Player Matchup

Chaac
Chaac
Elvaronplata
Chaac
Level 104
God Stats
35W - 48L
1,378 SR
Queue Stats
385W - 378L
1,458 Elo+
Solo
Chronos
Chronos
Icy Krazzyy
Chronos
Level 44
God Stats
11W - 8L
1,500 SR
Queue Stats
101W - 113L
1,202 Elo+
Party 1
Charon
Charon
Icy-Dizzyy
Charon
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 71L
1,258 Elo+
Party 1
Arachne
Arachne
JpManZ_
Arachne
Level 49
God Stats
10W - 5L
1,670 SR
Queue Stats
82W - 74L
1,504 Elo+
Solo
Nu Wa
Nu Wa
sandinthewaves
Nu Wa
Level 35
God Stats
2W - 2L
1,213 SR
Queue Stats
60W - 62L
1,286 Elo+
Party 1
Team Averages
Level 56
1,452 SR
1,341 Elo+

VS

Team Averages
Level 61
1,463 SR
1,368 Elo+
Geb
Geb
BigginTV
Geb
Level 79
God Stats
2W - 3L
1,665 SR
Queue Stats
9W - 18L
1,373 Elo+
Solo
Artemis
Artemis
CaptainPajamas2
Artemis
Level 70
God Stats
7W - 9L
1,451 SR
Queue Stats
88W - 97L
1,460 Elo+
Solo
Cerberus
Cerberus
HeavensWarriorr
Cerberus
Level 49
God Stats
9W - 25L
1,394 SR
Queue Stats
261W - 274L
1,389 Elo+
Solo
Janus
Janus
Ramen noodle858
Janus
Level 46
God Stats
11W - 15L
1,546 SR
Queue Stats
225W - 236L
1,202 Elo+
Solo
Thor
Thor
Terjarck
Thor
Level 59
God Stats
0W - 2L
1,257 SR
Queue Stats
14W - 15L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,623
535
15,708
13,116
12,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Icy Krazzyy
Chronos
15
1 / 0 / 5
8,038
447
6,203
8,016
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Icy-Dizzyy
Charon
15
1 / 2 / 4
9,012
501
5,056
14,935
12,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Arachne
JpManZ_
Arachne
17
6 / 0 / 4
9,643
536
9,358
15,923
6,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
3 / 1 / 6
9,999
556
9,334
7,546
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,351
408
7,036
16,539
13,355
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 3 / 0
7,476
415
11,557
12,108
4,495
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
16
0 / 2 / 1
9,244
514
8,054
23,987
22,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 3 / 0
9,123
507
5,179
9,469
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
13
0 / 4 / 2
7,594
422
3,643
14,300
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
3
3
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
3
0
0.33
W
3
0
2
4
L
Cerberus
0
2
1
0.25
W
Chronos
Icy Krazzyy
Chronos
1
0
5
3.5
W
Charon
Icy-Dizzyy
Charon
1
2
4
1.5
W
Arachne
JpManZ_
Arachne
6
0
4
8
L
2
3
0
0.67
L
Thor
0
4
2
0.25
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,659
Damage
35,469
59,536
Taken
76,403
38,475
Mitigated
50,450
22,761
Healing
19,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,036
727
0
4,145
16,539
13,355
17
7,039
9,016
32,288
0
L
11,557
2,686
0
2,854
12,108
4,495
0
5,020
6,984
0
69,692
W
15,708
2,278
0
5,194
13,116
12,713
19
6,031
7,085
0
79,812
L
Cerberus
8,054
1,282
131
8,871
23,987
22,739
14
1,477
22,484
75,646
10,583
W
Chronos
Icy Krazzyy
Chronos
6,203
1,172
0
2,640
8,016
3,375
0
2,185
5,831
55,054
434
W
Charon
Icy-Dizzyy
Charon
5,056
2,196
0
4,071
14,935
12,901
0
5,146
9,765
33,381
0
W
Arachne
JpManZ_
Arachne
9,358
7,139
0
10,106
15,923
6,837
172
1,207
14,716
0
82,823
L
5,179
51
0
1,728
9,469
3,584
0
4,082
5,387
83,377
835
L
Thor
3,643
969
0
1,486
14,300
6,277
10
2,272
12,028
0
68,467
W
9,334
3,528
0
750
7,546
2,649
457
4,824
2,270
67,787
1,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
40,788
498
Minions Killed
549
0
Camps Cleared
0
1,689,589
Distance Traveled
1,611,229
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,351
408
39
2
0
314,042
0
L
Artemis
7,476
415
111
6
0
291,466
0
W
Chaac
9,623
535
109
6
0
320,131
1
L
Cerberus
9,244
514
148
8
0
305,743
8
W
Chronos
8,038
447
116
6
0
332,692
0
W
Charon
9,012
501
41
2
0
293,958
0
W
Arachne
9,643
536
121
7
0
424,598
0
L
Janus
9,123
507
160
9
0
334,485
0
L
Thor
7,594
422
91
5
0
365,493
1
W
Nu Wa
9,999
556
111
6
0
318,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role