Player Matchup

Maui
Maui
Gold V
 
Maui
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Cxhill
Fenrir
Gold IV
Level 103
God Stats
7W - 6L
1,356 SR
Queue Stats
190W - 176L
1,270 MMR
Solo
Bakasura
Bakasura
Silver V
alexbarrera123
Bakasura
Silver V
Level 106
God Stats
2W - 0L
1,797 SR
Queue Stats
8W - 15L
1,292 MMR
Solo
Medusa
Medusa
Silver I
marioaycs
Medusa
Silver I
Level 154
God Stats
2W - 4L
1,764 SR
Queue Stats
166W - 179L
1,249 MMR
Solo
Ra
Ra
Gold V
shuggashaun
Ra
Gold V
Level 128
God Stats
5W - 6L
1,413 SR
Queue Stats
88W - 84L
1,269 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,566 SR
1,316 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,575 SR
1,274 MMR
Janus
Janus
Gold IV
CloutCryZ
Janus
Gold IV
Level 145
God Stats
7W - 7L
1,629 SR
Queue Stats
116W - 119L
1,432 MMR
Party 1
Awilix
Awilix
Gold V
Kakarrot17
Awilix
Gold V
Level 158
God Stats
18W - 20L
1,428 SR
Queue Stats
195W - 208L
1,299 MMR
Solo
Anhur
Anhur
Silver II
RSutt4025
Anhur
Silver II
Level 87
God Stats
1W - 2L
1,568 SR
Queue Stats
42W - 49L
1,162 MMR
Party 1
Bellona
Bellona
Silver I
Seuzjr123
Bellona
Silver I
Level 153
God Stats
3W - 2L
1,641 SR
Queue Stats
86W - 82L
1,245 MMR
Solo
Terra
Terra
Gold V
xXJesusChrisXx
Terra
Gold V
Level 146
God Stats
2W - 4L
1,609 SR
Queue Stats
201W - 202L
1,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 0 / 1
4,238
605
1,098
4,146
2,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Cxhill
Fenrir
8
1 / 0 / 1
4,453
636
4,047
7,180
5,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
8
1 / 1 / 1
4,149
593
1,588
7,391
2,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
marioaycs
Medusa
7
1 / 1 / 0
4,320
617
1,639
2,818
897
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 0
4,681
669
1,221
1,640
546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoAthenaSkadiSurtr

VS

Bans
Maman BrigitteThanatosAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CloutCryZ
Janus
8
0 / 0 / 0
4,456
637
2,044
2,569
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
Kakarrot17
Awilix
8
2 / 0 / 0
4,442
635
1,106
2,823
924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
RSutt4025
Anhur
8
0 / 1 / 0
4,067
581
931
2,974
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Seuzjr123
Bellona
8
0 / 2 / 0
4,765
681
4,392
8,202
7,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 0 / 2
4,385
626
1,993
2,934
1,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
0
1
0.5
L
Janus
CloutCryZ
Janus
0
0
0
0
W
Fenrir
Cxhill
Fenrir
1
0
1
1.5
L
Awilix
Kakarrot17
Awilix
2
0
0
2
L
Anhur
RSutt4025
Anhur
0
1
0
0
L
Bellona
Seuzjr123
Bellona
0
2
0
0
W
Bakasura
1
1
1
1.5
W
Medusa
marioaycs
Medusa
1
1
0
1
W
0
0
0
0
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,593
Damage
10,466
23,175
Taken
19,502
12,180
Mitigated
11,289
11,050
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
1,098
352
0
1,602
4,146
2,297
0
1,419
2,655
10,547
0
L
Janus
CloutCryZ
Janus
2,044
135
0
880
2,569
788
0
1,141
1,374
27,352
0
W
Fenrir
Cxhill
Fenrir
4,047
827
0
2,063
7,180
5,583
0
0
7,180
0
21,822
L
Awilix
Kakarrot17
Awilix
1,106
372
0
1,792
2,823
924
0
294
2,509
0
24,414
L
Anhur
RSutt4025
Anhur
931
635
0
1,445
2,974
816
0
581
2,393
0
24,387
L
Bellona
Seuzjr123
Bellona
4,392
1,726
0
3,410
8,202
7,000
0
0
8,152
0
32,884
W
Bakasura
1,588
1,357
0
5,006
7,391
2,857
0
883
6,428
0
18,598
W
Medusa
marioaycs
Medusa
1,639
724
0
1,258
2,818
897
0
531
2,287
0
28,422
W
1,221
88
358
763
1,640
546
0
952
588
34,535
1,016
L
1,993
256
10
1,673
2,934
1,761
0
187
2,747
17,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,841
Gold Earned
22,115
217
Minions Killed
242
0
Camps Cleared
0
756,138
Distance Traveled
778,266
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
4,238
605
12
2
0
136,758
1
L
Janus
4,456
637
64
9
0
165,338
0
W
Fenrir
4,453
636
43
6
0
142,182
0
L
Awilix
4,442
635
48
7
0
159,363
0
L
Anhur
4,067
581
50
7
0
144,983
0
L
Bellona
4,765
681
61
9
0
140,115
0
W
Bakasura
4,149
593
45
6
0
179,711
0
W
Medusa
4,320
617
41
6
0
143,403
0
W
Ra
4,681
669
76
11
0
154,084
3
L
Terra
4,385
626
19
3
0
168,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role