Player Matchup

Fenrir
Fenrir
Gold V
JustCaLLMeShini
Fenrir
Gold V
Level 112
God Stats
5W - 2L
1,607 SR
Queue Stats
219W - 226L
1,353 MMR
Solo
Charybdis
Charybdis
Gold III
MaihemJRD
Charybdis
Gold III
Level 164
God Stats
2W - 5L
1,543 SR
Queue Stats
230W - 232L
1,343 MMR
Solo
Scylla
Scylla
Gold I
NotLikeThisss
Scylla
Gold I
Level 157
God Stats
35W - 26L
1,531 SR
Queue Stats
176W - 188L
1,529 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Pablo_big_mane
Baron Samedi
Gold IV
Level 109
God Stats
3W - 2L
1,548 SR
Queue Stats
89W - 97L
1,348 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
RighteousKira
Gilgamesh
Silver I
Level 69
God Stats
8W - 9L
1,837 SR
Queue Stats
85W - 99L
1,147 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,613 SR
1,344 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,463 SR
1,344 MMR
Bastet
Bastet
Bronze V
DemonDz-9302
Bastet
Bronze V
Level 124
God Stats
0W - 2L
1,281 SR
Queue Stats
9W - 19L
1,333 MMR
Solo
Skadi
Skadi
Bronze III
Jonytm
Skadi
Bronze III
Level 107
God Stats
0W - 3L
1,770 SR
Queue Stats
4W - 15L
1,345 MMR
Solo
Nox
Nox
Silver I
LMZuir
Nox
Silver I
Level 125
God Stats
3W - 7L
1,525 SR
Queue Stats
79W - 78L
1,348 MMR
Solo
Ra
Ra
Bronze III
Silock13
Ra
Bronze III
Level 146
God Stats
0W - 3L
1,239 SR
Queue Stats
6W - 12L
1,351 MMR
Solo
Arachne
Arachne
Silver V
skilokill
Arachne
Silver V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 4
9,844
579
9,889
13,871
7,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charybdis
MaihemJRD
Charybdis
19
4 / 2 / 5
11,402
671
10,029
10,789
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 0 / 6
10,190
599
10,245
6,760
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Pablo_big_mane
Baron Samedi
16
4 / 0 / 8
10,719
631
5,942
8,982
9,724
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
RighteousKira
Gilgamesh
17
3 / 0 / 5
10,223
601
10,653
14,945
15,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bans
Bake KujiraAo KuangBellonaArtio

VS

Bans
LancelotThanatosAnubisKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
0 / 2 / 0
8,437
496
10,632
15,288
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Jonytm
Skadi
15
0 / 6 / 0
7,760
456
5,397
11,213
3,731
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
LMZuir
Nox
13
1 / 6 / 1
7,337
432
5,274
13,622
7,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 3 / 1
8,381
493
5,923
10,742
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
skilokill
Arachne
13
1 / 7 / 0
7,582
446
1,865
17,764
7,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
23
Kills
2
2
Deaths
24
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
2
0
0
L
Skadi
Jonytm
Skadi
0
6
0
0
W
9
0
4
11
L
Nox
LMZuir
Nox
1
6
1
0.25
W
Charybdis
MaihemJRD
Charybdis
4
2
5
3.25
W
3
0
6
6
W
Baron Samedi
Pablo_big_mane
Baron Samedi
4
0
8
8
W
Gilgamesh
RighteousKira
Gilgamesh
3
0
5
5.5
L
0
3
1
0.17
L
Arachne
skilokill
Arachne
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,758
Damage
29,091
55,347
Taken
68,629
41,058
Mitigated
32,989
17,539
Healing
17,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
10,632
2,249
0
7,998
15,288
9,831
0
1,508
12,492
0
63,702
L
Skadi
Jonytm
Skadi
5,397
2,829
0
577
11,213
3,731
0
2,215
8,978
0
65,339
W
9,889
1,316
0
2,779
13,871
7,406
0
2,886
10,703
0
66,526
L
Nox
LMZuir
Nox
5,274
374
0
2,316
13,622
7,610
0
3,632
9,786
38,739
0
W
Charybdis
MaihemJRD
Charybdis
10,029
4,992
0
4,980
10,789
5,284
163
2,464
8,010
0
123,056
W
10,245
973
0
1,869
6,760
2,654
1,050
2,405
4,260
98,579
3,182
W
Baron Samedi
Pablo_big_mane
Baron Samedi
5,942
1,082
1,069
3,892
8,982
9,724
380
3,510
5,165
43,690
0
W
Gilgamesh
RighteousKira
Gilgamesh
10,653
4,185
0
2,950
14,945
15,990
184
684
13,062
0
67,292
L
5,923
95
612
2,818
10,742
4,585
45
5,105
5,381
75,431
0
L
Arachne
skilokill
Arachne
1,865
1,046
0
3,671
17,764
7,232
0
3,356
14,290
0
58,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,378
Gold Earned
39,497
624
Minions Killed
497
0
Camps Cleared
0
1,840,951
Distance Traveled
1,675,616
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,437
496
108
6
0
332,799
0
L
Skadi
7,760
456
111
7
0
322,818
0
W
Fenrir
9,844
579
81
5
0
452,215
5
L
Nox
7,337
432
64
4
0
339,453
6
W
Charybdis
11,402
671
194
11
0
311,506
2
W
Scylla
10,190
599
166
10
0
357,789
4
W
Baron Samedi
10,719
631
40
2
0
342,171
0
W
Gilgamesh
10,223
601
143
8
0
377,270
0
L
Ra
8,381
493
132
8
0
346,523
0
L
Arachne
7,582
446
82
5
0
334,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role