Player Matchup

Charybdis
Charybdis
I2aMpAg3xD3ViL
Charybdis
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 72L
1,506 Elo+
Party 1
Janus
Janus
I2aMpAg3xRhYnO
Janus
Level 145
God Stats
10W - 16L
1,642 SR
Queue Stats
91W - 97L
1,448 Elo+
Party 1
Sobek
Sobek
VannyGold12
Sobek
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 81L
1,473 Elo+
Party 1
Team Averages
Level 119
1,547 SR
1,476 Elo+

VS

Team Averages
Level 105
1,805 SR
1,752 Elo+
Discordia
Discordia
Kotsei
Discordia
Level 159
God Stats
2W - 0L
1,895 SR
Queue Stats
163W - 32L
1,793 Elo+
Party 2
Pele
Pele
TheSlime101
Pele
Level 92
God Stats
5W - 1L
1,793 SR
Queue Stats
24W - 12L
1,596 Elo+
Solo
Achilles
Achilles
quasilocust
Achilles
Level 63
God Stats
5W - 0L
1,726 SR
Queue Stats
130W - 16L
1,868 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
I2aMpAg3xD3ViL
Charybdis
10
0 / 5 / 0
6,158
616
6,427
10,140
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 0
6,546
655
4,779
7,907
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 1
6,139
614
4,209
12,763
11,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kotsei
Discordia
13
5 / 0 / 6
8,040
804
10,479
6,117
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 9
7,421
742
7,408
9,107
3,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
quasilocust
Achilles
13
5 / 0 / 6
8,050
805
10,303
11,813
10,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
12
12
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charybdis
I2aMpAg3xD3ViL
Charybdis
0
5
0
0
L
1
4
0
0.25
W
Discordia
Kotsei
Discordia
5
0
6
8
W
2
1
9
6.5
L
0
3
1
0.17
W
Achilles
quasilocust
Achilles
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,415
Damage
28,190
30,810
Taken
27,037
17,684
Mitigated
17,048
3,390
Healing
7,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
I2aMpAg3xD3ViL
Charybdis
6,427
2,393
0
865
10,140
3,397
0
2,414
6,786
0
24,540
L
4,779
64
0
250
7,907
2,738
0
2,332
4,838
22,577
0
W
Discordia
Kotsei
Discordia
10,479
630
0
2,426
6,117
2,621
0
2,318
3,799
28,187
763
W
7,408
1,082
0
1,162
9,107
3,428
0
2,676
6,431
0
19,405
L
4,209
68
0
2,275
12,763
11,549
0
3,513
7,778
11,515
209
W
Achilles
quasilocust
Achilles
10,303
1,565
0
4,045
11,813
10,999
0
3,817
7,996
0
23,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,843
Gold Earned
23,511
108
Minions Killed
114
0
Camps Cleared
0
532,646
Distance Traveled
616,029
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,158
616
35
4
0
166,575
3
L
Janus
6,546
655
59
6
0
177,359
0
W
Discordia
8,040
804
55
6
0
195,563
0
W
Pele
7,421
742
33
3
0
214,883
5
L
Sobek
6,139
614
14
1
0
188,712
0
W
Achilles
8,050
805
26
3
0
205,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role