Player Matchup

Bacchus
Bacchus
Jay The Emperor
Bacchus
Level 60
God Stats
1W - 1L
1,236 SR
Queue Stats
5W - 12L
1,277 Elo+
Party 1
Ishtar
Ishtar
Memotrex
Ishtar
Level 79
God Stats
6W - 2L
1,513 SR
Queue Stats
96W - 88L
1,414 Elo+
Solo
Raijin
Raijin
Road6430
Raijin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,477 Elo+
Solo
Nike
Nike
TowgaSVO
Nike
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,497 Elo+
Party 1
Odin
Odin
eslenderick
Odin
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 54L
1,586 Elo+
Solo
Team Averages
Level 72
1,450 SR
1,450 Elo+

VS

Team Averages
Level 101
1,517 SR
1,399 Elo+
Skadi
Skadi
BuckskinRex7758
Skadi
Level 98
God Stats
16W - 15L
1,587 SR
Queue Stats
741W - 770L
1,441 Elo+
Solo
Vamana
Vamana
SUS000SUS
Vamana
Level 100
God Stats
1W - 1L
1,294 SR
Queue Stats
133W - 145L
1,517 Elo+
Solo
Martichoras
Martichoras
azusil
Martichoras
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 85L
1,395 Elo+
Solo
Hun Batz
Hun Batz
daRabbit777
Hun Batz
Level 85
God Stats
2W - 2L
1,702 SR
Queue Stats
46W - 49L
1,488 Elo+
Solo
Charon
Charon
mikaxaqckerman
Charon
Level 100
God Stats
1W - 0L
1,503 SR
Queue Stats
29W - 39L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
9,095
827
8,747
15,233
23,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Memotrex
Ishtar
15
1 / 6 / 5
8,123
738
9,753
13,541
7,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Road6430
Raijin
15
3 / 5 / 5
8,703
791
11,728
10,315
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
12
2 / 6 / 3
7,445
677
7,732
15,404
18,450
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 6 / 3
7,394
672
5,235
14,032
13,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
10,239
931
14,703
7,777
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
SUS000SUS
Vamana
16
4 / 2 / 13
9,747
886
10,993
15,742
16,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Martichoras
azusil
Martichoras
16
2 / 0 / 13
9,619
874
7,783
5,325
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Hun Batz
daRabbit777
Hun Batz
15
3 / 4 / 17
9,230
839
14,365
13,352
8,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

17
11 / 4 / 12
11,617
1,056
12,085
19,953
22,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
92
10
Kills
26
26
Deaths
12
21
Assists
66
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
3
3
5
1.83
L
Ishtar
Memotrex
Ishtar
1
6
5
0.58
L
Raijin
Road6430
Raijin
3
5
5
1.1
W
Vamana
SUS000SUS
Vamana
4
2
13
5.25
L
Nike
2
6
3
0.58
W
Martichoras
azusil
Martichoras
2
0
13
8.5
W
Hun Batz
daRabbit777
Hun Batz
3
4
17
2.88
L
1
6
3
0.42
W
11
4
12
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,195
Damage
59,929
68,525
Taken
62,149
68,462
Mitigated
54,607
8,832
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,703
5,835
587
969
7,777
3,727
2,134
3,737
4,040
0
31,393
L
8,747
703
626
4,013
15,233
23,625
0
1,875
13,161
15,848
219
L
Ishtar
Memotrex
Ishtar
9,753
6,587
878
1,405
13,541
7,331
0
3,796
9,514
0
25,029
L
Raijin
Road6430
Raijin
11,728
400
420
257
10,315
5,447
0
1,869
8,355
23,529
0
W
Vamana
SUS000SUS
Vamana
10,993
4,820
349
6,572
15,742
16,104
1,700
5,658
10,084
0
20,499
L
Nike
7,732
1,254
0
0
15,404
18,450
0
2,093
12,972
230
12,610
W
Martichoras
azusil
Martichoras
7,783
1,163
630
1,417
5,325
2,837
1,137
2,533
2,792
0
22,654
W
Hun Batz
daRabbit777
Hun Batz
14,365
3,849
1,659
2,881
13,352
8,981
1,889
3,103
10,249
0
23,927
L
5,235
1,731
209
1,024
14,032
13,609
0
1,095
12,712
0
8,979
W
12,085
2,526
2,004
5,646
19,953
22,958
628
5,630
13,292
20,570
2,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,760
Gold Earned
50,452
96
Minions Killed
134
0
Camps Cleared
0
934,389
Distance Traveled
1,105,844
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,239
931
45
4
0
206,814
0
L
Bacchus
9,095
827
6
1
0
223,101
0
L
Ishtar
8,123
738
42
4
0
163,821
0
L
Raijin
8,703
791
28
3
0
177,875
0
W
Vamana
9,747
886
21
2
0
240,051
0
L
Nike
7,445
677
13
1
0
181,476
0
W
Martichoras
9,619
874
37
3
0
236,330
0
W
Hun Batz
9,230
839
13
1
0
223,636
0
L
Odin
7,394
672
7
1
0
188,116
0
W
Charon
11,617
1,056
18
2
0
199,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role