Player Matchup

Mercury
Mercury
Silver V
GhostEyE514
Mercury
Silver V
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 87L
639 MMR
Solo
Zeus
Zeus
Silver IV
Neico31
Zeus
Silver IV
Level 154
God Stats
40W - 27L
1,698 SR
Queue Stats
193W - 196L
704 MMR
Solo
Bacchus
Bacchus
Silver IV
RonShonDon
Bacchus
Silver IV
Level 65
God Stats
50W - 42L
1,583 SR
Queue Stats
64W - 86L
726 MMR
Solo
Chernobog
Chernobog
Bronze I
SimpingProblems
Chernobog
Bronze I
Level 121
God Stats
8W - 9L
1,512 SR
Queue Stats
250W - 301L
450 MMR
Solo
Erlang Shen
Erlang Shen
Bronze I
SweetBunny86928
Erlang Shen
Bronze I
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 53L
769 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,559 SR
658 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,522 SR
651 MMR
Cu Chulainn
Cu Chulainn
Bronze I
BigGatoLola
Cu Chulainn
Bronze I
Level 125
God Stats
1W - 1L
1,711 SR
Queue Stats
79W - 116L
466 MMR
Solo
Medusa
Medusa
Silver V
Fabio2007Br
Medusa
Silver V
Level 237
God Stats
2W - 6L
1,449 SR
Queue Stats
106W - 145L
524 MMR
Solo
Eset
Eset
Silver III
Smokeydakid1050
Eset
Silver III
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
233W - 263L
905 MMR
Party 1
Ao Kuang
Ao Kuang
Silver III
WhyUMadTho3016
Ao Kuang
Silver III
Level 112
God Stats
3W - 1L
1,507 SR
Queue Stats
57W - 72L
945 MMR
Party 1
Charon
Charon
Bronze I
whales_r_biig
Charon
Bronze I
Level 63
God Stats
32W - 41L
1,443 SR
Queue Stats
150W - 181L
414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GhostEyE514
Mercury
18
3 / 1 / 9
10,261
513
5,475
18,664
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Zeus
Neico31
Zeus
20
10 / 0 / 10
12,532
627
24,056
8,968
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
RonShonDon
Bacchus
17
8 / 0 / 5
11,222
561
8,225
12,346
11,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
SimpingProblems
Chernobog
17
3 / 1 / 6
10,095
505
6,888
11,971
5,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
SweetBunny86928
Erlang Shen
17
5 / 3 / 3
11,168
558
16,345
24,884
14,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
AchillesAwilixAthenaThoth

VS

Bans
ThorLokiSurtrArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BigGatoLola
Cu Chulainn
13
0 / 5 / 2
8,286
414
10,686
20,474
18,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
14
0 / 5 / 0
8,391
420
6,734
13,559
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
1 / 8 / 0
9,161
458
5,692
14,611
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ao Kuang
16
3 / 5 / 0
8,947
447
11,744
20,484
8,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 6 / 1
8,075
404
2,966
14,639
9,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
29
Kills
4
5
Deaths
29
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BigGatoLola
Cu Chulainn
0
5
2
0.2
L
Medusa
0
5
0
0
W
Mercury
GhostEyE514
Mercury
3
1
9
7.5
W
Zeus
Neico31
Zeus
10
0
10
15
W
Bacchus
RonShonDon
Bacchus
8
0
5
10.5
W
Chernobog
SimpingProblems
Chernobog
3
1
6
6
L
1
8
0
0.13
W
Erlang Shen
SweetBunny86928
Erlang Shen
5
3
3
2.17
L
Ao Kuang
3
5
0
0.6
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,989
Damage
37,822
76,833
Taken
83,767
43,866
Mitigated
47,711
24,017
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BigGatoLola
Cu Chulainn
10,686
2,012
0
2,300
20,474
18,186
0
2,600
17,708
0
61,641
L
Medusa
6,734
1,895
0
2,852
13,559
5,306
621
5,190
8,241
979
60,894
W
Mercury
GhostEyE514
Mercury
5,475
2,654
0
5,685
18,664
9,007
1,956
3,702
14,756
0
79,879
W
Zeus
Neico31
Zeus
24,056
5,560
0
2,490
8,968
3,851
1,594
5,893
2,815
102,930
402
W
Bacchus
RonShonDon
Bacchus
8,225
878
0
2,845
12,346
11,943
996
2,327
10,019
36,252
1,234
W
Chernobog
SimpingProblems
Chernobog
6,888
4,936
0
6,402
11,971
5,029
3,082
3,319
8,646
0
86,804
L
5,692
440
0
2,368
14,611
5,342
444
8,216
5,813
66,429
222
W
Erlang Shen
SweetBunny86928
Erlang Shen
16,345
8,978
0
6,595
24,884
14,036
441
5,393
19,485
0
77,459
L
Ao Kuang
11,744
3,305
0
5,422
20,484
8,978
0
6,702
13,368
89,247
0
L
2,966
458
0
937
14,639
9,899
52
7,629
6,666
27,240
949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,278
Gold Earned
42,860
556
Minions Killed
447
0
Camps Cleared
0
2,025,649
Distance Traveled
1,671,724
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,286
414
87
4
0
304,878
2
L
Medusa
8,391
420
91
5
0
291,363
0
W
Mercury
10,261
513
109
5
0
428,988
3
W
Zeus
12,532
627
162
8
0
427,100
4
W
Bacchus
11,222
561
44
2
0
437,532
3
W
Chernobog
10,095
505
137
7
0
366,115
1
L
Eset
9,161
458
137
7
0
294,465
6
W
Erlang Shen
11,168
558
104
5
0
365,914
1
L
Ao Kuang
8,947
447
112
6
0
406,986
0
L
Charon
8,075
404
20
1
0
374,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role