Player Matchup

Jormungandr
Jormungandr
ElectricCherry11
Jormungandr
Level 115
God Stats
1W - 1L
1,285 SR
Queue Stats
23W - 24L
1,502 Elo+
Solo
Thor
Thor
KapinOfTheShip
Thor
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 93L
1,519 Elo+
Party 1
Chang'e
Chang'e
deemlighting
Chang'e
Level 124
God Stats
7W - 5L
1,564 SR
Queue Stats
164W - 117L
1,619 Elo+
Party 2
King Arthur
King Arthur
fellastealer
King Arthur
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
115W - 95L
1,525 Elo+
Party 1
Ullr
Ullr
scarmouch
Ullr
Level 28
God Stats
72W - 49L
1,676 SR
Queue Stats
94W - 68L
1,626 Elo+
Party 2
Team Averages
Level 96
1,505 SR
1,558 Elo+

VS

Team Averages
Level 51
1,448 SR
1,499 Elo+
Athena
Athena
AABonehead
Athena
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 141L
1,239 Elo+
Solo
Tyr
Tyr
Bluestoneballs
Tyr
Level 97
God Stats
4W - 4L
1,672 SR
Queue Stats
219W - 186L
1,562 Elo+
Solo
Yu Huang
Yu Huang
IzackSenju
Yu Huang
Level 68
God Stats
0W - 3L
1,285 SR
Queue Stats
188W - 178L
1,600 Elo+
Party 3
Lancelot
Lancelot
anhursupport
Lancelot
Level 33
God Stats
0W - 3L
1,282 SR
Queue Stats
77W - 83L
1,577 Elo+
Party 3
Izanami
Izanami
anhursupportFTW
Izanami
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 103L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ElectricCherry11
Jormungandr
16
8 / 3 / 10
10,166
565
16,834
15,851
13,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
2 / 1 / 9
8,954
497
8,011
14,176
6,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chang'e
deemlighting
Chang'e
17
8 / 0 / 9
10,598
589
18,529
13,724
5,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
fellastealer
King Arthur
17
2 / 0 / 5
10,426
579
12,235
15,188
18,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Ullr
16
3 / 0 / 4
9,442
525
11,132
12,460
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AABonehead
Athena
12
0 / 7 / 2
6,972
387
5,434
21,026
20,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 3 / 0
8,802
489
8,755
21,319
24,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Yu Huang
IzackSenju
Yu Huang
15
2 / 4 / 1
8,937
497
9,349
11,334
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
anhursupport
Lancelot
15
0 / 4 / 3
8,166
454
7,115
16,856
8,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
2 / 5 / 0
9,251
514
10,460
17,307
8,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
23
Kills
4
4
Deaths
23
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
AABonehead
Athena
0
7
2
0.14
L
0
3
0
0
W
Jormungandr
ElectricCherry11
Jormungandr
8
3
10
4.33
L
Yu Huang
IzackSenju
Yu Huang
2
4
1
0.63
W
2
1
9
6.5
L
Lancelot
anhursupport
Lancelot
0
4
3
0.38
L
2
5
0
0.4
W
Chang'e
deemlighting
Chang'e
8
0
9
12.5
W
King Arthur
fellastealer
King Arthur
2
0
5
4.5
W
Ullr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,741
Damage
41,113
71,399
Taken
87,842
48,192
Mitigated
67,397
24,912
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AABonehead
Athena
5,434
1,758
0
1,176
21,026
20,928
0
8,210
12,015
24,805
1,319
L
8,755
651
0
6,608
21,319
24,923
0
2,075
19,096
0
75,237
W
Jormungandr
ElectricCherry11
Jormungandr
16,834
2,486
0
740
15,851
13,242
292
4,249
11,292
54,013
2,899
L
Yu Huang
IzackSenju
Yu Huang
9,349
445
0
937
11,334
4,985
0
8,212
2,351
55,851
745
W
8,011
1,590
0
7,138
14,176
6,224
273
2,919
10,910
0
77,235
L
Lancelot
anhursupport
Lancelot
7,115
1,991
0
5,909
16,856
8,536
0
5,312
11,037
0
80,425
L
10,460
7,509
0
5,706
17,307
8,025
0
7,391
9,132
0
90,142
W
Chang'e
deemlighting
Chang'e
18,529
1,604
2,881
8,110
13,724
5,506
1,188
4,471
8,537
74,278
0
W
King Arthur
fellastealer
King Arthur
12,235
1,236
0
3,738
15,188
18,160
215
56
15,132
0
86,970
W
Ullr
11,132
4,273
0
2,305
12,460
5,060
1,948
1,220
11,143
0
78,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,586
Gold Earned
42,128
581
Minions Killed
568
0
Camps Cleared
0
1,921,231
Distance Traveled
1,805,386
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,972
387
31
2
0
374,305
1
L
Tyr
8,802
489
141
8
0
347,791
0
W
Jormungandr
10,166
565
95
5
0
368,514
2
L
Yu Huang
8,937
497
130
7
0
333,553
0
W
Thor
8,954
497
105
6
0
399,685
7
L
Lancelot
8,166
454
117
7
0
437,383
1
L
Izanami
9,251
514
149
8
0
312,354
2
W
Chang'e
10,598
589
134
7
0
389,570
0
W
King Arthur
10,426
579
149
8
0
351,609
4
W
Ullr
9,442
525
98
5
0
411,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role