Player Matchup

Bellona
Bellona
EdrienWey
Bellona
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,314 Elo+
Solo
Khepri
Khepri
IbrahimAckerman
Khepri
Level 154
God Stats
3W - 6L
1,433 SR
Queue Stats
266W - 261L
1,465 Elo+
Solo
Da Ji
Da Ji
Noluxs
Da Ji
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 38L
1,605 Elo+
Party 2
Neith
Neith
TheBigBigBeaton
Neith
Level 121
God Stats
0W - 2L
1,319 SR
Queue Stats
113W - 97L
1,571 Elo+
Party 2
Kukulkan
Kukulkan
WRlGLE
Kukulkan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 70L
1,545 Elo+
Party 2
Team Averages
Level 110
1,450 SR
1,500 Elo+

VS

Team Averages
Level 97
1,402 SR
1,544 Elo+
King Arthur
King Arthur
Dr_LuGe
King Arthur
Level 143
God Stats
6W - 11L
1,272 SR
Queue Stats
51W - 50L
1,463 Elo+
Party 1
Janus
Janus
ImSoNoObY_
Janus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,679 Elo+
Solo
Chernobog
Chernobog
PlumpPlatypus
Chernobog
Level 89
God Stats
1W - 1L
1,336 SR
Queue Stats
98W - 85L
1,522 Elo+
Party 3
Kuzenbo
Kuzenbo
Rowl3y
Kuzenbo
Level 67
God Stats
11W - 8L
1,434 SR
Queue Stats
53W - 43L
1,561 Elo+
Party 3
Nemesis
Nemesis
TheIProspect
Nemesis
Level 64
God Stats
2W - 1L
1,470 SR
Queue Stats
55W - 50L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EdrienWey
Bellona
11
0 / 3 / 0
6,276
448
3,967
14,219
15,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 1 / 2
6,866
490
3,088
10,565
9,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Noluxs
Da Ji
13
4 / 2 / 1
7,037
503
7,558
14,251
6,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 1 / 2
6,825
488
7,113
6,538
3,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
WRlGLE
Kukulkan
13
1 / 3 / 1
7,654
547
4,272
6,808
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dr_LuGe
King Arthur
14
2 / 0 / 3
9,031
645
10,630
10,658
11,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
16
4 / 1 / 3
8,799
629
7,415
6,151
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
PlumpPlatypus
Chernobog
12
0 / 2 / 3
6,426
459
6,097
7,877
3,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Rowl3y
Kuzenbo
12
0 / 0 / 2
7,308
522
4,746
9,595
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
TheIProspect
Nemesis
14
4 / 2 / 2
7,919
566
8,351
12,114
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
10
10
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dr_LuGe
King Arthur
2
0
3
3.5
L
Bellona
EdrienWey
Bellona
0
3
0
0
L
0
1
2
1
W
Janus
4
1
3
5.5
L
Da Ji
Noluxs
Da Ji
4
2
1
2.25
W
Chernobog
PlumpPlatypus
Chernobog
0
2
3
0.75
W
Kuzenbo
Rowl3y
Kuzenbo
0
0
2
1
L
0
1
2
1
W
Nemesis
TheIProspect
Nemesis
4
2
2
2.5
L
Kukulkan
WRlGLE
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,998
Damage
37,239
52,381
Taken
46,395
37,860
Mitigated
33,048
15,303
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dr_LuGe
King Arthur
10,630
1,037
0
1,340
10,658
11,662
0
240
10,418
0
74,396
L
Bellona
EdrienWey
Bellona
3,967
1,426
0
2,291
14,219
15,613
0
183
14,036
0
36,662
L
3,088
237
0
3,488
10,565
9,797
0
3,417
7,018
19,746
1,270
W
Janus
7,415
783
0
745
6,151
2,549
544
1,722
4,429
75,584
725
L
Da Ji
Noluxs
Da Ji
7,558
1,687
0
6,456
14,251
6,641
0
2,327
11,785
0
51,355
W
Chernobog
PlumpPlatypus
Chernobog
6,097
3,795
0
3,600
7,877
3,199
0
1,413
6,464
0
55,534
W
Kuzenbo
Rowl3y
Kuzenbo
4,746
2,068
314
3,538
9,595
9,788
0
2,183
7,412
24,266
969
L
7,113
1,256
0
2,026
6,538
3,261
0
2,424
4,112
0
73,173
W
Nemesis
TheIProspect
Nemesis
8,351
3,225
0
1,807
12,114
5,850
320
1,779
10,335
0
65,523
L
Kukulkan
WRlGLE
Kukulkan
4,272
204
0
1,042
6,808
2,548
0
3,060
3,564
57,460
1,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
39,483
419
Minions Killed
475
0
Camps Cleared
0
1,448,970
Distance Traveled
1,526,346
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,031
645
121
9
0
291,762
2
L
Bellona
6,276
448
61
4
0
281,598
0
L
Khepri
6,866
490
31
2
0
301,800
6
W
Janus
8,799
629
151
11
0
310,597
1
L
Da Ji
7,037
503
77
6
0
302,591
0
W
Chernobog
6,426
459
90
6
0
276,942
5
W
Kuzenbo
7,308
522
32
2
0
297,682
0
L
Neith
6,825
488
131
9
0
281,435
0
W
Nemesis
7,919
566
81
6
0
349,363
4
L
Kukulkan
7,654
547
119
9
0
281,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role