Player Matchup

Baron Samedi
Baron Samedi
Aaronmikey71
Baron Samedi
Level 94
God Stats
51W - 57L
1,505 SR
Queue Stats
205W - 236L
1,480 Elo+
Solo
Cthulhu
Cthulhu
GKV4LIFE
Cthulhu
Level 126
God Stats
1W - 4L
1,254 SR
Queue Stats
88W - 93L
1,534 Elo+
Party 1
Fenrir
Fenrir
K1N_BraNk
Fenrir
Level 87
God Stats
13W - 10L
1,541 SR
Queue Stats
215W - 207L
1,452 Elo+
Solo
Izanami
Izanami
joshfrontline32
Izanami
Level 22
God Stats
9W - 7L
1,810 SR
Queue Stats
20W - 26L
1,615 Elo+
Party 1
Cernunnos
Cernunnos
ladysandzuko
Cernunnos
Level 49
God Stats
4W - 10L
1,403 SR
Queue Stats
16W - 37L
1,500 Elo+
Solo
Team Averages
Level 76
1,503 SR
1,516 Elo+

VS

Team Averages
Level 91
1,393 SR
1,419 Elo+
Thor
Thor
CaptDiabetez
Thor
Level 65
God Stats
6W - 17L
1,319 SR
Queue Stats
80W - 78L
1,428 Elo+
Solo
Ishtar
Ishtar
Darklink_gold
Ishtar
Level 135
God Stats
0W - 6L
1,379 SR
Queue Stats
13W - 28L
1,344 Elo+
Solo
Vamana
Vamana
S-W-A-T--007
Vamana
Level 147
God Stats
0W - 4L
1,206 SR
Queue Stats
79W - 89L
1,479 Elo+
Solo
Athena
Athena
Skill0IssueX10
Athena
Level 41
God Stats
6W - 9L
1,561 SR
Queue Stats
118W - 113L
1,355 Elo+
Solo
Anubis
Anubis
bfrebattybwoi
Anubis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 156L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aaronmikey71
Baron Samedi
14
2 / 4 / 8
9,100
535
6,677
11,970
5,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GKV4LIFE
Cthulhu
17
4 / 0 / 5
10,158
598
12,598
13,977
13,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
K1N_BraNk
Fenrir
13
2 / 4 / 3
7,935
467
7,008
16,693
7,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

17
8 / 2 / 3
10,313
607
15,167
10,622
4,373
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
ladysandzuko
Cernunnos
13
0 / 1 / 2
7,661
451
3,113
3,854
1,440
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
7,875
463
6,837
16,045
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 2 / 2
8,249
485
4,939
9,528
4,237
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
13
0 / 4 / 2
7,376
434
5,310
16,337
13,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

12
1 / 3 / 3
7,742
455
6,221
17,310
19,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
5 / 3 / 1
9,338
549
8,034
10,508
5,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
16
Kills
10
11
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aaronmikey71
Baron Samedi
2
4
8
1.5
L
3
4
0
0.75
L
1
2
2
1
W
Cthulhu
GKV4LIFE
Cthulhu
4
0
5
6.5
W
Fenrir
K1N_BraNk
Fenrir
2
4
3
0.88
L
Vamana
0
4
2
0.25
L
1
3
3
0.83
L
5
3
1
1.83
W
8
2
3
4.75
W
Cernunnos
ladysandzuko
Cernunnos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,563
Damage
31,341
57,116
Taken
69,728
31,939
Mitigated
49,519
15,194
Healing
19,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aaronmikey71
Baron Samedi
6,677
642
447
2,811
11,970
5,457
1,650
6,099
5,823
51,496
1,157
L
6,837
1,581
0
7,473
16,045
6,788
0
2,915
12,694
0
63,023
L
4,939
2,038
0
984
9,528
4,237
0
24
9,504
0
65,769
W
Cthulhu
GKV4LIFE
Cthulhu
12,598
1,305
370
3,412
13,977
13,289
152
3,002
10,305
76,472
1,018
W
Fenrir
K1N_BraNk
Fenrir
7,008
1,393
0
2,641
16,693
7,380
781
2,574
13,963
0
48,711
L
Vamana
5,310
1,327
0
4,487
16,337
13,848
40
5,494
9,887
0
44,207
L
6,221
1,709
0
2,687
17,310
19,287
77
5,540
11,248
28,118
0
L
8,034
92
147
3,233
10,508
5,359
887
2,976
7,055
68,360
1,726
W
15,167
11,646
0
4,703
10,622
4,373
1,599
1,796
8,826
0
89,482
W
Cernunnos
ladysandzuko
Cernunnos
3,113
811
0
810
3,854
1,440
322
703
3,151
0
33,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
40,580
493
Minions Killed
444
0
Camps Cleared
0
1,638,779
Distance Traveled
1,584,750
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,100
535
116
7
0
300,369
5
L
Thor
7,875
463
84
5
0
340,217
0
L
Ishtar
8,249
485
119
7
0
321,155
0
W
Cthulhu
10,158
598
140
8
0
350,793
1
W
Fenrir
7,935
467
59
3
0
364,358
0
L
Vamana
7,376
434
74
4
0
285,859
0
L
Athena
7,742
455
35
2
0
348,119
0
L
Anubis
9,338
549
132
8
0
289,400
0
W
Izanami
10,313
607
128
8
0
304,198
0
W
Cernunnos
7,661
451
50
3
0
319,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role