Player Matchup

Jormungandr
Jormungandr
Borleu
Jormungandr
Level 18
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
LT Muzz
Medusa
Level 89
God Stats
1W - 1L
1,742 SR
Queue Stats
125W - 129L
1,391 Elo+
Solo
Hades
Hades
xFaIlenAngeI
Hades
Level 119
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 2L
1,727 Elo+
Party 1
Team Averages
Level 75
1,428 SR
1,539 Elo+

VS

Team Averages
Level 99
1,558 SR
1,432 Elo+
Cthulhu
Cthulhu
Clipzz_Jxh
Cthulhu
Level 95
God Stats
1W - 0L
1,683 SR
Queue Stats
42W - 33L
1,431 Elo+
Party 2
Skadi
Skadi
RosiesAKilla420
Skadi
Level 101
God Stats
4W - 4L
1,254 SR
Queue Stats
55W - 52L
1,429 Elo+
Solo
Chang'e
Chang'e
SpectreDiamond1
Chang'e
Level 101
God Stats
2W - 0L
1,736 SR
Queue Stats
10W - 2L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Borleu
Jormungandr
10
1 / 4 / 0
6,767
677
6,489
9,625
7,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
LT Muzz
Medusa
12
1 / 5 / 1
7,269
727
6,623
10,834
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 5 / 1
6,629
663
5,715
10,405
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Clipzz_Jxh
Cthulhu
13
4 / 0 / 10
8,161
816
9,615
10,000
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 1 / 8
8,074
807
5,801
7,600
2,824
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
6 / 1 / 8
8,620
862
8,372
7,126
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Borleu
Jormungandr
1
4
0
0.25
W
Cthulhu
Clipzz_Jxh
Cthulhu
4
0
10
9
L
Medusa
LT Muzz
Medusa
1
5
1
0.3
W
4
1
8
8
W
6
1
8
10
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,827
Damage
23,788
30,864
Taken
24,726
17,727
Mitigated
15,381
7,605
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Borleu
Jormungandr
6,489
1,935
0
1,881
9,625
7,776
0
5,761
3,526
15,090
1,341
W
Cthulhu
Clipzz_Jxh
Cthulhu
9,615
1,462
285
1,537
10,000
9,170
15
5,092
4,896
16,645
1,279
L
Medusa
LT Muzz
Medusa
6,623
2,906
0
2,176
10,834
4,640
0
5,215
5,335
0
32,697
W
5,801
2,169
314
1,380
7,600
2,824
17
3,350
4,232
0
32,585
W
8,372
1,353
1,444
2,513
7,126
3,387
0
3,118
3,979
24,810
461
L
5,715
680
138
3,410
10,405
5,311
0
5,325
4,826
27,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,665
Gold Earned
24,855
116
Minions Killed
116
0
Camps Cleared
0
473,732
Distance Traveled
546,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,767
677
16
2
0
141,434
0
W
Cthulhu
8,161
816
23
2
0
202,332
0
L
Medusa
7,269
727
55
6
0
167,095
0
W
Skadi
8,074
807
46
5
0
167,510
0
W
Chang'e
8,620
862
47
5
0
176,929
0
L
Hades
6,629
663
45
5
0
165,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role