Player Matchup

Atlas
Atlas
Aventador317
Atlas
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,465 Elo+
Party 2
Hera
Hera
Deanb0518
Hera
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,513 Elo+
Party 2
Rama
Rama
HamboJones
Rama
Level 83
God Stats
1W - 3L
1,358 SR
Queue Stats
14W - 16L
1,341 Elo+
Party 2
Team Averages
Level 100
1,453 SR
1,440 Elo+

VS

Team Averages
Level 74
1,433 SR
1,599 Elo+
Anubis
Anubis
BusterDuck
Anubis
Level 91
God Stats
1W - 0L
1,300 SR
Queue Stats
5W - 4L
1,742 Elo+
Solo
Chaac
Chaac
OgHomewrxk
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,554 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pandalord117
Ah Muzen Cab
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,285
662
5,844
14,356
11,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
12
2 / 8 / 1
7,859
714
9,849
9,936
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

11
0 / 3 / 2
6,630
603
1,760
9,738
3,217
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BusterDuck
Anubis
14
5 / 1 / 10
9,196
836
10,719
7,647
3,799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
15
10 / 0 / 6
9,690
881
12,128
10,893
9,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Pandalord117
Ah Muzen Cab
12
1 / 3 / 14
8,150
741
6,214
8,327
2,905
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
16
16
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Anubis
BusterDuck
Anubis
5
1
10
10
L
Hera
2
8
1
0.31
L
0
3
2
0.33
W
Chaac
10
0
6
13
W
Ah Muzen Cab
Pandalord117
Ah Muzen Cab
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,453
Damage
29,061
34,030
Taken
26,867
17,674
Mitigated
16,482
3,140
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,844
2,041
84
809
14,356
11,169
0
6,209
8,011
18,373
0
W
Anubis
BusterDuck
Anubis
10,719
798
0
3,478
7,647
3,799
346
5,120
2,527
47,943
0
L
Hera
9,849
2,511
202
608
9,936
3,288
170
1,627
8,301
32,784
0
L
1,760
1,531
0
1,437
9,738
3,217
123
2,779
6,943
0
18,276
W
Chaac
12,128
1,968
0
2,938
10,893
9,778
140
4,969
5,924
0
37,541
W
Ah Muzen Cab
Pandalord117
Ah Muzen Cab
6,214
1,821
0
93
8,327
2,905
713
6,105
2,190
0
17,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,774
Gold Earned
27,036
116
Minions Killed
137
0
Camps Cleared
0
508,400
Distance Traveled
591,502
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,285
662
34
3
0
153,823
0
W
Anubis
9,196
836
57
5
0
182,215
3
L
Hera
7,859
714
42
4
0
167,217
0
L
Rama
6,630
603
40
4
0
187,360
2
W
Chaac
9,690
881
49
4
0
223,438
0
W
Ah Muzen Cab
8,150
741
31
3
0
185,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role