Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
InsanePanda71
Charybdis
Gold III
Level 159
God Stats
2W - 0L
1,320 SR
Queue Stats
69W - 71L
1,481 MMR
Party 1
Thoth
Thoth
Gold IV
LustSinTaboo
Thoth
Gold IV
Level 213
God Stats
1W - 1L
1,468 SR
Queue Stats
55W - 55L
1,482 MMR
Party 1
King Arthur
King Arthur
Gold III
MCGerson
King Arthur
Gold III
Level 141
God Stats
29W - 43L
1,293 SR
Queue Stats
326W - 322L
1,480 MMR
Solo
Serqet
Serqet
Gold IV
scaclet
Serqet
Gold IV
Level 126
God Stats
71W - 59L
1,542 SR
Queue Stats
251W - 259L
1,473 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,424 SR
1,483 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,457 SR
1,480 MMR
Terra
Terra
Gold IV
 
Terra
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
FLennis
Rama
Gold V
Level 124
God Stats
0W - 1L
1,484 SR
Queue Stats
55W - 50L
1,475 MMR
Solo
Thor
Thor
Bronze III
ShizuoAisaka
Thor
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,454 MMR
Party 2
Zeus
Zeus
Bronze IV
StelarNote5
Zeus
Bronze IV
Level 171
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 29L
1,499 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
ZoRgTV
Sun Wukong
Gold IV
Level 125
God Stats
1W - 2L
1,302 SR
Queue Stats
55W - 60L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 2
4,096
683
2,687
4,703
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
InsanePanda71
Charybdis
7
1 / 1 / 2
4,220
703
2,384
3,339
958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,198
700
952
2,206
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
MCGerson
King Arthur
8
1 / 0 / 0
4,608
768
1,028
2,790
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
scaclet
Serqet
8
1 / 0 / 0
4,021
670
1,773
4,794
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AthenaTiamatHachimanSusano

VS

Bans
Ao KuangHou YiAresArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
6
0 / 1 / 2
3,903
651
2,805
5,270
2,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
FLennis
Rama
7
1 / 2 / 1
3,689
615
2,743
4,927
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
1 / 0 / 0
4,128
688
1,338
5,040
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 0
4,501
750
1,067
2,071
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ZoRgTV
Sun Wukong
1
0 / 0 / 0
1,291
215
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
2
2
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
2
1
L
Terra
 
Terra
0
1
2
1
L
Rama
FLennis
Rama
1
2
1
0.75
W
Charybdis
InsanePanda71
Charybdis
1
1
2
2
W
0
0
0
0
W
King Arthur
MCGerson
King Arthur
1
0
0
1
L
1
0
0
1
L
0
0
0
0
L
Sun Wukong
ZoRgTV
Sun Wukong
0
0
0
0
W
Serqet
scaclet
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,824
Damage
7,953
17,832
Taken
17,308
8,208
Mitigated
6,874
4,850
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,687
498
0
1,660
4,703
3,272
0
1,294
3,409
10,891
766
L
Terra
 
Terra
2,805
465
700
1,945
5,270
2,862
0
796
4,402
11,953
0
L
Rama
FLennis
Rama
2,743
2,258
0
1,577
4,927
1,710
0
1,593
3,334
0
19,836
W
Charybdis
InsanePanda71
Charybdis
2,384
1,238
0
1,217
3,339
958
0
1,060
2,279
0
23,692
W
952
76
0
1,000
2,206
563
0
620
1,494
26,949
0
W
King Arthur
MCGerson
King Arthur
1,028
49
0
375
2,790
1,509
0
240
2,550
2,027
27,094
L
1,338
446
0
2,890
5,040
1,673
0
839
4,201
0
22,290
L
1,067
528
0
631
2,071
629
0
534
1,537
31,488
0
L
Sun Wukong
ZoRgTV
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
scaclet
Serqet
1,773
303
0
598
4,794
1,906
0
526
4,228
0
25,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,143
Gold Earned
17,512
215
Minions Killed
177
0
Camps Cleared
0
717,598
Distance Traveled
560,215
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,096
683
13
2
0
130,185
2
L
Terra
3,903
651
12
2
0
150,178
1
L
Rama
3,689
615
36
6
0
125,782
0
W
Charybdis
4,220
703
39
7
0
117,669
1
W
Thoth
4,198
700
52
9
0
138,570
0
W
King Arthur
4,608
768
60
10
0
155,698
0
L
Thor
4,128
688
44
7
0
155,746
0
L
Zeus
4,501
750
85
14
0
128,509
0
L
Sun Wukong
1,291
215
0
0
0
0
0
W
Serqet
4,021
670
51
9
0
175,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role