Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GEORDAN808
Neith
Level 48
God Stats
27W - 22L
1,623 SR
Queue Stats
33W - 23L
1,604 Elo+
Party 2
Ares
Ares
Sunwukong7321
Ares
Level 85
God Stats
5W - 4L
1,650 SR
Queue Stats
7W - 8L
1,548 Elo+
Party 2
Ra
Ra
ccmonies
Ra
Level 120
God Stats
3W - 0L
1,745 SR
Queue Stats
86W - 66L
1,634 Elo+
Party 3
Xing Tian
Xing Tian
saiIe
Xing Tian
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 90L
1,598 Elo+
Party 3
Team Averages
Level 106
1,604 SR
1,577 Elo+

VS

Team Averages
Level 149
1,542 SR
1,526 Elo+
Janus
Janus
BrokenHighmen
Janus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,521 Elo+
Party 4
Fenrir
Fenrir
Danimals8253
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,487 Elo+
Party 1
Heimdallr
Heimdallr
GoodGirlBaba
Heimdallr
Level 188
God Stats
2W - 5L
1,380 SR
Queue Stats
151W - 165L
1,548 Elo+
Party 1
Bacchus
Bacchus
StickyTip
Bacchus
Level 117
God Stats
1W - 1L
1,709 SR
Queue Stats
71W - 73L
1,518 Elo+
Party 4
Da Ji
Da Ji
Vetachi
Da Ji
Level 175
God Stats
7W - 10L
1,621 SR
Queue Stats
173W - 175L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
10 / 0 / 3
8,998
643
10,854
10,587
5,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
12
0 / 2 / 1
6,496
464
5,664
8,456
2,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 1
6,834
488
2,089
13,193
9,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 1 / 6
8,713
622
6,817
5,660
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
saiIe
Xing Tian
13
3 / 2 / 4
8,608
615
8,039
13,756
13,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,240
517
1,858
7,568
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
12
1 / 7 / 1
7,138
510
5,865
15,375
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
GoodGirlBaba
Heimdallr
12
3 / 2 / 2
6,796
485
8,328
9,585
4,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
StickyTip
Bacchus
11
0 / 2 / 4
7,049
504
5,591
11,858
11,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Vetachi
Da Ji
13
4 / 4 / 1
7,290
521
4,678
13,099
6,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
18
Kills
8
8
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
0
3
11.5
L
0
3
2
0.33
L
Fenrir
1
7
1
0.21
W
Neith
0
2
1
0.25
L
Heimdallr
GoodGirlBaba
Heimdallr
3
2
2
2
L
Bacchus
StickyTip
Bacchus
0
2
4
1
W
1
3
1
0.5
L
Da Ji
Vetachi
Da Ji
4
4
1
1.13
W
4
1
6
7
W
Xing Tian
saiIe
Xing Tian
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,463
Damage
26,320
51,652
Taken
57,485
34,303
Mitigated
32,344
12,158
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,854
2,676
0
978
10,587
5,902
63
780
9,628
0
65,793
L
1,858
52
0
1,620
7,568
2,317
0
3,667
3,469
42,054
2,046
L
Fenrir
5,865
1,875
0
3,859
15,375
8,751
0
7,703
6,869
0
45,750
W
Neith
5,664
983
0
1,819
8,456
2,969
390
1,711
6,745
0
52,800
L
Heimdallr
GoodGirlBaba
Heimdallr
8,328
4,667
0
2,875
9,585
4,068
0
1,450
8,123
0
62,292
L
Bacchus
StickyTip
Bacchus
5,591
631
176
3,292
11,858
11,104
0
2,405
9,416
25,426
0
W
2,089
30
141
3,259
13,193
9,284
0
3,679
9,514
23,338
0
L
Da Ji
Vetachi
Da Ji
4,678
1,296
0
1,147
13,099
6,104
13
1,127
11,832
0
62,160
W
6,817
476
1,029
2,886
5,660
2,352
0
1,357
4,161
64,654
0
W
Xing Tian
saiIe
Xing Tian
8,039
1,769
0
2,046
13,756
13,796
132
415
12,647
48,286
367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,649
Gold Earned
35,513
414
Minions Killed
370
0
Camps Cleared
0
1,477,657
Distance Traveled
1,368,250
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,998
643
94
7
0
345,900
0
L
Janus
7,240
517
82
6
0
256,658
0
L
Fenrir
7,138
510
70
5
0
272,047
5
W
Neith
6,496
464
74
5
0
238,726
0
L
Heimdallr
6,796
485
82
6
0
266,663
2
L
Bacchus
7,049
504
45
3
0
302,073
4
W
Ares
6,834
488
36
3
0
313,893
1
L
Da Ji
7,290
521
91
7
0
270,809
5
W
Ra
8,713
622
125
9
0
323,136
3
W
Xing Tian
8,608
615
85
6
0
256,002
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role