Player Matchup

Bacchus
Bacchus
CholoG9450
Bacchus
Level 5
God Stats
4W - 7L
1,500 SR
Queue Stats
87W - 108L
1,369 Elo+
Party 1
Merlin
Merlin
KarperJD
Merlin
Level 96
God Stats
1W - 1L
1,910 SR
Queue Stats
78W - 76L
1,479 Elo+
Party 1
Mercury
Mercury
Nicox219
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,458 Elo+
Party 1
Team Averages
Level 43
1,637 SR
1,435 Elo+

VS

Team Averages
Level 89
1,566 SR
1,492 Elo+
Nu Wa
Nu Wa
BelKims_GriffA
Nu Wa
Level 103
God Stats
7W - 5L
1,719 SR
Queue Stats
333W - 343L
1,531 Elo+
Solo
Lancelot
Lancelot
Mavelinski
Lancelot
Level 96
God Stats
1W - 4L
1,395 SR
Queue Stats
80W - 90L
1,449 Elo+
Solo
Bastet
Bastet
ZekroTempest
Bastet
Level 69
God Stats
4W - 2L
1,582 SR
Queue Stats
67W - 56L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CholoG9450
Bacchus
13
1 / 3 / 4
8,016
617
4,518
11,859
13,337
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
KarperJD
Merlin
13
1 / 4 / 4
8,284
637
3,443
10,057
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Nicox219
Mercury
12
3 / 4 / 1
8,473
652
7,979
15,984
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
10,274
790
9,947
5,055
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
Mavelinski
Lancelot
14
5 / 5 / 5
10,199
785
10,071
14,164
9,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
14
3 / 0 / 7
9,266
713
11,482
8,560
3,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
11
11
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Bacchus
CholoG9450
Bacchus
1
3
4
1
L
Merlin
KarperJD
Merlin
1
4
4
0.75
W
Lancelot
Mavelinski
Lancelot
5
5
5
1.5
L
Mercury
Nicox219
Mercury
3
4
1
0.88
W
Bastet
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,940
Damage
31,500
37,900
Taken
27,779
22,455
Mitigated
15,411
2,199
Healing
1,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,947
3,145
0
70
5,055
2,146
773
2,096
2,959
41,784
3,757
L
Bacchus
CholoG9450
Bacchus
4,518
601
0
695
11,859
13,337
0
4,196
7,635
19,155
0
L
Merlin
KarperJD
Merlin
3,443
274
0
70
10,057
3,382
0
3,198
6,859
33,814
0
W
Lancelot
Mavelinski
Lancelot
10,071
1,972
0
0
14,164
9,839
267
4,282
9,882
0
41,518
L
Mercury
Nicox219
Mercury
7,979
4,056
0
1,434
15,984
5,736
0
2,325
13,624
0
31,708
W
Bastet
11,482
2,262
0
1,777
8,560
3,426
701
1,611
6,911
0
26,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
29,739
132
Minions Killed
184
0
Camps Cleared
0
680,081
Distance Traveled
723,646
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,274
790
100
8
0
206,896
2
L
Bacchus
8,016
617
25
2
0
214,173
0
L
Merlin
8,284
637
61
5
0
194,576
0
W
Lancelot
10,199
785
54
4
0
247,108
0
L
Mercury
8,473
652
46
4
0
271,332
0
W
Bastet
9,266
713
30
2
0
269,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role