Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
KingCobraJFS
Pele
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 14L
1,641 Elo+
Party 1
Cthulhu
Cthulhu
Memphystes
Cthulhu
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,690 Elo+
Party 1
Horus
Horus
Noobtralizer
Horus
Level 137
God Stats
3W - 0L
1,677 SR
Queue Stats
27W - 20L
1,600 Elo+
Party 1
Sol
Sol
Whoa
Sol
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,636 Elo+
Party 1
Team Averages
Level 142
1,535 SR
1,613 Elo+

VS

Team Averages
Level 156
1,434 SR
1,563 Elo+
Ullr
Ullr
BBC-BAYBOOM
Ullr
Level 147
God Stats
3W - 3L
1,558 SR
Queue Stats
47W - 49L
1,502 Elo+
Solo
Nu Wa
Nu Wa
MeruemD_Uchiha
Nu Wa
Level 136
God Stats
1W - 2L
1,279 SR
Queue Stats
97W - 81L
1,549 Elo+
Solo
King Arthur
King Arthur
TownSlampig
King Arthur
Level 126
God Stats
0W - 2L
1,233 SR
Queue Stats
101W - 86L
1,549 Elo+
Solo
Terra
Terra
cocobean33
Terra
Level 213
God Stats
1W - 3L
1,317 SR
Queue Stats
253W - 241L
1,623 Elo+
Party 2
Loki
Loki
twoshoes_10
Loki
Level 159
God Stats
2W - 1L
1,783 SR
Queue Stats
117W - 109L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 2
6,441
586
6,851
6,512
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 2
5,839
531
2,949
8,713
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Memphystes
Cthulhu
12
4 / 0 / 2
7,334
667
5,913
7,055
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

10
1 / 0 / 0
6,075
552
3,582
6,663
4,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
Whoa
Sol
13
3 / 1 / 2
7,186
653
7,358
6,652
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,916
538
2,382
8,808
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 0 / 0
5,686
517
4,419
5,025
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
TownSlampig
King Arthur
9
0 / 4 / 0
5,160
469
2,345
9,103
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Terra
10
1 / 0 / 1
6,013
547
4,702
11,218
7,626
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 2 / 1
5,491
499
2,293
8,231
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
L
2
4
0
0.5
W
1
2
2
1
W
Cthulhu
Memphystes
Cthulhu
4
0
2
5
L
0
0
0
0
W
1
0
0
1
L
King Arthur
TownSlampig
King Arthur
0
4
0
0
W
Sol
Whoa
Sol
3
1
2
4
L
Terra
1
0
1
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
16,141
35,595
Taken
42,385
18,296
Mitigated
22,409
14,089
Healing
13,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,851
1,774
0
2,407
6,512
2,263
35
2,772
3,484
0
67,529
L
2,382
1,575
0
1,413
8,808
3,227
0
5,494
3,314
0
41,735
W
2,949
568
0
4,224
8,713
2,945
456
1,375
7,202
0
46,536
W
Cthulhu
Memphystes
Cthulhu
5,913
952
0
982
7,055
6,101
0
194
6,389
42,652
4,814
L
4,419
1,207
0
1,439
5,025
1,571
0
0
5,025
45,116
0
W
3,582
1,114
320
3,216
6,663
4,848
0
2,636
3,925
0
12,163
L
King Arthur
TownSlampig
King Arthur
2,345
431
0
1,496
9,103
7,270
0
3,543
5,064
0
31,241
W
Sol
Whoa
Sol
7,358
3,305
0
2,940
6,652
2,139
0
1,140
5,452
63,771
11,064
L
Terra
4,702
512
2,136
3,213
11,218
7,626
0
1,726
9,473
21,284
1,772
L
2,293
314
0
3,931
8,231
2,715
0
1,245
6,879
0
43,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,875
Gold Earned
28,266
445
Minions Killed
351
0
Camps Cleared
0
1,109,186
Distance Traveled
1,060,887
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,441
586
122
11
0
212,375
2
L
Ullr
5,916
538
83
8
0
188,477
2
W
Pele
5,839
531
84
8
0
226,764
1
W
Cthulhu
7,334
667
95
9
0
229,091
0
L
Nu Wa
5,686
517
102
9
0
210,770
0
W
Horus
6,075
552
23
2
0
239,209
0
L
King Arthur
5,160
469
54
5
0
194,053
0
W
Sol
7,186
653
121
11
0
201,747
2
L
Terra
6,013
547
31
3
0
222,350
0
L
Loki
5,491
499
81
7
0
245,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role