Player Matchup

Nemesis
Nemesis
A Cheeky Grin
Nemesis
Level 174
God Stats
9W - 4L
1,831 SR
Queue Stats
877W - 933L
1,555 Elo+
Party 3
Mulan
Mulan
BeatenYourKids
Mulan
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 103L
1,476 Elo+
Party 3
Ishtar
Ishtar
DustIsCrust
Ishtar
Level 129
God Stats
5W - 4L
1,642 SR
Queue Stats
87W - 120L
1,469 Elo+
Party 3
Janus
Janus
KushKingChronic
Janus
Level 152
God Stats
4W - 8L
1,573 SR
Queue Stats
140W - 190L
1,464 Elo+
Party 3
Sylvanus
Sylvanus
Yango Warrior
Sylvanus
Level 151
God Stats
5W - 8L
1,286 SR
Queue Stats
226W - 302L
1,407 Elo+
Party 3
Team Averages
Level 139
1,566 SR
1,474 Elo+

VS

Team Averages
Level 113
1,520 SR
1,523 Elo+
Surtr
Surtr
BrokenGamelol
Surtr
Level 122
God Stats
2W - 4L
1,292 SR
Queue Stats
16W - 45L
1,311 Elo+
Party 2
Xing Tian
Xing Tian
DesecraterDale
Xing Tian
Level 147
God Stats
3W - 2L
1,575 SR
Queue Stats
234W - 249L
1,492 Elo+
Party 1
Nut
Nut
LowKeyPain
Nut
Level 108
God Stats
1W - 2L
1,452 SR
Queue Stats
36W - 51L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
TaintedLotus
Nu Wa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,766 Elo+
Party 1
Tsukuyomi
Tsukuyomi
tiptopgaming
Tsukuyomi
Level 124
God Stats
1W - 1L
1,782 SR
Queue Stats
49W - 64L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 0 / 2
6,371
579
6,064
9,845
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
6,784
617
5,791
13,815
7,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
10
0 / 0 / 2
5,867
533
2,529
7,035
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 3
6,538
594
4,419
5,976
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Yango Warrior
Sylvanus
9
0 / 0 / 4
5,804
528
4,240
10,069
6,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,063
642
9,001
10,171
7,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Xing Tian
DesecraterDale
Xing Tian
9
0 / 1 / 0
5,556
505
3,799
9,751
6,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 1 / 0
6,149
559
5,941
4,979
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
0 / 2 / 0
5,293
481
1,907
5,696
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
tiptopgaming
Tsukuyomi
11
0 / 1 / 2
5,615
510
7,846
8,273
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
5
Kills
3
3
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
0
2
4
W
0
2
0
0
L
3
0
0
3
L
Xing Tian
DesecraterDale
Xing Tian
0
1
0
0
W
Ishtar
0
0
2
1
W
2
1
3
3.5
L
0
1
0
0
L
0
2
0
0
W
Sylvanus
Yango Warrior
Sylvanus
0
0
4
2
L
Tsukuyomi
tiptopgaming
Tsukuyomi
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
28,494
46,740
Taken
38,870
23,656
Mitigated
21,370
22,487
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
6,064
2,079
0
1,207
9,845
4,765
0
765
8,975
0
53,231
W
5,791
833
0
7,386
13,815
7,971
0
1,374
11,645
0
62,627
L
9,001
3,450
0
4,141
10,171
7,865
0
217
9,954
1,440
51,448
L
Xing Tian
DesecraterDale
Xing Tian
3,799
539
1,377
2,026
9,751
6,548
0
3,567
6,184
20,749
788
W
Ishtar
2,529
1,199
0
1,763
7,035
2,604
0
997
5,962
0
40,919
W
4,419
210
0
1,551
5,976
2,067
0
1,474
4,386
47,300
0
L
5,941
3,551
0
1,536
4,979
1,924
0
1,141
3,838
0
55,921
L
1,907
296
0
419
5,696
1,918
0
2,358
3,338
24,010
2,017
W
Sylvanus
Yango Warrior
Sylvanus
4,240
1,608
4,953
5,627
10,069
6,249
0
1,768
8,185
18,062
1,795
L
Tsukuyomi
tiptopgaming
Tsukuyomi
7,846
1,699
0
4,058
8,273
3,115
0
1,264
7,009
0
43,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,364
Gold Earned
29,676
368
Minions Killed
325
0
Camps Cleared
0
1,158,955
Distance Traveled
1,146,720
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,371
579
69
6
0
273,514
3
W
Mulan
6,784
617
126
11
0
228,595
0
L
Surtr
7,063
642
88
8
0
217,376
0
L
Xing Tian
5,556
505
19
2
0
219,230
2
W
Ishtar
5,867
533
74
7
0
207,174
2
W
Janus
6,538
594
73
7
0
222,142
4
L
Nut
6,149
559
102
9
0
217,791
0
L
Nu Wa
5,293
481
54
5
0
217,995
0
W
Sylvanus
5,804
528
26
2
0
227,530
2
L
Tsukuyomi
5,615
510
62
6
0
274,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role