Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
BearN3cessities
Geb
Bronze III
Level 124
God Stats
0W - 5L
1,290 SR
Queue Stats
153W - 152L
1,409 MMR
Solo
Nut
Nut
Silver III
ISeiun
Nut
Silver III
Level 112
God Stats
0W - 1L
1,685 SR
Queue Stats
2W - 6L
1,420 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Ich_Legende
Sun Wukong
Silver III
Level 149
God Stats
3W - 3L
1,256 SR
Queue Stats
76W - 70L
1,416 MMR
Party 2
Janus
Janus
Silver IV
Roundther121
Janus
Silver IV
Level 129
God Stats
1W - 4L
1,482 SR
Queue Stats
10W - 15L
1,403 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,443 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,564 SR
1,416 MMR
Medusa
Medusa
Silver III
DrRoseCt5844
Medusa
Silver III
Level 134
God Stats
26W - 21L
1,502 SR
Queue Stats
86W - 79L
1,339 MMR
Party 3
Khepri
Khepri
Bronze III
Iltz ak
Khepri
Bronze III
Level 130
God Stats
2W - 3L
1,501 SR
Queue Stats
54W - 44L
1,500 MMR
Party 3
Thanatos
Thanatos
Gold V
Shiller69
Thanatos
Gold V
Level 142
God Stats
1W - 0L
1,744 SR
Queue Stats
17W - 20L
1,437 MMR
Party 1
Hercules
Hercules
Gold V
SkylineSweeper
Hercules
Gold V
Level 104
God Stats
12W - 16L
1,450 SR
Queue Stats
134W - 146L
1,381 MMR
Solo
Agni
Agni
Gold V
woolyninja
Agni
Gold V
Level 107
God Stats
2W - 1L
1,623 SR
Queue Stats
18W - 21L
1,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 3 / 0
6,474
498
2,703
11,198
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 5 / 1
5,591
430
3,302
10,827
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
ISeiun
Nut
10
0 / 5 / 1
5,810
447
4,440
10,665
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Ich_Legende
Sun Wukong
13
0 / 2 / 0
7,224
556
4,915
10,689
7,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,235
480
2,686
7,216
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NeithTsukuyomiAthenaCharonAres

VS

Bans
Bake KujiraOdinArachneChang'eChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
9 / 2 / 3
8,274
636
13,035
11,553
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Iltz ak
Khepri
12
2 / 0 / 8
7,908
608
5,382
5,635
4,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Shiller69
Thanatos
15
3 / 0 / 6
7,855
604
6,109
9,469
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
14
2 / 0 / 1
8,526
656
5,619
9,566
9,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 4
8,056
620
5,188
4,489
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
18
18
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
L
0
5
1
0.1
W
Medusa
9
2
3
5.25
L
Nut
ISeiun
Nut
0
5
1
0.1
L
Sun Wukong
Ich_Legende
Sun Wukong
0
2
0
0
W
Khepri
Iltz ak
Khepri
2
0
8
6
L
0
3
0
0
W
Thanatos
Shiller69
Thanatos
3
0
6
6
W
Hercules
2
0
1
2.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,046
Damage
35,333
50,595
Taken
40,712
23,810
Mitigated
24,672
7,939
Healing
27,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,703
401
0
1,439
11,198
4,784
0
1,489
9,545
0
42,042
L
3,302
212
0
1,154
10,827
6,655
0
2,817
7,876
14,933
0
W
Medusa
13,035
5,910
0
5,054
11,553
5,189
599
1,673
9,840
0
72,445
L
Nut
ISeiun
Nut
4,440
3,134
0
2,086
10,665
3,430
0
2,025
8,626
0
36,626
L
Sun Wukong
Ich_Legende
Sun Wukong
4,915
1,122
0
1,846
10,689
7,098
0
0
10,689
0
60,797
W
Khepri
Iltz ak
Khepri
5,382
565
1,768
2,024
5,635
4,677
0
1,998
3,503
26,167
3,542
L
2,686
40
55
1,359
7,216
1,843
0
3,194
3,728
42,693
692
W
Thanatos
Shiller69
Thanatos
6,109
1,494
0
13,065
9,469
3,981
0
286
9,181
0
67,115
W
Hercules
5,619
1,726
0
4,504
9,566
9,057
0
0
9,566
0
68,074
W
5,188
234
0
713
4,489
1,768
518
1,641
2,634
59,742
1,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,334
Gold Earned
40,619
367
Minions Killed
505
0
Camps Cleared
0
1,299,600
Distance Traveled
1,344,956
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,474
498
65
5
0
269,230
0
L
Geb
5,591
430
20
2
0
279,053
4
W
Medusa
8,274
636
101
8
0
247,162
0
L
Nut
5,810
447
61
5
0
228,811
0
L
Sun Wukong
7,224
556
117
9
0
265,929
0
W
Khepri
7,908
608
35
3
0
281,107
0
L
Janus
6,235
480
104
8
0
256,577
0
W
Thanatos
7,855
604
112
9
0
336,494
2
W
Hercules
8,526
656
130
10
0
214,403
0
W
Agni
8,056
620
127
10
0
265,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role