Player Matchup

Aphrodite
Aphrodite
Gold II
Kidd_Zeek02
Aphrodite
Gold II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 80L
1,511 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum II
Xai-ax
Tsukuyomi
Platinum II
Level 161
God Stats
10W - 9L
1,931 SR
Queue Stats
157W - 165L
1,938 MMR
Party 1
Atlas
Atlas
Gold III
jaymohamed
Atlas
Gold III
Level 150
God Stats
14W - 10L
1,643 SR
Queue Stats
123W - 131L
1,521 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,691 SR
1,657 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 60
1,700 SR
1,621 MMR
Eset
Eset
Platinum II
PopeJosh
Eset
Platinum II
Level 64
God Stats
1W - 1L
1,934 SR
Queue Stats
194W - 183L
1,755 MMR
Party 2
Charon
Charon
Gold II
Tmooch
Charon
Gold II
Level 49
God Stats
2W - 1L
1,908 SR
Queue Stats
123W - 118L
1,453 MMR
Party 2
Thor
Thor
Platinum IV
Tpank
Thor
Platinum IV
Level 67
God Stats
0W - 2L
1,258 SR
Queue Stats
209W - 207L
1,654 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kidd_Zeek02
Aphrodite
19
3 / 1 / 7
11,890
699
13,241
17,273
20,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Tsukuyomi
Xai-ax
Tsukuyomi
18
4 / 2 / 3
11,906
700
21,131
20,523
16,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
18
3 / 1 / 7
11,937
702
15,958
20,789
20,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AchillesNe ZhaAthenaThothAres

VS

Bans
AgniMartichorasPersephoneXbalanqueBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
1 / 5 / 3
10,677
628
18,835
15,691
7,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Charon
Tmooch
Charon
15
0 / 1 / 4
10,050
591
13,664
23,030
26,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Tpank
Thor
16
3 / 4 / 0
10,809
636
15,434
19,523
17,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
4
4
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Kidd_Zeek02
Aphrodite
3
1
7
6.5
L
Eset
1
5
3
0.5
L
Charon
Tmooch
Charon
0
1
4
2
L
Thor
Tpank
Thor
3
4
0
0.75
W
Tsukuyomi
Xai-ax
Tsukuyomi
4
2
3
2.75
W
Atlas
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,330
Damage
47,933
58,585
Taken
58,244
58,543
Mitigated
51,675
29,664
Healing
16,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Kidd_Zeek02
Aphrodite
13,241
1,033
13,102
14,114
17,273
20,615
660
9,248
7,352
48,323
0
L
Eset
18,835
751
1,530
4,045
15,691
7,451
0
8,862
5,645
54,588
802
L
Charon
Tmooch
Charon
13,664
2,558
0
5,141
23,030
26,357
0
9,227
12,506
36,754
701
L
Thor
Tpank
Thor
15,434
2,408
833
4,941
19,523
17,867
0
7,530
10,908
0
47,701
W
Tsukuyomi
Xai-ax
Tsukuyomi
21,131
4,346
0
2,234
20,523
16,931
954
11,020
8,786
0
62,625
W
Atlas
15,958
5,086
0
214
20,789
20,997
200
11,283
9,247
48,396
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,733
Gold Earned
31,536
221
Minions Killed
191
0
Camps Cleared
0
959,563
Distance Traveled
881,736
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,890
699
79
5
0
308,143
4
L
Eset
10,677
628
79
5
0
291,035
0
L
Charon
10,050
591
40
2
0
309,097
0
L
Thor
10,809
636
72
4
0
281,604
0
W
Tsukuyomi
11,906
700
84
5
0
321,832
0
W
Atlas
11,937
702
58
3
0
329,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role