Player Matchup

Rama
Rama
 
Rama
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
About_26_Mangos
Vulcan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 76L
1,556 Elo+
Party 3
Kukulkan
Kukulkan
LittleSchlav420
Kukulkan
Level 221
God Stats
7W - 7L
1,809 SR
Queue Stats
442W - 441L
1,563 Elo+
Solo
Hun Batz
Hun Batz
Spankishmoop
Hun Batz
Level 153
God Stats
0W - 1L
1,713 SR
Queue Stats
30W - 26L
1,538 Elo+
Solo
Anhur
Anhur
TenderVigilanteV
Anhur
Level 129
God Stats
0W - 2L
1,298 SR
Queue Stats
32W - 34L
1,502 Elo+
Party 3
Team Averages
Level 165
1,564 SR
1,532 Elo+

VS

Team Averages
Level 145
1,387 SR
1,490 Elo+
Sun Wukong
Sun Wukong
Capt OB125
Sun Wukong
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 128L
1,462 Elo+
Party 2
Surtr
Surtr
FNpike
Surtr
Level 159
God Stats
2W - 1L
1,301 SR
Queue Stats
79W - 80L
1,435 Elo+
Party 2
Osiris
Osiris
lpaaa
Osiris
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,487 Elo+
Party 1
Chaac
Chaac
memo1705
Chaac
Level 106
God Stats
7W - 5L
1,293 SR
Queue Stats
142W - 137L
1,564 Elo+
Party 1
Skadi
Skadi
vikman1315
Skadi
Level 157
God Stats
1W - 1L
1,342 SR
Queue Stats
108W - 114L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
1 / 3 / 7
10,961
645
10,124
13,232
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
4 / 6 / 5
11,756
692
17,413
11,350
5,753
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
19
3 / 3 / 2
11,679
687
16,701
10,563
6,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
Spankishmoop
Hun Batz
17
0 / 3 / 5
10,228
602
11,260
11,445
13,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

15
2 / 5 / 3
10,033
590
5,308
14,802
6,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Capt OB125
Sun Wukong
19
1 / 3 / 16
11,424
672
11,251
18,102
15,718
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
FNpike
Surtr
18
4 / 4 / 12
11,192
658
9,103
20,784
17,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
lpaaa
Osiris
18
3 / 2 / 8
11,328
666
3,954
12,729
12,292
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Short Sword

Short Sword

+25
Physical Power

Cudgel

Cudgel

+10
Physical Power
+75
Health

Chaac
memo1705
Chaac
20
7 / 1 / 9
12,339
726
18,576
17,496
18,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Skadi
20
5 / 2 / 11
12,369
728
14,517
13,395
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
10
Kills
20
20
Deaths
12
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
7
1.5
L
4
6
5
1.08
W
Sun Wukong
Capt OB125
Sun Wukong
1
3
16
3
W
Surtr
FNpike
Surtr
4
4
12
2.5
L
Kukulkan
3
3
2
1.33
L
Hun Batz
Spankishmoop
Hun Batz
0
3
5
0.83
L
2
5
3
0.7
W
Osiris
lpaaa
Osiris
3
2
8
3.5
W
Chaac
memo1705
Chaac
7
1
9
11.5
W
Skadi
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,806
Damage
57,401
61,392
Taken
82,506
38,163
Mitigated
70,602
17,397
Healing
24,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,124
6,635
167
2,947
13,232
5,997
2,592
60
13,172
0
19,638
L
17,413
9,941
1,143
531
11,350
5,753
594
194
11,156
37,087
0
W
Sun Wukong
Capt OB125
Sun Wukong
11,251
1,585
1,598
2,675
18,102
15,718
2,087
5,524
12,447
0
32,642
W
Surtr
FNpike
Surtr
9,103
1,742
1,315
3,634
20,784
17,910
1,797
9,613
10,895
177
19,544
L
Kukulkan
16,701
1,044
1,645
2,414
10,563
6,423
700
31
10,532
51,887
0
L
Hun Batz
Spankishmoop
Hun Batz
11,260
817
3,845
2,660
11,445
13,348
704
46
11,399
0
33,896
L
5,308
1,382
1,363
682
14,802
6,642
0
28
14,774
0
7,818
W
Osiris
lpaaa
Osiris
3,954
590
1,398
1,301
12,729
12,292
1,554
5,850
6,761
1,807
14,342
W
Chaac
memo1705
Chaac
18,576
552
1,281
7,363
17,496
18,459
678
7,303
10,113
0
33,018
W
Skadi
14,517
3,184
1,484
1,997
13,395
6,223
2,737
5,179
8,176
0
60,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,657
Gold Earned
58,652
219
Minions Killed
205
0
Camps Cleared
0
1,461,003
Distance Traveled
1,649,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,961
645
27
2
0
282,440
0
L
Vulcan
11,756
692
56
3
0
295,758
0
W
Sun Wukong
11,424
672
41
2
0
336,717
0
W
Surtr
11,192
658
16
1
0
309,672
0
L
Kukulkan
11,679
687
88
5
0
281,983
0
L
Hun Batz
10,228
602
35
2
0
326,881
0
L
Anhur
10,033
590
13
1
0
273,941
0
W
Osiris
11,328
666
14
1
0
316,044
0
W
Chaac
12,339
726
26
2
0
355,408
0
W
Skadi
12,369
728
108
6
0
332,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role