Player Matchup

Bellona
Bellona
Gold IV
Chi-Piniiq
Bellona
Gold IV
Level 147
God Stats
2W - 1L
1,852 SR
Queue Stats
17W - 13L
1,580 MMR
Party 2
Sobek
Sobek
Gold V
Jtyolo
Sobek
Gold V
Level 108
God Stats
2W - 1L
1,494 SR
Queue Stats
17W - 13L
1,538 MMR
Party 2
Thoth
Thoth
Gold IV
iCadore
Thoth
Gold IV
Level 127
God Stats
7W - 4L
1,562 SR
Queue Stats
17W - 13L
1,580 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,636 SR
1,566 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 170
1,595 SR
1,480 MMR
Kumbhakarna
Kumbhakarna
Gold III
CharlesCowie
Kumbhakarna
Gold III
Level 136
God Stats
29W - 24L
1,675 SR
Queue Stats
217W - 230L
1,619 MMR
Party 1
Osiris
Osiris
Gold V
DrNkGaMbLa
Osiris
Gold V
Level 217
God Stats
63W - 81L
1,540 SR
Queue Stats
684W - 785L
1,436 MMR
Solo
Hades
Hades
Gold IV
SuperSniperProx
Hades
Gold IV
Level 158
God Stats
28W - 37L
1,569 SR
Queue Stats
530W - 577L
1,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chi-Piniiq
Bellona
17
4 / 2 / 7
11,897
700
16,619
20,952
23,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Jtyolo
Sobek
17
2 / 2 / 9
11,370
669
15,062
21,204
26,620
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
iCadore
Thoth
18
5 / 0 / 6
12,133
714
23,924
8,395
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CharonNe ZhaAthenaBacchusAchilles

VS

Bans
KuzenboKukulkanThorAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CharlesCowie
Kumbhakarna
14
1 / 5 / 2
9,688
570
9,073
27,578
19,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
DrNkGaMbLa
Osiris
17
2 / 3 / 1
11,681
687
13,611
21,918
15,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 3 / 3
10,968
645
13,532
20,425
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
4
4
Deaths
11
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CharlesCowie
Kumbhakarna
1
5
2
0.4
W
Bellona
Chi-Piniiq
Bellona
4
2
7
3.75
L
Osiris
DrNkGaMbLa
Osiris
2
3
1
0.83
W
Sobek
Jtyolo
Sobek
2
2
9
3.25
L
1
3
3
0.83
W
Thoth
iCadore
Thoth
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,605
Damage
36,216
50,551
Taken
69,921
53,679
Mitigated
45,231
15,595
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CharlesCowie
Kumbhakarna
9,073
842
0
996
27,578
19,734
0
13,474
12,308
17,301
0
W
Bellona
Chi-Piniiq
Bellona
16,619
3,919
0
5,851
20,952
23,540
734
7,664
11,951
0
40,365
L
Osiris
DrNkGaMbLa
Osiris
13,611
4,690
0
5,239
21,918
15,457
0
10,358
10,491
0
61,230
W
Sobek
Jtyolo
Sobek
15,062
1,225
0
7,169
21,204
26,620
454
7,125
13,135
32,577
2,718
L
13,532
991
871
5,308
20,425
10,040
0
12,213
6,889
63,311
588
W
Thoth
iCadore
Thoth
23,924
1,551
0
2,575
8,395
3,519
1,294
5,162
2,756
75,999
358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,400
Gold Earned
32,337
196
Minions Killed
201
0
Camps Cleared
0
968,313
Distance Traveled
909,200
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,688
570
20
1
0
307,769
20
W
Bellona
11,897
700
37
2
0
336,411
2
L
Osiris
11,681
687
93
5
0
318,079
0
W
Sobek
11,370
669
41
2
0
321,969
4
L
Hades
10,968
645
88
5
0
283,352
0
W
Thoth
12,133
714
118
7
0
309,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role