Player Matchup

Fenrir
Fenrir
BekfestBot
Fenrir
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FlamezZ_OnMee
Morgan Le Fay
Level 101
God Stats
8W - 12L
1,500 SR
Queue Stats
64W - 65L
1,230 Elo+
Party 1
Atlas
Atlas
ZipEmUp
Atlas
Level 86
God Stats
0W - 5L
1,500 SR
Queue Stats
73W - 77L
1,256 Elo+
Party 1
Rama
Rama
batistatheking
Rama
Level 37
God Stats
3W - 3L
1,667 SR
Queue Stats
3W - 4L
1,559 Elo+
Solo
Raijin
Raijin
t2ac3
Raijin
Level 85
God Stats
43W - 62L
1,255 SR
Queue Stats
332W - 341L
1,414 Elo+
Solo
Team Averages
Level 69
1,484 SR
1,392 Elo+

VS

Team Averages
Level 63
1,477 SR
1,450 Elo+
Hera
Hera
Dark-Edge99
Hera
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 39L
1,475 Elo+
Solo
Surtr
Surtr
GaveUpMakingname
Surtr
Level 62
God Stats
18W - 6L
1,737 SR
Queue Stats
233W - 140L
1,509 Elo+
Solo
Medusa
Medusa
LordExcaliburZ
Medusa
Level 64
God Stats
2W - 2L
1,474 SR
Queue Stats
33W - 33L
1,465 Elo+
Solo
Eset
Eset
Whyuworried
Eset
Level 109
God Stats
3W - 2L
1,251 SR
Queue Stats
94W - 95L
1,444 Elo+
Party 2
Nu Wa
Nu Wa
the0nlylonahh-
Nu Wa
Level 26
God Stats
35W - 33L
1,421 SR
Queue Stats
41W - 46L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BekfestBot
Fenrir
13
1 / 4 / 4
8,397
1,050
4,500
9,766
5,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
FlamezZ_OnMee
Morgan Le Fay
14
2 / 5 / 2
8,723
1,090
9,391
9,873
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
ZipEmUp
Atlas
14
2 / 1 / 3
9,457
1,182
9,654
13,208
15,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 4 / 4
8,255
1,032
6,931
10,092
4,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
t2ac3
Raijin
12
0 / 0 / 0
5,632
704
0
498
160
Team 1 Tickets

250

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 9
8,401
1,050
5,472
2,490
1,075
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 7
8,735
1,092
5,704
11,670
7,502
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 9
9,214
1,152
6,611
8,013
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 7
10,261
1,283
12,597
6,250
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 0 / 10
8,964
1,121
9,376
5,228
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
5
Kills
14
14
Deaths
5
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BekfestBot
Fenrir
1
4
4
0.75
W
0
0
9
4.5
L
Morgan Le Fay
FlamezZ_OnMee
Morgan Le Fay
2
5
2
0.6
W
2
2
7
2.75
W
3
2
9
3.75
W
7
1
7
10.5
L
Atlas
ZipEmUp
Atlas
2
1
3
3.5
L
0
4
4
0.5
L
Raijin
t2ac3
Raijin
0
0
0
0
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,476
Damage
39,760
43,437
Taken
33,651
31,105
Mitigated
17,075
2,409
Healing
3,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BekfestBot
Fenrir
4,500
854
0
691
9,766
5,533
0
5,304
4,462
0
12,431
W
5,472
1,206
0
0
2,490
1,075
0
1,294
1,196
22,770
964
L
Morgan Le Fay
FlamezZ_OnMee
Morgan Le Fay
9,391
968
0
199
9,873
5,000
0
5,774
4,099
35,059
0
W
5,704
2,169
0
1,447
11,670
7,502
0
5,404
6,044
173
14,266
W
6,611
4,295
0
750
8,013
3,508
0
4,413
3,432
0
15,602
W
12,597
629
393
601
6,250
2,896
0
2,906
3,264
28,061
0
L
Atlas
ZipEmUp
Atlas
9,654
2,797
0
570
13,208
15,992
0
8,109
5,099
26,885
3,398
L
6,931
5,960
0
949
10,092
4,420
0
7,782
2,310
0
29,394
L
Raijin
t2ac3
Raijin
0
0
0
0
498
160
0
498
0
0
0
W
9,376
3,743
0
90
5,228
2,094
0
3,636
1,592
20,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,464
Gold Earned
45,575
156
Minions Killed
156
4
Camps Cleared
7
601,077
Distance Traveled
796,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,397
1,050
16
2
2
151,997
0
W
Hera
8,401
1,050
53
7
2
151,791
0
L
Morgan Le Fay
8,723
1,090
48
6
0
152,076
0
W
Surtr
8,735
1,092
27
3
1
163,395
0
W
Medusa
9,214
1,152
30
4
1
161,562
0
W
Eset
10,261
1,283
32
4
2
158,644
0
L
Atlas
9,457
1,182
39
5
1
151,281
0
L
Rama
8,255
1,032
53
7
1
145,723
0
L
Raijin
5,632
704
0
0
0
0
0
W
Nu Wa
8,964
1,121
14
2
1
161,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role