459
232
962
6,283
4,163
0
1,343
4,940
13,225
628
W
Chernobog
KuzyTV
Chernobog
1,445
506
0
1,511
5,466
1,043
0
504
4,962
0
29,786
L
2,853
0
0
2,177
7,038
3,516
521
3,022
4,016
46,059
919
L
Nemesis
237
183
0
0
6,278
2,256
0
768
5,510
0
23,863
L
Sun Wukong
SeverusWar
Sun Wukong
4,112
782
0
842
9,257
5,200
0
795
8,462
0
28,780
W
Sun Wukong
spanqx
Sun Wukong
5,985
1,955
0
612
7,581
5,702
44
422
7,159
0
50,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,434
Gold Earned
28,910
271
Minions Killed
268
0
Camps Cleared
0
929,389
Distance Traveled
966,723
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,953
495
12
1
0
182,276
4
W
Thanatos
6,229
623
61
6
0
204,417
0
W
Agni
5,598
560
52
5
0
203,617
2
L
Anhur
5,721
572
68
7
0
191,410
3
L
Yemoja
5,023
502
23
2
0
181,772
1
W
Chernobog
4,841
484
54
5
0
189,552
0
L
Anubis
6,004
600
91
9
0
176,482
0
L
Nemesis
4,536
454
43
4
0
200,575
0
L
Sun Wukong
5,150
515
46
5
0
179,150
0
W
Sun Wukong
7,289
729
89
9
0
186,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role