Player Matchup

Artemis
Artemis
Blapit
Artemis
Level 104
God Stats
1W - 4L
1,543 SR
Queue Stats
91W - 74L
1,553 Elo+
Party 2
Thanatos
Thanatos
CogitoErgo8Sum
Thanatos
Level 84
God Stats
1W - 3L
1,230 SR
Queue Stats
138W - 113L
1,607 Elo+
Solo
Surtr
Surtr
Hairyjohnson91
Surtr
Level 88
God Stats
1W - 1L
1,795 SR
Queue Stats
95W - 83L
1,562 Elo+
Party 2
Cerberus
Cerberus
ROBSTER7555
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 138L
1,593 Elo+
Party 2
He Bo
He Bo
z3putt
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,585 Elo+
Party 2
Team Averages
Level 97
1,514 SR
1,580 Elo+

VS

Team Averages
Level 156
1,519 SR
1,548 Elo+
Neith
Neith
AdrianFlame
Neith
Level 108
God Stats
5W - 5L
1,388 SR
Queue Stats
273W - 251L
1,543 Elo+
Solo
Zeus
Zeus
Jormungussy
Zeus
Level 216
God Stats
16W - 7L
1,625 SR
Queue Stats
54W - 50L
1,560 Elo+
Party 1
Hercules
Hercules
Slsde
Hercules
Level 181
God Stats
4W - 7L
1,382 SR
Queue Stats
95W - 100L
1,544 Elo+
Party 1
Awilix
Awilix
Tweatledoo
Awilix
Level 129
God Stats
23W - 18L
1,588 SR
Queue Stats
117W - 122L
1,585 Elo+
Party 1
Bacchus
Bacchus
ZhouAghanim
Bacchus
Level 144
God Stats
104W - 75L
1,612 SR
Queue Stats
210W - 184L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blapit
Artemis
10
0 / 2 / 0
5,303
482
2,803
8,275
3,173
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
12
3 / 3 / 1
6,131
557
6,170
11,407
5,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 3 / 1
4,886
444
4,085
10,676
8,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
ROBSTER7555
Cerberus
10
1 / 3 / 0
6,063
551
7,523
9,189
7,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
z3putt
He Bo
10
1 / 4 / 0
5,657
514
1,049
5,669
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,730
612
6,403
5,671
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
6,938
631
5,459
3,578
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Slsde
Hercules
10
3 / 4 / 2
5,858
533
5,302
10,436
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Tweatledoo
Awilix
12
3 / 0 / 6
6,598
600
7,939
8,846
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ZhouAghanim
Bacchus
11
3 / 1 / 6
6,642
604
5,120
6,762
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
6
Kills
15
15
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Artemis
Blapit
Artemis
0
2
0
0
L
Thanatos
3
3
1
1.17
L
1
3
1
0.5
W
4
1
2
5
L
Cerberus
ROBSTER7555
Cerberus
1
3
0
0.33
W
Hercules
Slsde
Hercules
3
4
2
1
W
Awilix
Tweatledoo
Awilix
3
0
6
6
W
Bacchus
ZhouAghanim
Bacchus
3
1
6
6
L
He Bo
z3putt
He Bo
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,630
Damage
30,223
45,216
Taken
35,293
26,144
Mitigated
19,594
17,560
Healing
14,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,403
2,574
0
3,158
5,671
2,143
474
150
5,371
0
57,943
L
Artemis
Blapit
Artemis
2,803
1,744
0
1,980
8,275
3,173
0
1,439
6,792
0
30,931
L
Thanatos
6,170
1,350
0
8,445
11,407
5,072
0
1,956
9,410
0
50,029
L
4,085
1,134
0
2,756
10,676
8,492
0
3,525
7,065
405
20,895
W
5,459
695
0
423
3,578
1,298
0
839
2,697
55,504
0
L
Cerberus
ROBSTER7555
Cerberus
7,523
523
0
3,825
9,189
7,359
0
759
7,888
38,326
564
W
Hercules
Slsde
Hercules
5,302
1,587
0
3,273
10,436
7,086
0
4,016
5,732
0
26,019
W
Awilix
Tweatledoo
Awilix
7,939
3,346
0
5,408
8,846
3,068
0
1,577
7,081
0
52,802
W
Bacchus
ZhouAghanim
Bacchus
5,120
544
0
2,146
6,762
5,999
0
1,101
5,331
16,019
0
L
He Bo
z3putt
He Bo
1,049
28
0
554
5,669
2,048
0
2,900
2,769
26,278
1,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,040
Gold Earned
32,766
367
Minions Killed
340
0
Camps Cleared
0
1,095,167
Distance Traveled
1,146,709
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,730
612
95
9
0
180,228
0
L
Artemis
5,303
482
66
6
0
203,384
2
L
Thanatos
6,131
557
85
8
0
248,059
1
L
Surtr
4,886
444
37
3
0
229,526
0
W
Zeus
6,938
631
102
9
0
216,589
4
L
Cerberus
6,063
551
122
11
0
208,970
2
W
Hercules
5,858
533
39
4
0
209,524
2
W
Awilix
6,598
600
82
7
0
292,107
2
W
Bacchus
6,642
604
22
2
0
248,261
4
L
He Bo
5,657
514
57
5
0
205,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role