Player Matchup

Set
Set
Silver IV
HowHenny
Set
Silver IV
Level 111
God Stats
1W - 2L
1,420 SR
Queue Stats
174W - 208L
825 MMR
Party 2
Artio
Artio
Silver V
Lee-Queen-Ice
Artio
Silver V
Level 83
God Stats
2W - 5L
1,334 SR
Queue Stats
8W - 13L
1,209 MMR
Party 2
Freya
Freya
Silver I
iiBunnie
Freya
Silver I
Level 203
God Stats
1W - 5L
1,201 SR
Queue Stats
318W - 346L
1,156 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,318 SR
1,063 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,520 SR
1,056 MMR
Neith
Neith
Silver III
Jarl BaaIgruuf
Neith
Silver III
Level 127
God Stats
16W - 14L
1,435 SR
Queue Stats
106W - 132L
1,074 MMR
Party 1
Janus
Janus
Silver I
Rhino Vanderz
Janus
Silver I
Level 129
God Stats
70W - 103L
1,481 SR
Queue Stats
469W - 519L
1,078 MMR
Party 1
Bacchus
Bacchus
Silver III
xSLENDY69rx
Bacchus
Silver III
Level 126
God Stats
24W - 15L
1,644 SR
Queue Stats
124W - 153L
1,015 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
7,744
645
5,684
10,682
9,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 1
7,150
596
2,683
9,986
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
iiBunnie
Freya
12
0 / 5 / 1
7,484
624
6,071
11,970
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AchillesNe ZhaAnubisBake KujiraNike

VS

Bans
KuzenboHeraNutNoxChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 4
10,271
856
10,116
9,155
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

15
2 / 1 / 8
9,384
782
6,830
5,658
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
xSLENDY69rx
Bacchus
15
3 / 0 / 8
8,863
739
8,855
7,896
7,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
13
13
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
8
0
4
10
L
0
2
1
0.25
W
2
1
8
6
L
Freya
iiBunnie
Freya
0
5
1
0.1
W
Bacchus
xSLENDY69rx
Bacchus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,438
Damage
25,801
32,638
Taken
22,709
23,004
Mitigated
12,917
4,782
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,684
2,189
0
1,031
10,682
9,660
0
4,650
5,567
0
22,025
W
10,116
2,400
0
2,025
9,155
3,743
1,050
3,819
4,891
0
39,539
L
2,683
287
181
1,521
9,986
8,454
0
4,042
5,594
12,222
493
W
6,830
174
56
1,659
5,658
2,156
46
614
4,836
52,664
385
L
Freya
iiBunnie
Freya
6,071
1,198
0
2,049
11,970
4,890
0
4,975
6,495
30,440
236
W
Bacchus
xSLENDY69rx
Bacchus
8,855
691
0
3,748
7,896
7,018
330
2,520
4,608
12,429
1,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,378
Gold Earned
28,518
111
Minions Killed
180
0
Camps Cleared
0
624,103
Distance Traveled
734,836
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,744
645
30
3
0
203,206
3
W
Neith
10,271
856
75
6
0
233,392
0
L
Artio
7,150
596
12
1
0
228,049
0
W
Janus
9,384
782
93
8
0
239,201
5
L
Freya
7,484
624
69
6
0
192,848
7
W
Bacchus
8,863
739
12
1
0
262,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role