Player Matchup

Danzaburou
Danzaburou
Kurbssy
Danzaburou
Level 96
God Stats
6W - 6L
1,669 SR
Queue Stats
23W - 16L
1,643 Elo+
Party 1
Nike
Nike
TheLongQuiet
Nike
Level 87
God Stats
39W - 45L
1,382 SR
Queue Stats
461W - 444L
1,470 Elo+
Solo
Athena
Athena
asianeagle3
Athena
Level 132
God Stats
3W - 3L
1,537 SR
Queue Stats
54W - 42L
1,569 Elo+
Party 1
Tiamat
Tiamat
thirtyonebees
Tiamat
Level 67
God Stats
24W - 31L
1,503 SR
Queue Stats
150W - 138L
1,471 Elo+
Solo
Thanatos
Thanatos
xXDannyPhan7omX
Thanatos
Level 80
God Stats
4W - 1L
1,933 SR
Queue Stats
15W - 21L
1,410 Elo+
Solo
Team Averages
Level 92
1,605 SR
1,512 Elo+

VS

Team Averages
Level 92
1,254 SR
1,499 Elo+
Odin
Odin
Astro_Sailor_
Odin
Level 95
God Stats
11W - 13L
1,312 SR
Queue Stats
234W - 220L
1,523 Elo+
Solo
Vulcan
Vulcan
Cairobby618
Vulcan
Level 81
God Stats
10W - 11L
1,109 SR
Queue Stats
342W - 346L
1,475 Elo+
Solo
Loki
Loki
Dlnguss
Loki
Level 87
God Stats
7W - 11L
1,112 SR
Queue Stats
261W - 245L
1,472 Elo+
Solo
Charybdis
Charybdis
MercilessEquinox
Charybdis
Level 106
God Stats
15W - 8L
1,441 SR
Queue Stats
208W - 209L
1,496 Elo+
Solo
Aphrodite
Aphrodite
squintbow9317
Aphrodite
Level 89
God Stats
1W - 0L
1,295 SR
Queue Stats
97W - 87L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kurbssy
Danzaburou
14
2 / 3 / 2
8,186
512
7,019
9,744
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 2
8,252
516
10,064
13,546
15,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
12
0 / 2 / 3
7,468
467
6,972
15,779
16,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 4 / 3
6,998
437
4,915
9,338
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
15
7 / 4 / 0
8,479
530
5,577
18,291
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,643
540
5,690
11,982
12,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
14
4 / 3 / 2
9,097
569
12,692
9,358
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Dlnguss
Loki
15
5 / 3 / 5
9,159
572
9,065
14,791
5,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
14
4 / 2 / 2
8,201
513
9,715
8,793
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Aphrodite
squintbow9317
Aphrodite
13
0 / 2 / 4
8,155
510
5,481
14,638
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
13
13
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Vulcan
4
3
2
1.67
W
Loki
Dlnguss
Loki
5
3
5
2.5
L
Danzaburou
Kurbssy
Danzaburou
2
3
2
1
W
Charybdis
4
2
2
2.5
L
1
0
2
2
L
Athena
0
2
3
0.75
W
Aphrodite
squintbow9317
Aphrodite
0
2
4
1
L
0
4
3
0.38
L
Thanatos
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,547
Damage
42,643
66,698
Taken
59,562
48,740
Mitigated
36,383
19,903
Healing
24,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,690
984
0
4,714
11,982
12,833
0
1,038
10,944
0
59,838
W
Vulcan
12,692
5,686
0
1,258
9,358
3,636
0
4,502
4,300
59,952
1,492
W
Loki
Dlnguss
Loki
9,065
2,413
0
5,698
14,791
5,444
0
1,204
13,418
0
63,848
L
Danzaburou
Kurbssy
Danzaburou
7,019
3,770
0
3,437
9,744
4,424
182
1,577
8,167
0
68,372
W
Charybdis
9,715
4,695
0
2,003
8,793
3,486
424
1,476
7,317
0
59,343
L
10,064
823
0
697
13,546
15,973
0
1,110
11,336
0
62,689
L
Athena
6,972
1,996
0
1,656
15,779
16,398
0
3,945
11,787
38,886
1,226
W
Aphrodite
squintbow9317
Aphrodite
5,481
1,194
3,188
8,128
14,638
10,984
139
2,219
12,419
35,473
3,448
L
4,915
222
0
514
9,338
4,520
0
6,637
2,701
33,234
0
L
Thanatos
5,577
860
0
13,599
18,291
7,425
0
4,218
14,026
0
56,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,383
Gold Earned
43,255
436
Minions Killed
455
0
Camps Cleared
0
1,498,316
Distance Traveled
1,493,829
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,643
540
115
7
0
315,210
2
W
Vulcan
9,097
569
90
6
0
293,925
4
W
Loki
9,159
572
91
6
0
357,784
0
L
Danzaburou
8,186
512
107
7
0
287,882
4
W
Charybdis
8,201
513
91
6
0
264,158
0
L
Nike
8,252
516
106
7
0
264,652
0
L
Athena
7,468
467
59
4
0
344,387
1
W
Aphrodite
8,155
510
68
4
0
262,752
6
L
Tiamat
6,998
437
70
4
0
263,940
3
L
Thanatos
8,479
530
94
6
0
337,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role