Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Arbolzd
Anubis
Level 128
God Stats
27W - 17L
1,848 SR
Queue Stats
328W - 309L
1,475 Elo+
Solo
Ratatoskr
Ratatoskr
BlaringAus10
Ratatoskr
Level 124
God Stats
2W - 2L
1,327 SR
Queue Stats
96W - 141L
1,460 Elo+
Party 1
King Arthur
King Arthur
OmgFlame
King Arthur
Level 81
God Stats
3W - 4L
1,140 SR
Queue Stats
55W - 56L
1,341 Elo+
Party 1
Medusa
Medusa
potatocake26
Medusa
Level 155
God Stats
6W - 2L
1,411 SR
Queue Stats
138W - 198L
1,505 Elo+
Party 1
Team Averages
Level 128
1,445 SR
1,456 Elo+

VS

Team Averages
Level 115
1,559 SR
1,452 Elo+
Agni
Agni
 
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
SabotMusic
Surtr
Level 106
God Stats
0W - 2L
1,362 SR
Queue Stats
10W - 10L
1,155 Elo+
Solo
Lancelot
Lancelot
Tazor76
Lancelot
Level 101
God Stats
3W - 3L
1,593 SR
Queue Stats
400W - 351L
1,595 Elo+
Solo
Cthulhu
Cthulhu
mills7878
Cthulhu
Level 124
God Stats
5W - 3L
1,840 SR
Queue Stats
238W - 229L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 4
5,498
550
6,422
8,876
6,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Arbolzd
Anubis
12
2 / 2 / 1
6,723
672
2,976
7,587
3,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ratatoskr
BlaringAus10
Ratatoskr
14
5 / 0 / 4
7,094
709
4,868
8,310
3,733
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
OmgFlame
King Arthur
11
2 / 1 / 3
6,722
672
6,678
7,367
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
10
3 / 0 / 1
5,819
582
4,713
6,645
2,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
1 / 2 / 1
5,720
572
3,918
4,103
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
 
Skadi
9
0 / 3 / 0
4,790
479
5,240
7,360
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Surtr
11
1 / 4 / 0
6,116
612
4,232
10,130
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Tazor76
Lancelot
9
2 / 2 / 0
5,115
512
4,863
8,884
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
mills7878
Cthulhu
10
0 / 1 / 0
5,182
518
3,974
9,721
6,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
4
4
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
4
2
L
Agni
 
Agni
1
2
1
0.75
L
Skadi
 
Skadi
0
3
0
0
W
Anubis
Arbolzd
Anubis
2
2
1
1.25
W
Ratatoskr
BlaringAus10
Ratatoskr
5
0
4
7
W
King Arthur
OmgFlame
King Arthur
2
1
3
3.5
L
Surtr
1
4
0
0.25
L
Lancelot
Tazor76
Lancelot
2
2
0
1
L
Cthulhu
mills7878
Cthulhu
0
1
0
0
W
Medusa
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,657
Damage
22,227
38,785
Taken
40,198
19,999
Mitigated
18,102
10,128
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,422
534
57
2,030
8,876
6,437
159
1,941
6,935
22,613
1,149
L
Agni
 
Agni
3,918
169
0
750
4,103
973
0
1,782
2,321
40,395
849
L
Skadi
 
Skadi
5,240
2,254
0
1,130
7,360
2,519
0
2,639
4,721
0
35,097
W
Anubis
Arbolzd
Anubis
2,976
129
0
3,913
7,587
3,207
0
3,269
4,318
48,544
2,065
W
Ratatoskr
BlaringAus10
Ratatoskr
4,868
1,272
0
1,202
8,310
3,733
0
860
7,450
0
56,964
W
King Arthur
OmgFlame
King Arthur
6,678
1,270
0
1,328
7,367
4,179
0
146
7,221
0
54,949
L
Surtr
4,232
2,399
0
3,183
10,130
4,461
0
0
10,130
1,453
44,559
L
Lancelot
Tazor76
Lancelot
4,863
1,224
0
1,050
8,884
3,513
0
1,579
7,305
0
38,035
L
Cthulhu
mills7878
Cthulhu
3,974
561
0
2,688
9,721
6,636
0
2,938
6,783
21,974
0
W
Medusa
4,713
1,939
0
1,598
6,645
2,443
257
1,558
5,087
0
44,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
26,923
389
Minions Killed
326
0
Camps Cleared
0
1,106,375
Distance Traveled
1,038,418
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,498
550
30
3
0
212,069
0
L
Agni
5,720
572
82
8
0
201,677
1
L
Skadi
4,790
479
54
5
0
186,835
0
W
Anubis
6,723
672
101
10
0
209,568
2
W
Ratatoskr
7,094
709
87
9
0
288,651
0
W
King Arthur
6,722
672
103
10
0
211,368
0
L
Surtr
6,116
612
91
9
0
182,611
0
L
Lancelot
5,115
512
56
6
0
247,382
1
L
Cthulhu
5,182
518
43
4
0
219,913
3
W
Medusa
5,819
582
68
7
0
184,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role