Player Matchup

Thoth
Thoth
Gold V
Aaronsaurus9994
Thoth
Gold V
Level 122
God Stats
2W - 6L
1,292 SR
Queue Stats
53W - 57L
1,456 MMR
Party 2
Sobek
Sobek
Gold II
Bhrisby
Sobek
Gold II
Level 145
God Stats
1W - 4L
1,322 SR
Queue Stats
116W - 111L
1,445 MMR
Solo
Danzaburou
Danzaburou
Gold IV
HUGOSINFERNO
Danzaburou
Gold IV
Level 119
God Stats
1W - 3L
1,494 SR
Queue Stats
53W - 50L
1,424 MMR
Party 2
Arachne
Arachne
Gold II
TTVBlaver1
Arachne
Gold II
Level 146
God Stats
74W - 54L
1,613 SR
Queue Stats
213W - 216L
1,540 MMR
Party 1
Odin
Odin
Gold V
ZanyHyena
Odin
Gold V
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 161L
1,333 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,444 SR
1,440 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,540 SR
1,467 MMR
Tyr
Tyr
Silver II
 
Tyr
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
MCALLPRO
Charybdis
Gold IV
Level 144
God Stats
42W - 48L
1,642 SR
Queue Stats
159W - 162L
1,270 MMR
Party 3
Artio
Artio
Gold II
MustyOnions123
Artio
Gold II
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
244W - 227L
1,434 MMR
Solo
Janus
Janus
Gold II
xxBEANS
Janus
Gold II
Level 182
God Stats
58W - 67L
1,559 SR
Queue Stats
416W - 408L
1,629 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
5,392
674
2,363
3,875
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Bhrisby
Sobek
6
1 / 1 / 0
4,460
558
2,614
5,804
4,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
HUGOSINFERNO
Danzaburou
8
0 / 3 / 0
4,266
533
3,178
5,280
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
TTVBlaver1
Arachne
8
0 / 0 / 0
4,236
530
1,617
5,903
2,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odin
9
0 / 3 / 0
4,767
596
2,500
7,632
3,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AwilixBellonaThanatosBake Kujira

VS

Bans
Da JiAthenaBacchusCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 0 / 1
6,436
805
2,882
5,884
3,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
 
Hun Batz
11
2 / 0 / 1
5,322
665
3,237
6,657
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
MCALLPRO
Charybdis
9
0 / 1 / 4
4,832
604
3,837
4,460
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
3 / 0 / 1
5,527
691
3,286
9,449
5,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
xxBEANS
Janus
10
0 / 1 / 1
5,436
680
1,659
3,766
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
8
8
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
1
3.5
W
Hun Batz
 
Hun Batz
2
0
1
2.5
L
1
1
0
1
L
Sobek
Bhrisby
Sobek
1
1
0
1
L
Danzaburou
HUGOSINFERNO
Danzaburou
0
3
0
0
W
Charybdis
MCALLPRO
Charybdis
0
1
4
2
W
3
0
1
3.5
L
Arachne
TTVBlaver1
Arachne
0
0
0
0
L
Odin
0
3
0
0
W
Janus
xxBEANS
Janus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,272
Damage
14,901
28,494
Taken
30,216
12,942
Mitigated
13,486
8,666
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,882
348
0
3,095
5,884
3,200
0
0
5,548
0
44,978
W
Hun Batz
 
Hun Batz
3,237
856
0
3,410
6,657
2,368
0
470
6,143
0
41,782
L
2,363
0
0
420
3,875
1,112
0
1,401
2,288
41,697
133
L
Sobek
Bhrisby
Sobek
2,614
831
0
2,688
5,804
4,119
0
1,063
4,741
10,843
0
L
Danzaburou
HUGOSINFERNO
Danzaburou
3,178
1,828
0
1,147
5,280
1,626
0
1,484
3,796
0
27,309
W
Charybdis
MCALLPRO
Charybdis
3,837
1,565
0
1,881
4,460
1,379
974
1,183
3,277
0
34,215
W
3,286
421
189
4,172
9,449
5,524
135
1,347
8,102
15,339
381
L
Arachne
TTVBlaver1
Arachne
1,617
1,105
0
1,818
5,903
2,354
0
623
5,280
0
28,952
L
Odin
2,500
981
0
2,593
7,632
3,731
0
0
7,632
0
29,762
W
Janus
xxBEANS
Janus
1,659
126
0
1,170
3,766
1,015
0
1,734
1,852
43,832
814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,121
Gold Earned
27,553
256
Minions Killed
336
0
Camps Cleared
0
828,142
Distance Traveled
888,433
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,436
805
81
10
0
181,103
0
W
Hun Batz
5,322
665
88
11
0
190,519
0
L
Thoth
5,392
674
87
11
0
174,858
0
L
Sobek
4,460
558
13
2
0
136,173
0
L
Danzaburou
4,266
533
47
6
0
162,298
0
W
Charybdis
4,832
604
65
8
0
148,915
3
W
Artio
5,527
691
19
2
0
181,294
0
L
Arachne
4,236
530
50
6
0
188,604
0
L
Odin
4,767
596
59
7
0
166,209
1
W
Janus
5,436
680
83
10
0
186,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role