Player Matchup

Artio
Artio
MrCADS
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,290 Elo+
Party 1
Nox
Nox
QUOICOUBAKAAA
Nox
Level 101
God Stats
3W - 1L
1,492 SR
Queue Stats
113W - 95L
1,479 Elo+
Party 1
Hercules
Hercules
Seathis
Hercules
Level 78
God Stats
2W - 2L
1,484 SR
Queue Stats
125W - 110L
1,473 Elo+
Party 1
Xbalanque
Xbalanque
TakiTako
Xbalanque
Level 79
God Stats
9W - 6L
1,495 SR
Queue Stats
554W - 555L
1,501 Elo+
Solo
Xing Tian
Xing Tian
xWazaby
Xing Tian
Level 28
God Stats
5W - 0L
1,854 SR
Queue Stats
30W - 50L
1,316 Elo+
Party 1
Team Averages
Level 61
1,565 SR
1,412 Elo+

VS

Team Averages
Level 75
1,537 SR
1,450 Elo+
Neith
Neith
A-K-S89
Neith
Level 127
God Stats
1W - 1L
1,683 SR
Queue Stats
121W - 103L
1,453 Elo+
Solo
King Arthur
King Arthur
Aetuso
King Arthur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,397 Elo+
Party 2
Da Ji
Da Ji
GasEous-CREED
Da Ji
Level 117
God Stats
5W - 2L
1,500 SR
Queue Stats
401W - 419L
1,517 Elo+
Solo
Cupid
Cupid
Oths
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,397 Elo+
Party 2
Achilles
Achilles
roi-tendance
Achilles
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 172L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MrCADS
Artio
13
2 / 4 / 7
8,292
638
3,753
10,965
10,495
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 4 / 16
9,358
720
14,904
10,224
5,180
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hercules
Seathis
Hercules
18
7 / 1 / 14
10,605
816
9,210
20,034
29,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
TakiTako
Xbalanque
18
7 / 3 / 9
10,674
821
21,695
12,692
6,866
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
xWazaby
Xing Tian
16
4 / 4 / 16
9,449
727
8,920
19,782
21,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A-K-S89
Neith
18
8 / 2 / 8
10,520
809
20,477
11,040
5,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Aetuso
King Arthur
15
2 / 7 / 9
8,727
671
9,666
20,653
19,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 8 / 7
9,078
698
11,520
14,463
10,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Oths
Cupid
15
1 / 6 / 8
8,800
677
7,595
13,240
5,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
roi-tendance
Achilles
17
2 / 1 / 12
8,954
689
9,871
13,327
17,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
60
23
Kills
16
16
Deaths
24
62
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Neith
A-K-S89
Neith
8
2
8
6
L
King Arthur
Aetuso
King Arthur
2
7
9
0.93
L
3
8
7
0.81
W
Artio
MrCADS
Artio
2
4
7
1.38
L
Cupid
Oths
Cupid
1
6
8
0.83
W
3
4
16
2.75
W
Hercules
Seathis
Hercules
7
1
14
14
W
Xbalanque
TakiTako
Xbalanque
7
3
9
3.83
L
Achilles
roi-tendance
Achilles
2
1
12
8
W
Xing Tian
xWazaby
Xing Tian
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,482
Damage
59,129
73,697
Taken
72,723
73,312
Mitigated
58,167
25,125
Healing
17,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
A-K-S89
Neith
20,477
7,028
1,404
3,541
11,040
5,289
1,213
4,172
6,812
0
45,996
L
King Arthur
Aetuso
King Arthur
9,666
1,004
561
855
20,653
19,048
144
6,810
13,452
495
15,921
L
11,520
1,394
182
967
14,463
10,170
0
4,857
9,486
0
12,754
W
Artio
MrCADS
Artio
3,753
578
1,163
1,308
10,965
10,495
248
304
10,422
7,231
782
L
Cupid
Oths
Cupid
7,595
4,838
1,953
2,436
13,240
5,953
0
4,937
8,030
0
13,534
W
14,904
930
2,972
1,705
10,224
5,180
202
679
9,267
22,792
0
W
Hercules
Seathis
Hercules
9,210
3,206
2,938
6,923
20,034
29,752
93
813
18,948
0
17,688
W
Xbalanque
TakiTako
Xbalanque
21,695
11,174
0
3,438
12,692
6,866
1,874
247
12,263
0
49,892
L
Achilles
roi-tendance
Achilles
9,871
1,044
1,000
4,647
13,327
17,707
174
5,137
7,912
4,246
15,052
W
Xing Tian
xWazaby
Xing Tian
8,920
590
2,369
2,309
19,782
21,019
84
634
18,640
15,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
46,079
135
Minions Killed
113
0
Camps Cleared
0
1,019,015
Distance Traveled
1,123,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,520
809
62
5
0
211,879
0
L
King Arthur
8,727
671
12
1
0
219,300
0
L
Da Ji
9,078
698
5
0
0
208,840
0
W
Artio
8,292
638
18
1
0
161,471
0
L
Cupid
8,800
677
14
1
0
203,663
0
W
Nox
9,358
720
22
2
0
201,824
0
W
Hercules
10,605
816
13
1
0
254,761
0
W
Xbalanque
10,674
821
70
5
0
199,028
0
L
Achilles
8,954
689
20
2
0
279,761
0
W
Xing Tian
9,449
727
12
1
0
201,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role